Yes, I noticed that and it seems I spoke too soon. I was at the part in the temple where Metatron was sealed and had just met the succubi, but after that the banter drastically came down, which I had not foreseen happening at the time of writing my comment. I wasn't diligent there in writing that as it reads like a generalisation for the whole game.
I think I might have been a little misunderstood there because of my poor articulation. I'm not saying it is all one line as in the case of a runaway sentence. I was just thinking that the amount of text displayed at any given time on the screen with its specific formatting was a bit tedious to read. Like the same thing that was displayed in one click of the mouse could be shown in two clicks in the text box when there are like 4-5 lines. That's how the Japanese visual novels do it.
Longer narrations can be reworded to fit that format and fit in more clicks or just continued in the next click if possible. Idk if it's the formatting/spacing too but while reading the Japanese ones it takes less effort to actively follow the text with your eyes. This felt more tedious to me ironically when coupled with the genuinely good narration that you write (esp the H scenes are pretty lewd). Something like this which which is easier to read:-
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It might also be that the indie community here has a taste for that style of text display. I wouldn't want to cause any pernicious alteration of your perception about community preferences. I haven't played as many non-japanese VN titles and people here seem to have different tastes like in the case of wanting more animation instead of CG in scenes.
Looking forward to those changes! I think that change would also greatly benefit places where there is a long narration like that part where you arrive at the temple. This along with a few CGs for the temple would take most of the flatness out with immersion.
Also, I've been playing through the training part and the H-scenes. The H-scenes are pretty nicely written in that they feel genunely lewd. The narration is pretty nice and I really liked it. I had a few much more minor suggestions reagrding this part for your analysis on their worthiness. The first, that the learning part for new skills like "wind magic 1" have lengthy expositions and feel that they make up a large part of the content of the game which feels slightly dull (I've been doing the ones from that village quasi-loli). Second, a bit more verbal interaction could be added leading into the H scene and in the middle of it for a more organic, fluid and human feel; though it's great already so idk if it would just be a hassle at this point.