Do you think a porn game lost its aim when finally all your target become fuckable?

whiskeyrose

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Game Developer
Aug 16, 2017
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In my opinion I think a lewd game should end when you've turned the entire cast into sluts/mindbroken or whatever the fuck the point of the game was. Lewd games don't have to be massive 100 hour endless adventure games.

I think a big flaw with many lewd games is that the scope is not defined and there is no clear end. I know I fall into this problem where I want to design this massive game that people spend hours upon hours playing. But the reality is if your game takes 1-2 hours to clear, then that's really okay. The game doesn't have to have 10 different routes and 20 different character states, it can have a couple routes with a couple states and that's okay.

Alternatively games can put elements in that give replay-ability. Thinks like different routes per character that affect other characters (Wife Trainer does a great job of this), or just having the game be an open ended sandbox.
 
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Ataios

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Sep 11, 2017
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I think re-playability is of less appeal in a porn game than it is in a regular game. Most will play the routes with the fetishes they like. If a regular game lets me play as good or evil I will play both. But if a porn game lets me play a lesbian and a straight path I will only play the lesbian path. If a straight woman plays the same game she will only play the straight path. So different routes make your audience larger but don't make them play the game more often.
 

Toko

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Aug 31, 2017
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I think re-playability is of less appeal in a porn game than it is in a regular game. Most will play the routes with the fetishes they like. If a regular game lets me play as good or evil I will play both. But if a porn game lets me play a lesbian and a straight path I will only play the lesbian path. If a straight woman plays the same game she will only play the straight path. So different routes make your audience larger but don't make them play the game more often.

Not to be contrary, but just to add the other side.. I like replayability, I dont always play all paths (Cause sometimes even if its a fetish I like, I may not like the way a particular game implements it.. on the flip side, I've occaisonally found myself playing paths I dont normally do because of how well its executed), but I usually do several replays and different paths through games that allow it.

I actually prefer that to just the overarching haremlord games where everyone is just subjugated by the mighty power of your dick. . . I say this in good humor and joking, not as a criticism of the genre :)
 
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darkshaw

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Jan 20, 2019
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Depend what kind of game it is if is just a linear visual novel then possibly at least for me however if the sex is a tool for progressing, unlocking other scenes, rasing stats like in Rogue Like evolution sims then actually i personally feel a sense of achivment and wish keep playing
 
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Hajtand

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Nov 5, 2017
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There's always more positions and scenarios :p
Yeah life is not static.

Only the most mind–numbingly boring VN's, would have you lose all interest in the game after a single sex scene with a specific female of your liking. Having a boring/slow/poorly written central plot or little to no interesting game mechanics.
 
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Deleted member 229118

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Oct 3, 2017
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Sometimes I just think how to make a game more playable.
Because once the potential female characters have been engaged in sexual relation with MC,
I suddenly lost the incentives to continue the game especially when the girls are the easy/horny type
where you can conquer without effort.
The key is: conquer without effort.
As gamers we like challange's to overcome.
The problem is finding the pacing.
To fast and it is too easy and we get bored.
To slow and we feel you are dragging out of game to make it longer then it needs to be.

The best games i played make you earn it.
You work for it so when you do get it.
It feels great.

For example: Superpowered(I am using it as example alot latetly) has mind control.
It is the most expensive power to buy, compleetly destroy's billy's(the mc) ability to relax at home as it unlocks his incest and drains energy like crazy.
And i am still getting it first because it is just that good.
My first dozen ingame months are:
Go to school:
Monday Tutor derek, Tutor tamara, hang out with freddy.
Thuesday: Hire tutor twice to keep grade's at 100.
Wensday till friday: Work my ass off as janitor to save up the cash needed for mind control.
Is it the most effecent way?
Nope.
That would be social billy (aka increasing your social skill so that you can just talk them into sleeping with you)
But when all the girls are walking around as my mind control slave's i feel happy.
Like my hard work has paid off.

The difference between a good game and a bad game is often pacing.
Getting the right balance between work and reward.
 

megaplayboy10k

Well-Known Member
Apr 16, 2018
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Well, in real life, sometimes you get the girl, have great sex, fuck up and lose the girl, have to work your butt off to get her back, have better sex, face challenges to get them to "try new things", that either goes well or poorly, etc.
So there's no ironclad rule that says once you have access, you never have to work at it again.
 

Adabelitoo

Well-Known Member
Jun 24, 2018
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I saw people answering Yes to the main question. Then, in the rest of the forum, you have people complaining about why I developer started yet another game instead of keep doing the one he already has...

Of course it doesn't means that the people saying Yes and the people complainin about a developer are exaclty the same public, but... you can find the relationship.

Personally I never want things to end, even less if they are good, I want to see 20 more seasons of The Simpsons, I want to seeand maybe play 5 more generations of Pokemon, maybe I am a little too much but thinking that a game loose it interest when you reach the "target" you want? No, that is also a liiitle to much
 

hakarlman

Engaged Member
Jul 30, 2017
2,092
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Do you think a porn game lost its aim when finally all your target become fuckable?
If your stories main goal is for the target to simply be fuckable, then yes, it will lose its aim because you've succeeded in your task, which means the challenge is gone once she's fucked.

In order to avoid what you call "losing aim", you need to establish a goal that extends beyond simply being fuckable.

Set a goal at the start of the game that she must not only become fuckable, but highly skilled at sex, ascending to a high ranking position of some sort. That way even though she becomes fuckable, the player knows that the journey has just begun, so the challenge will still be there.
 
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lancelotdulak

Active Member
Nov 7, 2018
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I agree with most people. Games like DMD do it perfect imho though i think at the end he was/is just drawing it out.. i gave up on it but its amazing. I love games like Big Brother , Hack n stalk 2 where you work your way towards goals.. and you pick the goals. Even Cohabitation.. Horrible graphics, very limited scenarios but gret game.
I hate the games where a: they force you to sex random character.. usualy imho engaging in their personal fetishes. And the games where every single female is pretty much a prostitute. or turns into one the second she's attracted in game.

Thats why theyre games/vn's.. thats what makes them great when theyre great. If you just want to see porn go watch porn.. of .. anything....

As for making games.. im personally more into making art now. The hard part isnt coding or whatever thats childsplay. But to make GOOD graphics you have to spend a stunning amount of time on the art. That first image (if its quality) may have taken a week or a month to gather build models/sets/etc etc. Then while some renders can take an hour or two.. some can take a Day. For a single image... If it werent for that i think youd see a lot more games. And a lot fewer abandoned games.
 

PJWhoopie

Member
May 14, 2019
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As some posters have hinted at, a lot of it depends on the intent of the end user. My guess is that most of the players are just looking for some fap-tastic "game" that lets em have their way with as many women/men as they can (as our normal real lives preclude this from happening).

At the same time, there is a smaller group of folks that are looking for some esoteric art/story experience in their game and finding one that mashes all their buttons is as rare as Rocking Horse poop.

To the Original question though... most of the time it is "yes". When you can nail Sally in the shower... and do so a couple of times, it quickly looses its appeal, and if it doesn't advance the story... you just skip it after its novelty wears off

Alternatively games can put elements in that give replay-ability. Thinks like different routes per character that affect other characters (Wife Trainer does a great job of this), or just having the game be an open ended sandbox.
I think that whiskeyrose makes a good observation here, in that if games allowed for a "randomizer" component, and developers would include non player controlled options that they had to react to, it would make the game more interesting and warrant replays.

For example, if Sally in the shower described above randomly says, "Hey, I am on my period and don't feel like it right now... but we can xyz instead," it would make things a little more interesting, and could possibly create new paths for the player to follow.
 

whiskeyrose

Member
Game Developer
Aug 16, 2017
223
655
I think that whiskeyrose makes a good observation here, in that if games allowed for a "randomizer" component, and developers would include non player controlled options that they had to react to, it would make the game more interesting and warrant replays.

For example, if Sally in the shower described above randomly says, "Hey, I am on my period and don't feel like it right now... but we can xyz instead," it would make things a little more interesting, and could possibly create new paths for the player to follow.
It's less randomize and more having parts the affect one another. So like say you corrupt and turn a girl into a mindless cockslut, and then you meet her mother who doesn't appreciate what you've done to her child, so she hates you. But in another playthrough you corrupt the mother first, who assists with corruption of the daughter. Or maybe in yet another playthrough you interact with the mother mid-way though daughter corruption, who then tries to offer herself in order to leave her child alone.

Like these are all drastic different stories for each playthrough. The problem being it's a lot of work on the Dev's part to make it happen rather than just having 9 characters with a set of checkpoints on their path to dick-slavedom.
 
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khumak

Engaged Member
Oct 2, 2017
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I think if every female in the game is fuckable then you probably have a game with hardly any character development. How am I possibly going to feel anything for the GF and also her sister, her mother, the sandwich shop girl, the bartender chick, the chick who bags my groceries, and every other inconsequential chick I see in the game? Some characters are just not important and are just window dressing. They should not be fuckable. They make a few offhand comments and that's it.

Also, if I DO fuck all 30 chicks in the game then that diminishes the importance of any 1 girl so really none of them are important now. My GF isn't really my GF, she's just a disposable fuck toy like every other girl in the game. If it's a brothel sim or something then that's fine but if it's a game with a story then it's not.
 
Apr 18, 2019
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I think that. To some degree, yes it does. But if done right you can keep the game interesting. After the first sex scene, don't randomly drop one sex scene after another sex scene. Better continue focusing on the story and mix some teasing and romance inbetween. So after one sex scene its better if the next upcoming lewd scene is more a teasing or romantic scene. So to keep the up and down curve to not make the game static and boring. vanilla sex scene, blowjob scene, anal scene, and so on can work for some players. But I think better mix it up with non-sex scenes again to increase the interest again, to make tension again, to create anticipation again. And THEN after all that non-sex or just teasing or romance parts, then the second sex scene will be way more impactful again. IMO
 

LewdCatgirl

Member
Aug 16, 2018
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To me the time before you can fuck anyone is annoying grind, when the target becomes fuckable is when the game actually starts to meet its aim.

And I mean there's always going to be more scenes, maybe getting them pregnant, etc.
 
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Cndyrvr4lf

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Donor
Jun 16, 2017
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Yes. Games should be like DMD and Haley where the Main-Target is unreachable for a very long time but you have the option for some "side-activities" while following the Story.
The only problem I see with this statement is that both of those can be played as romantic. How romantic is it to fuck your partners friends and she doesn't know about it. Sounds like cheating to me

Objections are right

And

Please consider following.

Making games is hard... Especially we are building old school point click adventure. And thats genre is hard.

Most of us does not have previous game building experience.
Also most of us does not have secure income to spend lots of time to design a game.

Better things requires time

My best regards.
Got an analogy for you. I have a old 68 pickup that I have been working on for over 20 years. Odds are I will die before I ever "finish" it but I still work on it when I have time/can afford to. I don't work on it to make money. However most, not all, of the people who create a game want to make money.

Creating a game that is graphically good looking costs money in assets, processing power or both. Creating a good game takes time to come up with a idea, flesh it out to more than just an outline, and to make it come alive in the mind of the player. However making a garbage game that no one plays and gets abandoned before it finishes is easy. Just flip through the game selection area.

I have started a lot of games that swore they were going to change the way we game, some were ok, a very few were actually good, just a couple were freaking a rock stars, and most weren't worth the toilet paper to wipe the shit off my harddrive.
 

caLTD

Member
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Feb 4, 2018
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The only problem I see with this statement is that both of those can be played as romantic. How romantic is it to fuck your partners friends and she doesn't know about it. Sounds like cheating to me



Got an analogy for you. I have a old 68 pickup that I have been working on for over 20 years. Odds are I will die before I ever "finish" it but I still work on it when I have time/can afford to. I don't work on it to make money. However most, not all, of the people who create a game want to make money.

Creating a game that is graphically good looking costs money in assets, processing power or both. Creating a good game takes time to come up with a idea, flesh it out to more than just an outline, and to make it come alive in the mind of the player. However making a garbage game that no one plays and gets abandoned before it finishes is easy. Just flip through the game selection area.

I have started a lot of games that swore they were going to change the way we game, some were ok, a very few were actually good, just a couple were freaking a rock stars, and most weren't worth the toilet paper to wipe the shit off my harddrive.
Oh a car guy, that's good :) we can exchange lots of analogy.

Creating old school adventure games are "Rochester Mechanical Fuel Injection System" of the game industry.

Of course there is bad games and there is very bad games. Problem is point and click adventures are has defectives from birth. If you search enough every old school games all of them has fundamental problems and no body making it any more. Except adult games. Because we can't find any other way to serve porn content from game perspective. and almost all successful games has builtin cheats.


Creating replayable games is hard, To build replayable games, you need to be able to think and plan everything as subsystems and this is equals, custom hot rot with boosted european engine with hybrid drivetrain.

Also please consider if rpgm and renpy disappear today, 90% of the games will also disappear with them.

Plus nobody give a damn if you create good backend but bad frontend. So both engine, chasis and paint must be good.

And thats hard.
 
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God3333

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Mar 9, 2019
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400
Sometimes I just think how to make a game more playable.
Because once the potential female characters have been engaged in sexual relation with MC,
I suddenly lost the incentives to continue the game especially when the girls are the easy/horny type
where you can conquer without effort.
Yep, this is why games need a good and long story. I hate, fucking hate games that have sex scenes very early, it ruins the eroticism.
 
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