- Aug 8, 2020
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That a fucking genius planshe missed her chance to be your first.
That a fucking genius planshe missed her chance to be your first.
You neighbors іs still greets with you when meet you, right?It's a speech-to-text program I used to try to save my hands from exploding.
Let's goooooooooooo, Sam best girl.Sam has a new sprite, courtesy of Coubalt, going from 8 to ~35 expressions! It can also get naked, which features in her first lewd scene. She also got a titfuck CG with 9ish variations, also provided by Coubalt!
Sam is indeed excellent, and I've been there LOL, my megasync folder is the fucking twilight zone.Let's goooooooooooo, Sam best girl.
And I totally didn't just remember this game after finding it in my 239587223957 TB folder after forever.
Man.
Forgot the name, my bad.
Good to know it's been updated, though.
Keep up the good work.
Plans for writers block: curl up in the fetal position, cry, and then work on another aspect of the game for a few days. So far it's been working pretty well.Coming back to this.
So I liked the writing, in narrative and skill. The biggest killer to me for text-reliant games is bad grammar, spelling, and typos. I have to ask though since I assume you're the only writer, do you have any plans for writer's block? Also, is this being developed via a roadmap or are you planning to just add whatever your patron community asks for?
None of the Blades have mastery options currently. They're already Mastery-level strong at base, which I think may have been a bad idea in retrospect, but idk.Not sure if this is intentional or not, but the Earth Blade ability for an Earth focused Magic Swordsman has no mastery options.
Also, the Arcane Efficiency trait does not work. In the spell selection menu in combat it says that a given spell's mana cost is reduced, but when you use the spell it still takes the original mana cost that the spell requires. I.e. Stone Shard says it only costs 0.5 mana with the perk, but casting it still takes 1 full point of mana.
as well as the upcoming ara ara big sis in Badon thanks to Coubalt
No no, he's on to something! She's absolutely gorgeous, can't wait to have final art to put ingame as I write her.I read the rest of the post, I swear. It's just that this particular statement seems to jump out to me for some reason. A very cultured and wholesome reason.You don't have permission to view the spoiler content. Log in or register now.
Sorry to hear you're having those issues. I tried the invite and it still works for me, so I don't think it's completely broken. May be a VPN issue? I don't have a lot of experience with those, sorry. Does it do the same for the web and mobile/desktop versions of Discord?Was going to look at the pics/previews but haven't been able to yet. Not a big deal but
thought I'd ask, anyone having troubles logging in to discord? I tried but it
says invite invalid, then wants me to verify my acct by giving them my phone number...
been happening for a few days now.
Might be because of my vpn?
Just curious abt Maya... lol
Cheers
Dude, keep up what you are doing, I honestly really enjoyed it either way hahaLord, hear my prayer and grant my desire!
That said, Sam is approximately 99% less likely to commit constant warcrimes.
CGs are expensive, I'm working on a pretty limited budget, and patrons voted for character art first. I am starting to add them slowly though! Sam got one in 0.20, next update Metatron should as well.
I wouldn't expect any animations, those are... not cheap.
There's one footjob from Ashley currently.
Glad to hear! I'll do my best.Dude, keep up what you are doing, I honestly really enjoyed it either way haha
The power of crippling autism, many hours spent looking for the perfect themes, and (more recently) me starting to commission music specifically for the game. About half the character themes were created for them; Celica's may well be my favorite.What the fuck, why this game has such a good choice of music?
The next update will actually have two new high-quality CGs, for Metatron and Celica!I have but one question, or request if you will, add more CGs/ will there be animations?
I agree about the zoomer stuff. The start of the game is by far its weakest spot. At some point in the next few months, I think I'll finally have both the art and the plan to revamp it to better represent the quality of later content.Honestly, I wasn't expecting aporngame in this era to have a good actual classic fantasy about what it means to be a hero. The dialogue and writing are generally pretty good though I'm not sure how well the "zoomer" speak has and will continue to age.
I'd suggest adding some color to some of the text especially for combat clarity things like Critical Hit! or Weak Spot! or Glancing Blow! maybe even changing colors for damage types or when a target Gains 10 health, or Loses 10 health, Additionally there should be way more skill checks in combat, we do see this once with the Hob Shaman fight though it doesn't tell us exactly what it does or even what stat it's based on, some can be assumed like Dodge it! (Agility) but the actual stat that it uses to modify your roll should be included with the choice.
Every character should even have their own border/UI style when assisting you in combat, should be something that represents the character like a flaming background with a sword for Sam, or a darker purple smoke with some little hearts for Ashley.
Finally, the game could use a minor tutorial or if you are against tutorials maybe some more mouse over assistance text for some things.
He uses speach to text program (and microphone) instead of writing it by fiddly fiddly fingers. And spoken language differs from written. Thats also adds to it.The dialogue and writing are generally pretty good though I'm not sure how well the "zoomer" speak has and will continue to age.
I personally think the UI and combat itself are the weakest parts of the game the UI (sorry) is bland and uninspired and tends to contrast with the background and environment. The UI should be slightly transparent to allow us to see as much as possible You see how this rough opaque black is in the way? The information itself is fine I'd say make the health/mana/lust bars width and length smaller and remove the black background entirely or make it mostly transparent and resting the bars directly on the dialogue UI or just attempt to take up as little space as possible.The border/UI stuff... I think I can do some of it. That's a cool idea. I was gonna try to get them little portraits/headshots when I updated the UI. Not sure exactly how the end result will go, heavily depends on how feasible it is in renpy.
More tutorial is good. 0.21 will improve on some stuff (ex. stats, abilities, traits in progress menu will offer much more info and have some tutorial text), but what else would you like to see improved? I have no formal training in any of this lol, I rely on gut feelings as much as feedback to improve stuff.
Ok. Some of that stuff is already in the plans (different UI images, etc). Icons are already making a limited appearance in the next update, not sure how far it'll extend. Armor already has stats, which will be expanded on.I personally think the UI and combat itself are the weakest parts of the game the UI (sorry) is bland and uninspired and tends to contrast with the background and environment. The UI should be slightly transparent to allow us to see as much as possible View attachment 1877519 You see how this rough opaque black is in the way? The information itself is fine I'd say make the health/mana/lust bars width and length smaller and remove the black background entirely or make it mostly transparent and resting the bars directly on the dialogue UI or just attempt to take up as little space as possible.
Additionally, you should put some tiny icons next to every skill which tells you its school/effect like a little flame after a fire skill or a little longsword after a longsword specific skill.
View attachment 1877514 View attachment 1877516
Now fixing the combat seems much tougher but the game simply put lacks mechanics, you can do this however you like but the game needs some flavor.
First off, we lack the ability to craft items or gather supplies and cannot use items in battle yet other than the limited potion granted to us by Aspasia which technically counts as a skill.
Currency does exist yet, but this would open lots of opportunities for other items such as buyable or craft-able items and accessories like rings or bracelets.
No combat flavor or gimmicks, the primary issue I currently have with combat is the lack of tactics and I guess tension or weight?
Do certain weapons or magic types counter each other? What are the effects of these counters? In something like Fire Emblem it's a simple extra hit chance and a minor boost to damage. Maybe they don't directly "counter" each other but do have truly distinct passive and active abilities.
Are enemies weak to certain types of magic? What even are they effects of these weaknesses? In SMT/Persona in addition to dealing more damage, striking a weakness will stun the target and allow you an additional attack. Maybe we have to strike the weakness multiple times to have an effect?
Why don't we have a defend/guard button?
Why can't we see the turn order or even what exactly determines it? I'm aware it's something to do with the initiative stat but is it partially random do we roll a d20? Is it just based on the flat number?
We need accessories! Rings Bracelets! Necklaces!
Bow and Arrows don't exist!? Or at least we don't have access to them.
Armor Specific skills? Maybe heavy armor skill just flat reduces some damage? Unarmored skill gives more glancing hit or glancing mit chance?
Cross School skills? Things like fire+water = steam.
We should be able to tell those left at camp things to do while MC and his current Partner are adventuring, maybe we tell them to fish or forage or study nearby enemies/wildlife.