You are definitely a very knowledgeable hermit with deep understanding and experience about [...]
Instead of being butthurt and trying to find the best possible passive-aggressive way to answer, you should have past this time looking at the substance of my post.
Just look at Daniels K. Again I'll stress as much as I can that I have nothing against any of these devs. What incentive do they have when people throw money at their feet just for good renders even if the characters themselves in them are just YUK personality wise and easily forgettable!
Like I said, most people here are just really bad at judging renders quality. Daniels K.'s ones stand on the average ; what isn't a criticism, it's already better that half the actual production, and 3D rendering isn't as easy as some believe it.
But what point are you trying to make exactly ?
There's many games with better renders than that, and that are far to earn as much money as you claim. I gave some example already. By themselves, those games prove you wrong.
Therefore, are people subjugated by the CGs ? Yes, of course and obviously. It's 80% of what they'll have in front of them, and the CGs changes less often than the text. There's no surprise in the fact that it's what they'll notice, and remember, the most.
Are they also more influenced by the said CGs than by the story ? Again, yes, of course and obviously. Half, if not more, of the scene isn't native English speakers, and not much among them are fluent in English. It doesn't mean that they don't care about the story, just that they aren't sure if the writing flaws come from their poor English skills, or from the author itself. And like games tend to be released by updates, they don't necessarily remember the previous parts of the story, noticing less its possible inconstancy.
You found successful games that have average, or bad, writing, while having average, or better, CG, and conclude that the CGs are the reason why people support those games. But at what time have you took the others factors in count ?
You use as example Daniels K. who, despite his average renders and bad writing, have ~1,200 patrons. Good. But don't you think that having already seven finished games, two having been finished before he opened his Patreon page, the third being in progress at this time, can also be an important factor ? Because, well, in the case of Daniels K., it is an important factor.
Same could be said for Icstor, who reached the top because he was a well known creator who suddenly decided to drop RPG Maker in favor of Ren'Py. He changed nothing, having the same structure for his story, the same average level for his CGs and writing. It's just that he was known, had already some finished games, and decided to finally use a game engine made for the kind of game he was doing.
And at the opposite of the spectrum, you've Braindrop, who already had ~1,700 patrons one month after the first release of his game with (at this time, perhaps his reworking will change that) below average CGs and writing. Suddenly, people not only don't care about the writing, they also don't care about the CGs. What left only two things to the game.
It have sex right from the start, and its sex scenes aren't just thrown randomly, they appear, naturally, through the progression of the story. It's (so far) a heavy, poor, and badly wrote story that wouldn't works without Deus Ex Machina move to solve the big mystery of the day, but it's a story. What suddenly make all your argumentation fall. People support WVM because they partly care about the story ; it's just that they don't care about its quality.
If, effectively, people over judge the CGs quality and, for new games, have a clear preference for 3D renders over 2D, or even real time 3D, it's not what make them effectively support an author. And it's not either the fast fap approach. No pure fuck feast games achieved to effectively be as successful than games like WVM. No, what interest them is when a game achieve a not too bad compromise between the three. It have 3D CGs, a story and a lot of sex. You could also add a fourth factor, since if you want to have a chance to succeed you also need to use Ren'Py.
Then look at "Helping the hotties" or Red falls. [...] But the second game is a visual marvel.
Helping the hotties have good looking CGs, probably thanks to the post works, but still stand on the average in terms of renders.
A very disappointing and Hurtful to say this name but Lewdlad. The first game was so good. But the second one is too focused on visuals and everything else has taken a back seat.
No,
Dreams of Desire wasn't "so good". I haven't played the redone version released last year, so it can have changed, but it have plot holes (regarding the father by example), average renders (that were good for this time), and is full of not kept promises. Dreams of Desire feel "so good" in our memory, because he was one of the first, what is different.
If
Midnight Paradise is a deception, it's mostly because the scene evolved, but not Lewdlab. Because there's really not much difference between the twos. You don't remember the flaws of the stories, because at this time there weren't much "story driven" games. The concurrent at this time was games like
Dating my Daughter,
Big Brother,
The Twist,
Dreaming of Dana, and obviously
Summertime Saga. Dreams of Desire was the only good (at this time) game built around a story, and almost the only game like that.
But only you know if his current earning is a lot more than what he had after his first game or is it suffering. I'm just an ignorant nobody but I think he is doing pretty good.
I gave the link, you're ignorant just because you want it. And yes he suffered, passing from ~4,700 patrons when he finished Dreams of Desire, to ~2,000 ones now. The biggest part of the drop being in 2019, when his second game crossed the (r)evolution that hit the scene.
You've mentioned DMD. [...] I think what they are earning from Petreon and SS can be considered massive.
It's "massive" in regard of one's salary, but nothing in regard of the successful games. The estimation is ~$11K/month, what is far from the more than 25K/month he was making before Patreon's ban. MrDots used to be one of the three most successful, with Lewdlab and DarkCookie, and now stand in the middle with Lewdlab, for the same reason ; he didn't really evolved, while the scene did.
As for
Dating my Daughter by itself, the game died when Patreon hammer hit it. MrDots apparently don't want to drop it (what I understand, it's his first baby), but in the same time he can't effectively continue it. The thread is probably deeply buried now, but he can continue the game thanks to Patreon courtesy... to the sole condition that he never talk about it, and have a "front game" as game officially funded through Patreon ; devs, don't try this, Patreon will never ever agree to such conditions nowadays.
This make just impossible to seriously continue working on Dating my Daughter. He and his team have twice more works, while having twice less patrons (and so income).
It's not just about what they made at their very first six months in this platform of adult VNs; but it's more about how they have evolved and how a "massive"(trigger warning) amount of people keep supporting them for years with "massive"(ultra trigger warning) amounts.
And you still continue to ignore the important points when it come to spend money. There's three reasons why people pledge for a game, each patron falling in one of them.
Firstly there's effectively the fact that you like the game so far. Here, yes, you can possibly say that "this person" like it for a bad reason. At least you can tell it if you know that he pledge because he like the game, as well as why he like the game.
Secondly, there's the fact that the author is reliable. It's the case for Daniels K. Whatever the effective quality of his games, people know that it will be finished, and like he's far to be a newcomer, well, "I'll give him the dime I was sparing".
Thirdly, such pledge fall under the "impulsive purchase" category. You enjoyed playing the last update, and pledge for this sole reason. Exactly like you'll buy this piece of crap because you found it funny. And like pledges are automatic, you'll continue to pledge without really remembering the reason why you did it ; "I decided to pledge, I surely had a good reason for that".
You base all your analyze on the fact that every patron fall under the first category, while it's more probable that the majority fall under the last one. Icstor still have ~3,400 patrons, and regularly have new ones, while not having gave a sign of life on Patreon since a bit more than 8 months.
Even if 5K means like bare minimum to you, for a lot of people, that is significant.
It doesn't means like bare minimum to me, it is bare minimum when you live in a Western country.
It's not a net income, it's a raw one. This mean that, once all the mandatory expenses (like health insurance) are covered, you'll only have 2.5K. It's a good income by itself, but you'll have to spend a part to cover the cost of your game, and nowadays, having one, when not more, computer working 24/24 is not cheap. Without counting the fact that you'll blow up one time to time, the assets you need to buy, and all the extra cost that you wouldn't have if you weren't working on your game. In the end, once you've payed everything, the 5K your earned looks more like less than 2K, what mean that you're not far to minimal wage in most of Western countries.
And this is for people who are working alone. As I said, MrDots isn't working alone, there's a team behind this name, same for lewdlab if I remember correctly. So, the estimated ~10K/month earned by the Patreon account have to be split between each member of the team. While they can seem to be wealthy when you look at the numbers on Patreon, they both are at minimal wage, if not below it.
Of course, this don't apply to all of them. Braindrop is working alone and making a good income, same for Icstor. But limiting to Patreon, among the ~200 creators who potentially earn more than 5K/month, half of them hide a team working on minimal wage, or below.
Say that 5K is not massive to all those honest creators who are pouring their hearts out to make a game with genuine intention of original concept(But according to you, everything is original) for the sake of just creating and sharing their work.
Many of them heard me say it way more than once, and mostly they tend to agree.
This doesn't mean that they don't dream to be the next Adeptus Steve, nor that they don't rage sometimes because Braindrop is making so much more with so much less efforts. It just mean that they live it, they know how they earn, and how much is still on their bank account once they paid all the expenses due to their game.
It's the difference between reading me saying that creators who earn 5K/month don't earn much if they live in a Western country, and translating this into "they deserve this money" like you just did.