It's purely semantics, but according to wikipedia,
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.
Semantics for sure. I casually refer to all of them as
games myself even if I make distinctions when I'm thinking about it more critically
. I make a personal distinction between these three categories:
1 Linear or scene-based VNs like DMD (or Melody, Depraved Awakening, Parental Love, Life With Mary, My Sweet Neighbors, etc).
2 Free-roaming VNs, such as Waifu Academy or Mythic Manor or Echoes of Lust or Milfy City
3 Sandbox games like Man of the House, The Tyrant, Lucky Mark, or Big Brother--I personally don't consider these to be "VNs" but I'm not gonna argue with anyone who does lol. They
all have prefabricated stories with accompanying visuals.
And it's kind of pointless to distinguish between those two types of games in terms of terminology, because they're usually made using the same technology, serve similar purpose, target the same demographic and are made by the same kind of people.
And structure-wise, both are pretty much just state machines decorated with pretty pictures and some text, anyway. They're not that different. Which is why some titles implement elements of both.
I would still say there's a point to making the distinction because the
experiences for the player are different. Again, I'm just using my own definitions here, but to me it's as simple as asking: Am I spending my time as a player
reading something or
doing something? Am I exploring, stat-building, navigating, solving puzzles, etc? Or am I along for the author's ride with a few choices here and there that impacts how the story plays out? Reading along with Melody vs navigating around with Mythic Manor vs building and managing stats and unlocking content through activity in Lucky Mark are very different experiences for me as a player.
So to finally answer your question: Which do I prefer? I find that a well-written and competently rendered scene-based VN (with choices that matter) is the type of release I get most excited about. I guess I'm more interested and invested in a quality
story than in most free-roaming sandbox games. I find myself downloading an update and playing the newest release of my favorite VNs as quickly as possible, where I'll wait until I have a good chunk of free time before playing the next release of a free-roaming game. I also get frustrated with them or will skip whole releases depending on which nPC is getting the update. Or you'll be hours into it and the next release will make saves incompatible and I'll quit haha.
An outlier here is DeLuca Family. In that game, the player toggles between linear VN mode and free-roaming sandbox mode and back. It's a unique, clever implementation. It's not for everyone, but it's easily my favorite game right now and the release I'm most eagerly anticipating--not just because the girls are interesting (and hot!) and the story is compelling, but it has the best of both worlds in terms of gameplay mechanics.
TL;DR: It depends
But overall I tend to favor scene-based VNs over free-roaming VNs, with some exceptions. In the end quality trumps design.
Oh, and PS: Thanks for asking this question! Off the top of my head I would have responded "Oh for sure I like having more agency as a player so I prefer more free-roaming games," but when I actually looked at my favorite games and considered the updates I was most looking forward to, most of the titles are scene-based VNs. So I learned something new about myself!
Jesus, I'm long-winded today....