Take it from someone who's trying to do exactly what you've described - it's a metric fuckton of work. An entire game loop has to be built around and above the lewd content layer. Not easy or simple (or quick) by any means...Ideally, I'd personally like a game with a good gameplay loop that boosts the narrative and the sexual elements. For example, something like Stardew Valley but with full-on sexual components added to the relationships would be a great experience. But that's a tough balancing act to hit.
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This too. It's a salient point that bears repeating. I'd say a solo dev is better off going the VN route; RenPy is a godsend for anyone wanting to do an episodic game... but again, it mostly depends on what the driving factor is behind the person making the game itself.Also, the episodic format that most games use is much better suited for VNs, since effectively a new update is just the next chapter in the novel, while with more gameplay-type games it's usually not as straightforward.
Fuck, mate, you've a set of balls (ovaries?) on you! I couldn't justify leaving my 9-5, just the thought of it scares me shitless. Job stability is a precious thing these days.I'm one of those crazy people who decided "fuck this I'll go full time indie" and try to make it work ...
Understandable. I can somewhat relate - I work a desk/office job, and it can be incredibly tedious at times. But at least it pays well, and the benefits are there too.I know it might lead to burnout, and I'm already feeling it a bit after a few months of intense work, but at the same time I really don't want to go back to writing business software.
Like I wrote above, do what makes you happy and what you'll enjoy working on. But maybe consider producing a quick VN for your first project, just to get your toes wet in the scene, and get something out there. I'd have probably done the same in your shoes if I was solo, but I have another 2(+1) people working with me as part of a team, so we can afford to play around with a bigger project (RPG). But RenPy VNs are probably the safest bet for solo/new developers.Above all I want the games I make to be enjoyable and "worth it" for the player. But if I can maybe do a VN instead of an FPS or vice versa (or some other sacrifice) and make it profitable that way, I'd take it.
Keep in mind many of those games have been in development for 5+ years, or they have multiple devs working on them... sometimes both! You can't really compete with them, so don't let it bother you too much. Just do your own thing.This is very interesting to me though, because I see a lot of VNs that have INSANE amount of content, like tens of thousands of renders, some even with animations.
EDIT/P.S. The hell is up with the site's images? Is this an April Fools' thing?
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