- Jul 10, 2018
- 118
- 174
I certainly got that that's what was happening behind the scenes, but it is rather subtlely manifested. Just having Celica be more forceful about her presence in the party could be a fix, but it's a balancing issue with her thing being that she doesn't take action. Like, if she were to try and take charge of some aspect of the party to exert her presence, I think that'd be out of character. But maybe you could have her ask for details on what the plan is in such a way that it places her firmly next to the MC "So, what are WE intending to do first?" said to the MC to announce her presence and clearly meaning that the "we" is the two of them, ignoring the others.You know, you're not the first person who thought her intro was weird. It was intended to be weird - implied / eventually stated that she panicked when she found out from Sam that you were leaving and basically interjected herself to the party - but it seems like I maybe missed something in implementing it? If you have specific thoughts on that I'm all ears. She's one of my favorite characters to write, so I'm glad you like her!
Oh no, there are unique events for characters that aren't repeatable? I think I'd agree with some sort of hint system to suggest who to take in such a case. I found having Metatron with you when you meet Grass Doggo hilarious, but that encounter is repeatable so if you miss it the first time you can catch it later. I know you had a plan to incorporate some sort of scrying mechanic for a gallery system, to see H-scenes you might have missed. Maybe that could be expanded for non-H-scenes as well?I don't quite understand the rush comment though; if you're referring to Ina, you get a fair bit of extra dialogue with her compared to the other routes, the most dialogue of any route in that event actually I think. There's not meant to be a single correct route, but that one's probably the most rewarding IMO aside from maybe Celica's. Or Kuril's LOL.
Tomboy Supremacy!