Game uses custom name for the text box, but default name in the phone screen (and in at least one conversation, as previously mentioned).
Micromanaging happiness gets old very fast, it's not engaging or challenging, just a bunch of clicking.
Still get 'your work sucks' interruptions from the boss even if I'm selecting work hard at the office all the time (only on account of having nothing else to do). I know it's set in Japan, but no need to make it that realistic imo.
Would be nice to have an option for the scene with Suzu not to rape her. I know you get the choice whether to help her or not, but didn't expect it go on rails from then on. Also it's weird how the response after the act is to ignore you for a few days, and then go back to the same dialog as before. There should be new dialog to reflect the changed situation, otherwise it feels like the characters don't really care what you do. Dialog in general could benefit from more variety, since you have to spam the chat options to get the relationship up, and the stock responses feel pretty lukewarm after a couple of interactions.
Despite all that, could be fun if the issues are worked on, and you spend more time doing interesting things rather than the mundane.