i upload a new version of the game that fix the broom problem :0Where is the edge of town in the conclusion to Sam's quest?
On a sidenote, playing from an earlier save seems to have messed with the bar, and now every conversation i initiate with the barkeep starts the dialogue chain that gives you the broom, and it gives you a broom every time the dialogue ends, so now i have a ton of brooms in my inventory but no way to buy booze for the plant girl.
Some feedback i have for the combat gameplay is that the enemy attack charge meter is out of your peripheral vision when focusing on the grid, so enlarging the bar and putting it in above or below the grid would somewhat help the issue.
I love what you have here, and everything seems solid so far. Iron out all the bugs, add some more futa content and we're golden i believe
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