Do you like games where the content will show after you lose?

Do you like games where the content will show after you lose?


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    261

Hyperkid00

Newbie
May 20, 2018
54
18
I hate this type of games where you get the porn scenes only when you lose. If you are really good, you will see from the content maybe 30 to 40%. Only if you purposely lose, you will enjoy all the content.
 
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Deleted member 992182

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I both want a challenge (the ability to lose) and to see the results of losing.

It's not a game if you can't lose, that's just a story. You're just reading if you can't lose. That has value but I'm looking for both a story and game.
 

Back

Well-Known Member
Aug 3, 2017
1,583
6,106
Let's face it, on the whole, H-games aren't challenging. Most of the them are some form of a visual novel, and that's okay! Most of us on here are fans of adult gaming and enjoy the interesting stories, characters, and the visuals those games have to offer.

Then there are those games out there that actually do offer significant amounts of gameplay (i.e., an action sidescroller or platformer, RPG, or a simulation game). These sometimes compliment well to their adult-side aspects, and sometimes not so much (both good and bad). Or, they just feel shallow or unnecessary. Really good gameplay makes one forget it's an adult game in the first place.

Regardless, I always give it an honest go for games that somehow piqued my interest. As such, I generally dislike situations where the player "wins" by losing such as GoRs (game over rape) or bad ends. Games such as those almost makes grinding levels, mastering a difficult jump, defeating a tough adversary, or staying true to a certain path you've chosen despite temptations feel rather pointless. However, more often than not, it's sometimes hard to "lose" as there wasn't much in the way of a challenge in the game in the first place. And it just feels wrong, to me, to purposefully throw in the towel when there's no challenge at all. I'm not too keen on replaying such games either.

Thus, I greatly appreciate games that reward the players that actually does well. For instance, Meritocracy of the Oni & Blade from OneOne1 is a weighty RPG when it comes to H-games. If the player does very well and gets a good ending, then there's no real need to go back and replay the game again to see all the bad stuff that could have happened as the game unlocks them for you as a reward (in addition to the ending you've got). Whereas this would not be possible if the player fell into one of the pitfalls of the game and not achieved a favorable ending.

So, do I like games that rewards players by "losing"? It really depends on the game and some games pulls the win-by-losing mechanic off pretty well. But generally no. More often than not, I tend to not enjoy that type of system, but that may not be the case for you. Each of us enjoys things we like and dislikes things we don't; and, that's cool too. Thanks for hearing my quick thoughts on the matter. Cheers, y'all! ^^
 

Delmach

Member
Oct 3, 2017
410
396
Thats the whole point of most of those games, run the character into situations where it gets taken advantage of. To me its quite understandable, Adult games that feature any possible way of losing are prone to use this, and its really only natural.

Horny humans or monsters win against a sexy female character? Well what do they do, nothing? Or worse, kill her? (alright thats my personal taste, just not into guro)

I can understand if some people like to play through a game and then, as a reward, see what would happen if they didnt win.
But the spirit of most of these games is seeing the consequences of losing. And having played way way too many of them, I know that just a simple unlock of scenes later on is not the same as going through the game in that certain route.

Probably best are the games that have something to offer for everything, but lets face it, that also means a whole lot more work, and there arent really big teams working on most games, just a one man team mostly. And trying to cater to everyone also often means it doesnt really make anyone happy, you cant please them all.

And last but not least, what kind of content would you get in a game where you only win? Its, at least in my mind, severly limited to a game where you could get both. Also, winning probably doesnt suit the humiliation/rape type of games we are talking about, its just the wrong genre/fetish. Winning would mean you get rewarded by someone, or initiate the rape yourself, which is the exact opposite of the spirit of most female main character games.
 
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DS23G

Member
Game Developer
Jul 24, 2019
145
396
Alot of hentai rpgs do this thing where you lose certain boss battles and it's off to rapeville. Which, by itself, wouldn't be that much of an issue if there'd be plenty of other hentai included in the game.
But sometimes those post losing scenes make up most of the games ero content or they trigger paths to such that you wouldn't get otherwise. Meaning you get punished (with getting less content) for playing well and beating a boss, while getting rewarded for throwing fights. So yeah, that's problematic game-design, I agree.
 

LykaLyka

Newbie
Oct 17, 2017
87
77
Some games do give you the option to go to the good or bad route for story and h-content respectively like ONEONE1's Ideology in Friction which I enjoyed a lot. Other than that, it's a VERY common method of h content since it follows the Ryona category which you are the female character being fucked left and right if you lose. Although frankly a lot of those games have barely any substance when it comes to story. It's not what most people are after in this subject.

I personally don't mind these since the scenes can be avoided if you're going for a "Virgin Playthrough". Hell if I were to need a quick wank i'd just intentionally lose for a scene if I don't have the gallery unlocked yet.
 

Ataios

Active Member
Sep 11, 2017
817
924
In theory I don't care. I don't immerse myself in a porn game's plot, so I don't care if I win or lose, as long as the sex scenes are hot. E.g. if a male protagonist's girlfriend cheats on him with his mother, I enjoy the hot lesbian action and don't give a flying fuck about the fictional guy's feelings or the subsequent "you lose" or "game over" screen.

In pratice games where you lose are often games, where a female protagonist is raped by male characters, often involving gangbangs, and I find this kind of action extremely gross and not even remotely sexy. Therefore, as far as existing games go, I have to say no.
 
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Mar 21, 2019
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Imo if you win in a game and you get nothing from it, then what's the point of succeeding in the first place? I think fundamentally, if there was to be a shift in how these games operate, there needs to be a change in the formula of how most h-games are designed. You would need to find a way to distribute content so that it's not so concentrated in one facet of the game experience, but of course, that can take extra work to make more content.

I for one like losing to see the content, but I think what makes it a poor experience is when said content is a game over/ bad end scenario. It just straight up interrupts the over all experience. I have to stop, reload, trigger the battle, waste turns... it can be a hassle to get to it. However, while "winning" doesn't throttle the gameplay experience, you just, well, don't get fap material a lot of the time and that's terrible too. At least for me, I hardly ever play an h-game for the game itself, so if I have to work to lose, I'm at least semi-content I get something from it. The ones that continue to allow play after failures (with mental changes/consequences) are really my bread and butter.
 

GottaLust

Newbie
Feb 22, 2019
99
142
Losing and getting content isn't really my bread and butter. And I'm about to go on a rant as to why.


1. Losing isn't really supposed to be rewarding
Even in domination games where you want to be dominated, you kind have to do certain things to reach that point (which is how you'd win I guess). To be dominated just by doing nothing isn't really rewarding whatsoever.

2. If I wanted sexual content from doing nothing, I'd just watch regular porn.
It'd save the hassle of having to wait for me to lose.

3. I'm not a huge fan of the genres that losing and getting content is in.
The genres are usually female domination and reverse rape, which is also not my cup of tea.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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Reading the answer, I'm wondering if OP have been understood. Most of the people gave an answer clearly oriented "visual novel", while he was more certainly talking about platform games, which are infamous for their lazy "sex on loose" approach.

Personally I don't like it, precisely because it's a lazy approach.
The dev wanted to make a platform game, and to add sex in it because it sell. But like he had no idea how to do this, he chose the easy way : you loose, you'll be raped. And it's all the sex you'll see in the game. Therefore, either you're good a this and will never see sex, or you'll see sex but it mean that you are the one who suck. There's no possible win in this game, since if you effectively win, then you loose the kinky content.

There's so many other way to do this, like adding a story between each level, being the one who'll fuck the level's boss, and whatever else. So, sex on loose, well, it just feel lame.
 
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Jun 25, 2018
301
413
I find them annoying because it forces me to not want to try, and almost always the effort is not worth the reward, 9/10 times. There was a zombie game here that seems popular that I was hyped for (forgot the name), but after trying the .2 or .3 version and finding out if I lose I die...so whats the point of playing this game? I have to lose to get the sex scenes but if I lose I die.

The best H-Games I've played reward me for not having to lose. Bunny Black 1 and 2 are in my top 10 list because they were fun RPGs plus I got the H-scenes from winning like a normal RPG. The same said for Sengoku Rance and another Rance game I played.
 
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Sep 19, 2017
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Please keep in mind that if you play a shitty FPS with terrible controls, horrible graphics, and the clunkiest and most awkward animations to the point where it's painful to play, that doesn't mean FPS, as a concept, is bad. It means you played a bad game.

The same thing goes with sex-based content. Just because a game implements a concept badly that doesn't mean said concept is inherently terrible. The problem is that adult content, even more than most other content, has a problem of being appraised on a basis of "it caters to what turns me on, 10/10," or "it doesn't have big boobs and I like big boobs, 0/10," rather than the actual level of execution.

All this said to say the following: the supposed "goal" and the gameplay are not separate. They are one cohesive experience. When I'm playing a game where losing gives me the "reward," I'm not aiming to get said "reward." I'm aiming to avoid it. That's what's fun for me. That's what I enjoy. The fight, the struggle. Knowing that I have something to work against, and knowing that there's a consequence to losing.

Is this implemented well in most games? Fuck no. But that doesn't mean the solution is "lol give sex when win not when lose dumb games!"

Should every game do that? Of fucking course not. I'm not fucking everyone. There should absolutely be harem games and games where you can click "Sex this girl now" and fuck her and games where you can play slutty mcslut and go around slutting the town and games where you go through a story and develop details interactions with individuals. And there also is a place for games where the goal isn't to be rewarded with sexual content - it's there as something to avoid. Is it enjoyed when it happens? Yes, absolutely. But it's enjoyed because of the story that lead up to that moment of loss, it's enjoyable because of the context that said sex is given due to being something that takes place as the result of an effort against it.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,344
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I don't mind this type of game design for RPG and VN. The type where you intentionally sabotage the characters to get fucked and corrupted.

Some strategy games, where the gameplay is a central pillar to the enjoyability, still employ this tactic of incentivized losing. It's fundamentally at odds with itself and becomes such a chore to go out of your way to lose to some weak ass army or something.
 

Loqic

Royal Jelly
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Oct 26, 2017
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I'm not the biggest fan of it, but if done right it's okay.
But as mentioned before, the game over thing is an absolute crime.
 
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Fafeh

Newbie
Apr 7, 2020
31
99
The first thing that came to mind when i read the title was RPGM SUCCUBUS GAMES. In some cases like tower of trample it can be enjoyable, but i think that in most cases having to lose than win after to progress the story becomes tiresome and boring.
 

eluddia

Newbie
Donor
Mar 9, 2019
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In an ideal world, games would have both content you can access after losing, and content you don't need to lose to see. Unlocking adult scenes by losing adds in an extra spice for people who like rape content. The problem with that being the only way to unlock content is it upsets people who don't like losing and/or losing on purpose. It also upsets people who don't like rape content. So it's best when games have both defeat and non-defeat scenes. The problem is that not all games offer that.
 

Sribandit

New Member
Apr 19, 2020
4
3
I think is just a mechanic, otherwise why a cute heroin would have sex with them?

It's not a good mechanic, but it's succeed
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,267
It's fine if it's not the main game-play. In other word if you would normally have to win to get the content but in some cases losing is the way (perhaps for story purposes). But it's very much taste-dependent.
 
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