- Nov 25, 2017
- 1,240
- 2,001
Overall I kind of want to see the opinion of those that wanna answer. Basically I want to see a bit more into the paradox of adult games, because some people take it more as porn and just want to choose what happens while others would prefer just to play a game.
Both points are directly against each other, because for it to be a game it means that the player loses a good portion of their control over the game, albeit it doesn't have to be too much. However it may be necessary to talk about what could be considered near each of the postures.
-In visual novels:
*We would be more near a "porn" view of it if the story just follows the sexual adventures of the protagonist and it's just based on it, usually we have a MC that has sex with multiple girls, however there is no conflict based on having a harem or it's really easy to solve. Basically we just follow the sex story of the MC from the beginning to end.
*We would be more near a "game" view of it if in the story happens any of the following conflicts:
+Harem issues: Getting a harem isn't easy, it's not only hard to persuade but to maintain it, having a favourite will make the others mad and you have to be careful over it.
+Rivals: Basically the risk of NTR, overall I personally believe that to make a good game you can just add a hard-lock at the beginning, as "Jealousy" makes directly asking if NTR should be on or off and then for those that have it activated less option based and more as a consequence.
+Dominating the main character: Basically the MC is pushed to be the submissive one in the relationship, overall it's related to being a risk and trying to make the MC accept it or fight back and fight for dominance.
Basically I would define a visual novel more like a game when there is some sort of threat, be it harem management, rivals or a character that has the hots for you but wants to be the dominant one. Overall there is an issue that has an effect on us and managing it badly would have consequences, heavy consequences.
-In gameplay based games:
I would say that having a gameplay is a clear indication that it is a game, so at most I would like to talk about risk management and the gameplay.
*Little to no risk in the game: Overall in this type of games the point is having an interesting story focused on the MC and his adventures while having a gameplay aspect that is complementary to the game and helps make it more enjoyable, a few examples would be:
+Sengoku Rance: I would say this is a clear example of little risk in the game, overall the game is quite light hearted albeit at some times it can be more heavy (Kouhime and Uesugi clan being a few examples), overall almost anyone will have an issue related to sex scenes.
+Kamidori alchemy meister: One of the best games made by Eushully, overall the sex feels more like a complement, the story and gameplay are what try dominate the game, it has a no risk value because you just need to follow your route and you cant go wrong. A nice game I would say.
*Moderate-extremely high risk: In the game there can happen bad things however just because it happens doesn't mean it's a game over.
+Big bang age: Daibanchou: In this game we would be at the moderate level of risk, sometimes we would have to choose between getting x character or y and the other will be raped or join the enemy side, sometimes we will have to act to rescue a character and we will have to even be careful about how we conquer a nation because it can be the death of some characters.
+Kichikuou rance: High level of risk, time is of essence, having too much sex with some harem girls can break them or make them go crazy and there are risks everywhere, you have to rescue some girls since the beginning of the game and be careful of what characters you get in the team, because if you arent careful bad things will happen.
+Leane of legitimate crown: Extremely high level of risk, albeit it has different difficulty levels, you have a bastard king that wanna make a harem with the female officers in your army and the enemies that if they defeat a female general you will have to rescue her soon, if not she will be raped and she may even join the enemy.
Overall in this example of risk management I have used strategy games, because of that the main issue is more related to NTR compared to other problems. However other problems like harem management and characters wanting to make you submit to them are equally interesting as a risk factor.
So going back to the point the questions would be:
1. Do you take adult games more like porn or games?
1a. If you take them as porn, would you hate having to deal with risk management? would you be okay with it if you can directly deactivate it?
1b. If you take them as a game, do you prefer gameplay based ones or risk management ones? if the second what would be your intensity of the risk to be optimal?
2. How do you feel about current adult games in the english market? do you have a favourite game? is there something that you would love to change?
3. If you are asked to choose between game a) and b), could you make a priority list of what would you take into account to take your choice?
Examples:
-Fetishes
-Context of the game
-Gameplay
-Game pictures and girls
-Animation
-Risk management
-Realistic interactions
-Humour
-Writing
-Attention to detail
4. Are you bothered if a game has unavoidable scenes with fetishes you dislike but that you can skip them? (basically characters will acknoledge that it happened, just that you aren't forced to see the scene itself).
To end I find it right to add my own answers to the questions I asked:
1. Do you take adult games more like porn or games?
I take them more like games, personally I don't like to just see pure porn but I value many things, including romance and having risk management. Option based games are totally different from risk management and I dislike it a lot, mainly because it serves to just define routes and just to let the player choose the type of porn they wanna see, I'm more into consequences and actions.
1b. If you take them as a game, do you prefer gameplay based ones or risk management ones? if the second what would be your intensity of the risk to be optimal?
I prefer risk management, overall I like at least high intensity however I want the MC to be rewarded too by being successful, for me an optimal game would be one in which I can manage to get a harem or end alone, basically I need opposite poles and shades of grey in the middle.
2. How do you feel about current adult games in the english market? do you have a favourite game? is there something that you would love to change?
I feel like the tendency to make games as accessible as possible will have to end at some point, overall it limits a lot the creativity and possibilities in the game. However that doesn't mean that we don't have many good games, Summertime saga would be one of the best games that tries to be as accessible as possible, it does a good job in all aspects so it deserves it's success.
If I had to pick a favourite... I would choose Trials in tainted space by fenoxo, having bad endings, being able to rape or be raped, adventures and sex... my only issue would be how almost everyone feels like they are polyamorous or don't take relationships seriously. But for the rest I can say again that it is a really great game.
In fact, I don't believe that the success of most games is something "accidental", overall they have a really good level of coding and a concept good enough even more it is complemented with attention to detail and multiple scenes.
3. If you are asked to choose between game a) and b), could you make a priority list of what would you take into account to take your choice?
1. Context: I tend to prefer medieval or sword and magic settings in games, even better if they have magical creatures, be it animal like girls (such as catgirls for example) or more monster like.
2. Attention to detail: This is my particular obsession, if I don't see that the game has unique menus, that the creator bothered to change the default things, I will have a bad first impression.
3. Fetishes: Overall I have my personal absolute bans, basically I just ignore games that have a fetish that forms part of that list, overall I only have some really heavy ones there (such as vore, gore, scat, horror...), if the game doesn't have my absolute bans I can play it.
4. Writing: I understand that not many developers are english natives and I don't go on that difference between english/engrish, but rather I say it related to making the scenes a bit logical, not something that would fit a "suddenly, pineapples" style.
5. Risk management: Albeit I put it a bit down it's kind of what makes me feel like the game is a game, victory without challenge is really meh for me. There are many ways to make a game be a challenge, just don't use the grindy ones...
6. Gameplay and stats: I love to have unique stats of the game, especially related to sexual experience and their fetishes, being able to find the information related to a girl and develop her in certain directions is a personal like of mine. Another thing is the gameplay that can be related to that or don't, overall I like exploring and obtaining unique items, I have a personal liking for RPG's but strategy based ones are really nice too.
4. Are you bothered if a game has unavoidable scenes with fetishes you dislike but that you can skip them? (basically characters will acknoledge that it happened, just that you aren't forced to see the scene itself).
If it's an extreme ban I wouldn't even play the game, would just don't enter it, however that doesn't mean that just because it isn't in my extreme ban I like all the other fetishes, one personal dislike that I have is "unavoidable NTR", overall I can understand using it as a resource at the start of the game, however I would totally skip it if it was an option. In fact I appreciate the skip scene option a lot because liking risk management games means that you may be forced to have some scenes that you dislike, I can tolerate that it happened but I would truly appreciate not having to see and read it.
Both points are directly against each other, because for it to be a game it means that the player loses a good portion of their control over the game, albeit it doesn't have to be too much. However it may be necessary to talk about what could be considered near each of the postures.
-In visual novels:
*We would be more near a "porn" view of it if the story just follows the sexual adventures of the protagonist and it's just based on it, usually we have a MC that has sex with multiple girls, however there is no conflict based on having a harem or it's really easy to solve. Basically we just follow the sex story of the MC from the beginning to end.
*We would be more near a "game" view of it if in the story happens any of the following conflicts:
+Harem issues: Getting a harem isn't easy, it's not only hard to persuade but to maintain it, having a favourite will make the others mad and you have to be careful over it.
+Rivals: Basically the risk of NTR, overall I personally believe that to make a good game you can just add a hard-lock at the beginning, as "Jealousy" makes directly asking if NTR should be on or off and then for those that have it activated less option based and more as a consequence.
+Dominating the main character: Basically the MC is pushed to be the submissive one in the relationship, overall it's related to being a risk and trying to make the MC accept it or fight back and fight for dominance.
Basically I would define a visual novel more like a game when there is some sort of threat, be it harem management, rivals or a character that has the hots for you but wants to be the dominant one. Overall there is an issue that has an effect on us and managing it badly would have consequences, heavy consequences.
-In gameplay based games:
I would say that having a gameplay is a clear indication that it is a game, so at most I would like to talk about risk management and the gameplay.
*Little to no risk in the game: Overall in this type of games the point is having an interesting story focused on the MC and his adventures while having a gameplay aspect that is complementary to the game and helps make it more enjoyable, a few examples would be:
+Sengoku Rance: I would say this is a clear example of little risk in the game, overall the game is quite light hearted albeit at some times it can be more heavy (Kouhime and Uesugi clan being a few examples), overall almost anyone will have an issue related to sex scenes.
+Kamidori alchemy meister: One of the best games made by Eushully, overall the sex feels more like a complement, the story and gameplay are what try dominate the game, it has a no risk value because you just need to follow your route and you cant go wrong. A nice game I would say.
*Moderate-extremely high risk: In the game there can happen bad things however just because it happens doesn't mean it's a game over.
+Big bang age: Daibanchou: In this game we would be at the moderate level of risk, sometimes we would have to choose between getting x character or y and the other will be raped or join the enemy side, sometimes we will have to act to rescue a character and we will have to even be careful about how we conquer a nation because it can be the death of some characters.
+Kichikuou rance: High level of risk, time is of essence, having too much sex with some harem girls can break them or make them go crazy and there are risks everywhere, you have to rescue some girls since the beginning of the game and be careful of what characters you get in the team, because if you arent careful bad things will happen.
+Leane of legitimate crown: Extremely high level of risk, albeit it has different difficulty levels, you have a bastard king that wanna make a harem with the female officers in your army and the enemies that if they defeat a female general you will have to rescue her soon, if not she will be raped and she may even join the enemy.
Overall in this example of risk management I have used strategy games, because of that the main issue is more related to NTR compared to other problems. However other problems like harem management and characters wanting to make you submit to them are equally interesting as a risk factor.
So going back to the point the questions would be:
1. Do you take adult games more like porn or games?
1a. If you take them as porn, would you hate having to deal with risk management? would you be okay with it if you can directly deactivate it?
1b. If you take them as a game, do you prefer gameplay based ones or risk management ones? if the second what would be your intensity of the risk to be optimal?
2. How do you feel about current adult games in the english market? do you have a favourite game? is there something that you would love to change?
3. If you are asked to choose between game a) and b), could you make a priority list of what would you take into account to take your choice?
Examples:
-Fetishes
-Context of the game
-Gameplay
-Game pictures and girls
-Animation
-Risk management
-Realistic interactions
-Humour
-Writing
-Attention to detail
4. Are you bothered if a game has unavoidable scenes with fetishes you dislike but that you can skip them? (basically characters will acknoledge that it happened, just that you aren't forced to see the scene itself).
To end I find it right to add my own answers to the questions I asked:
1. Do you take adult games more like porn or games?
I take them more like games, personally I don't like to just see pure porn but I value many things, including romance and having risk management. Option based games are totally different from risk management and I dislike it a lot, mainly because it serves to just define routes and just to let the player choose the type of porn they wanna see, I'm more into consequences and actions.
1b. If you take them as a game, do you prefer gameplay based ones or risk management ones? if the second what would be your intensity of the risk to be optimal?
I prefer risk management, overall I like at least high intensity however I want the MC to be rewarded too by being successful, for me an optimal game would be one in which I can manage to get a harem or end alone, basically I need opposite poles and shades of grey in the middle.
2. How do you feel about current adult games in the english market? do you have a favourite game? is there something that you would love to change?
I feel like the tendency to make games as accessible as possible will have to end at some point, overall it limits a lot the creativity and possibilities in the game. However that doesn't mean that we don't have many good games, Summertime saga would be one of the best games that tries to be as accessible as possible, it does a good job in all aspects so it deserves it's success.
If I had to pick a favourite... I would choose Trials in tainted space by fenoxo, having bad endings, being able to rape or be raped, adventures and sex... my only issue would be how almost everyone feels like they are polyamorous or don't take relationships seriously. But for the rest I can say again that it is a really great game.
In fact, I don't believe that the success of most games is something "accidental", overall they have a really good level of coding and a concept good enough even more it is complemented with attention to detail and multiple scenes.
3. If you are asked to choose between game a) and b), could you make a priority list of what would you take into account to take your choice?
1. Context: I tend to prefer medieval or sword and magic settings in games, even better if they have magical creatures, be it animal like girls (such as catgirls for example) or more monster like.
2. Attention to detail: This is my particular obsession, if I don't see that the game has unique menus, that the creator bothered to change the default things, I will have a bad first impression.
3. Fetishes: Overall I have my personal absolute bans, basically I just ignore games that have a fetish that forms part of that list, overall I only have some really heavy ones there (such as vore, gore, scat, horror...), if the game doesn't have my absolute bans I can play it.
4. Writing: I understand that not many developers are english natives and I don't go on that difference between english/engrish, but rather I say it related to making the scenes a bit logical, not something that would fit a "suddenly, pineapples" style.
5. Risk management: Albeit I put it a bit down it's kind of what makes me feel like the game is a game, victory without challenge is really meh for me. There are many ways to make a game be a challenge, just don't use the grindy ones...
6. Gameplay and stats: I love to have unique stats of the game, especially related to sexual experience and their fetishes, being able to find the information related to a girl and develop her in certain directions is a personal like of mine. Another thing is the gameplay that can be related to that or don't, overall I like exploring and obtaining unique items, I have a personal liking for RPG's but strategy based ones are really nice too.
4. Are you bothered if a game has unavoidable scenes with fetishes you dislike but that you can skip them? (basically characters will acknoledge that it happened, just that you aren't forced to see the scene itself).
If it's an extreme ban I wouldn't even play the game, would just don't enter it, however that doesn't mean that just because it isn't in my extreme ban I like all the other fetishes, one personal dislike that I have is "unavoidable NTR", overall I can understand using it as a resource at the start of the game, however I would totally skip it if it was an option. In fact I appreciate the skip scene option a lot because liking risk management games means that you may be forced to have some scenes that you dislike, I can tolerate that it happened but I would truly appreciate not having to see and read it.