Hmm that's something I haven't considered at all. Now that you've mentioned fetishes I can totally see how I've enjoyed some games way more than others just because they were "the right kind of porn". But still being a mostly vanilla noob, do you have any tips on exploring demand for fetishes?
I would assume that just going by something like subreddit popularity is not really relevant, because a sub being popular doesn't mean it's content people are willing to pay for or are "very into". Seems like it would have to be something that's:
- legal and within my comfort zone
- popular enough to have a playerbase
- not popular enough that the playerbase is willing to pay for more of such content
I know these kinds of questions are basically impossible to give a definitive answer to, but I'm just curious if maybe there's something I could at least follow/explore?
two main considerations with this:
1) it needs to be something you want to make or you'll burn out.
2) every kink you add slices off an audience that hates it. some kinks are worse in this regard than other, like 'big boobs' is fairly widely liked. but even that has a surprisingly big group that's absolutely disgusted by big tits.
and if you wanna marginalize your game really fast just add NTR (10% audience) and futa (10%) and you've instantly cut your original target audience down to 0.1*0.1 = 1/100th of what you started with.
some big groups to start with are male protagonist (60%), female protagonist (40%), and although I can't remember actual rough numbers (everything is kinda sketchy to get) milf which mostly overlaps with mom/son is huge, but also the incest/little sister audience is huge.
fairly safe ones seem to be for example voyeurism and feet, and although especially the first one gets a lot of hate comments those same people still seem to come to every game with voyeurism tag. so go figure.
things people always claim to want but the games never get more than marginal support:
-original stories
-deep characters
-good writing. all these three are kinda the same issue of course.
-meaningful choices. people ABSOLUTELY hate when choices shut them out of ANY content. but they hate being railroaded too. so you more or less need to trick them. whatever you do don't you dare to force them accept the consequences of their choices. like "I raped my mom repeatedly and I have two complaints: 1) why does the game claim the mc is a good guy? and 2) I got a game over for raping mom?? what is this bullshit!"
things that seem to work:
-superficial plots
-avoiding any controversial kinks
-cliche setups like the highschool game we all know and the incest house game we all know.
-annoying level of handholding. oh god these are the worst, but people will always complain if they have to make even a TINY effort.
-cis/vanilla tourist versions of certain orientations and kinks. or pretty much all kinks. so pretty much the only popular type of lesbian is one that loves dick, the only female protagonist is one that gets raped everywhere and by everyone (well okay that's not vanilla, but it's not really fem.protag either).
and any and every kink should ACTUALLY be about putting some dicks in some pussies. meaning your fetish scenes should always end in vanilla intercourse or at least anal. but the payoff can never be the slave being utterly humiliated and then left there without being vanilla fucked.
nothing wrong with any of these, but it's just that some things have more people that like them than others. and the biggest group of all is the vanilla tourist who wants to see the latex gimp mask for variety, but doesn't really get off on it.
where does all this shaky 'knowledge' come from? from years of seeing same things polled over and over, and from doing some rough statistics on what tags are popular and how those related games score among the most successful (usually measured in patreon earnings/patrons) games. and of course a heavy dose of subjective opinion.