June 19th Weekly Update
Yes, we've had commissions week, but what about second commissions week?
Memeing aside, this was a pretty solid week overall. Commissions did indeed move along, with very talented artists busting ass to deliver stuff faster than I had even hoped!
Siofra - the vila forest spirit you'll run into early in the deepwoods - now has finished art, and BOY FUCKING HOWDY did Coubalt go all out on her. The designs on her dress, the thighs, the thighhighs... she's looking delectable.
Celica's first lewd CG is also done! Nor did a ballin job with her as well, she's got a nice variety in expressions, some of them more... dangerous... than others. Mostly very cute and huggable, but heart eyes and eye shadows add a bit of spice.
Maya's art is also done, with around 30 expressions and enough kusogaki energy to power the northeastern USA for a few weeks! A couple of arm poses too, so you can see her pits-I mean uhh, for... reasons.
Metatron's lewd CG is almost done, and looking quite cute.
Gonna have a looot of monsters in the deepwoods too, all with art!
Also got a comm back for the forest boss, who is canonically named Tree Daddy (not really). He's looking very cool! Oh god, I haven't even previewed Kandros art yet, where am I going to find a slot for both of them LOL.
I also did a lot of bugfixing and polish during downtime; leeches, instants/channels, attunement checks, etc. Starting spells were also updated to not be so weird and incoherent.
Celica's final CG, Maya art, and Siofra WIP previews are up on Patreon, with Siofra final art, tree daddy, and more Maya shenanigans heading there this week!
RIP bracelets and rings. Sorry about dumping all these unfocused ideas on you, hopefully you can get some use out of them.
I'm a big fan of this game and after doing some of Celica's and Ashley's magic training the magic system is pretty interesting especially nether magic.
I wish you the best and good luck with the game.
PS: please make a sort of game development plan timeline thingy.
I asked for feedback/suggestions, and you provided them - no need to apologize! I just wanted to be upfront and honest in my response, sorry if it came off dismissive. There's a lot of improvement to be made in this game's UI and systems, it's just a work in progress cuz I have to juggle all the character/plot writing and mechanics stuff too.
Had entirely too much fun with the magic training honestly, I love worldbuilding and they're a good way to delve deeper into how the setting works while showcasing the characters as well. A 'proper' Nether expert isn't too far off.
And thanks fam, here's to continuing to improve it!