- Aug 16, 2017
- 223
- 670
In my opinion I think a lewd game should end when you've turned the entire cast into sluts/mindbroken or whatever the fuck the point of the game was. Lewd games don't have to be massive 100 hour endless adventure games.
I think a big flaw with many lewd games is that the scope is not defined and there is no clear end. I know I fall into this problem where I want to design this massive game that people spend hours upon hours playing. But the reality is if your game takes 1-2 hours to clear, then that's really okay. The game doesn't have to have 10 different routes and 20 different character states, it can have a couple routes with a couple states and that's okay.
Alternatively games can put elements in that give replay-ability. Thinks like different routes per character that affect other characters (Wife Trainer does a great job of this), or just having the game be an open ended sandbox.
I think a big flaw with many lewd games is that the scope is not defined and there is no clear end. I know I fall into this problem where I want to design this massive game that people spend hours upon hours playing. But the reality is if your game takes 1-2 hours to clear, then that's really okay. The game doesn't have to have 10 different routes and 20 different character states, it can have a couple routes with a couple states and that's okay.
Alternatively games can put elements in that give replay-ability. Thinks like different routes per character that affect other characters (Wife Trainer does a great job of this), or just having the game be an open ended sandbox.