Which character/content % do you prefer? (Patreon Post, 25th Nov 2025)
Let's continue with polls.
Creating scenes require time and energy. I have a lot of ideas and suggestions about choices, directions to go, and many of them require different versions or directions of the same character.
The thing is, I can create scenes at a fixed pace/rhythm. Doing a variant for a character takes same time of doing content for an other character.
So, the "% of content" is like, in the total game when you see the total amount of scenes and animations, the amount given to a character.
___
Few characters but high % gives more different scenes, and possible variants of the character, different endings, different development.
For example the woman can be a dominant version, a gentle motherly version, depending on actions, more sl*tty, etc...
Development of relationship could be also longer, but you could feel more for the character in return.
However, less characters = less chance you find one you like.
Lot of characters make the game a lot more diversified and you will find "the one". However I would have to make content for all characters so for the same amount of time/work, each character will have less content proportionally. It can happen if there is simple plot for everybody and development is not too long.
In general, few characters will be more story driven, choices, variety of positions, actions, and more evolutions. More characters will be more about a map exploring, finding stuff, doing individual quests etc... And quicker evolution (you reach sex quicker also).
The point is to find a good balance. I made this poll to see where you find this balance on average:
1 characters with 100% of the content (risky if you don't like her) - 11%
2 characters with 50% of the content each - 20%
3 characters with 33% of the content each - 14%
4 characters with 25% of the content each - 46%
5 characters with 20% of the content each - 7%
10 characters with 10% of the content each - 1%
20 characters with 5% of the content each - 1%
1,697 votes total
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Which storytelling do you prefer? (Patreon Post, 26th Nov 2025)
A: It’s more choice centered, but people are interconnected so you have to have content for everybody, you can miss a lot of things and have to restart if you want to change.
However, there is more "plot" and main storyline.
B: Individual stories, it's more like characters are there and you progress completely individually, it looks more like you build relationships with who you want, regardless of what happens with others (except when we do an ending where there is a final confrontation between girls).
There is no real main plot, it's more an introduction to a setup and then you make your relationship with your girls.
For your information, Divine Heel will have both aspects. It's more to see how you may like these different aspects.
A: 1 main story - 36%
B: Individual stories - 64%
965 votes total
Let's continue with polls.
Creating scenes require time and energy. I have a lot of ideas and suggestions about choices, directions to go, and many of them require different versions or directions of the same character.
The thing is, I can create scenes at a fixed pace/rhythm. Doing a variant for a character takes same time of doing content for an other character.
So, the "% of content" is like, in the total game when you see the total amount of scenes and animations, the amount given to a character.
___
Few characters but high % gives more different scenes, and possible variants of the character, different endings, different development.
For example the woman can be a dominant version, a gentle motherly version, depending on actions, more sl*tty, etc...
Development of relationship could be also longer, but you could feel more for the character in return.
However, less characters = less chance you find one you like.
Lot of characters make the game a lot more diversified and you will find "the one". However I would have to make content for all characters so for the same amount of time/work, each character will have less content proportionally. It can happen if there is simple plot for everybody and development is not too long.
In general, few characters will be more story driven, choices, variety of positions, actions, and more evolutions. More characters will be more about a map exploring, finding stuff, doing individual quests etc... And quicker evolution (you reach sex quicker also).
The point is to find a good balance. I made this poll to see where you find this balance on average:
1 characters with 100% of the content (risky if you don't like her) - 11%
2 characters with 50% of the content each - 20%
3 characters with 33% of the content each - 14%
4 characters with 25% of the content each - 46%
5 characters with 20% of the content each - 7%
10 characters with 10% of the content each - 1%
20 characters with 5% of the content each - 1%
1,697 votes total
___
Which storytelling do you prefer? (Patreon Post, 26th Nov 2025)
A: It’s more choice centered, but people are interconnected so you have to have content for everybody, you can miss a lot of things and have to restart if you want to change.
However, there is more "plot" and main storyline.
B: Individual stories, it's more like characters are there and you progress completely individually, it looks more like you build relationships with who you want, regardless of what happens with others (except when we do an ending where there is a final confrontation between girls).
There is no real main plot, it's more an introduction to a setup and then you make your relationship with your girls.
For your information, Divine Heel will have both aspects. It's more to see how you may like these different aspects.
A: 1 main story - 36%
B: Individual stories - 64%
965 votes total