List of potential problems
QOL:
1: There is a single unaccessable tile behind the inn, three blocks to the left from the entrance to the inn and seven to the north
2: when opening locked doors, it asks me if i want to use lockpick, sure. when I'm opening a chest, it asks for chest key, no such thing in my inventory, but my lockpick count decreases once i open it
3: Clearwater tower to the top left is solid object, except for the battlements on top
4: Clearwater GTFO event of "No permit get lost" is not activated if you go from the entrance to the left, then up once you hit the treestump, go left, and then hug the wall.
5:Scattered castle, the map where you meet desyne for first time, once you go through the wall to the right, the crack directly below you is solid, don't step on crack or it breaks your mother's back, speaking of cracks, the same problem is to the room to the left in the west wing, (one down from desyne, and then to the left) right in front of the mirror.
5.1: dunno if intended, but the crack in the wall in the same room on the bottom, the one that leads to the hidden spellbook is inaccessible, unless im missing something.
Bugs:
1: after disabling and enabling the nemesis system, the mob I've previously known as Mother Ludmila (fairy vixen) was unmarked, and was set as a level 15 fairy vixen, no star above her, no nothing indicating that the nemesis system wasn't fully reset, only after trying to finish her off have I got the "You're filled with doubt about striking her" So she still registers as nemesis even though her name did not show it, she still fails to get a star and a name after respawning
2: Dryad managed to heal from a plant I defeated the previous round
3: (re-testing needed) Slime in the forest to the right of the inn did call reinforcements with every round it took, no matter what move it did, but only the first one, after defeating it, no more reinforcements came.
3.1: re-tested: did not occur second time, nor the third time, probably bugged save-transfer
4: you can trigger clearwater guards blocking the way repeatedly and they move out of the way from their current position. tested after leaving pistorius' tower, also the guy on the battlements is still "No permit, no entry" even though I canonnically got the permit from the elder.
5: once you get over the sleepiness in the dreamwalker fight, every successive sleep attempt ends with you waking up immediately, even when taking the worst possible choice
6: (deleted, manual mode surrender is obviously not implemented for desyne and night fairy, possibly more)
7: Unless i missed something Shyaris's dices where she says lets go 20% when you roll 1, the total amount of score goes to 100, not 50, I may have missed that in the text since its four in the morning already, but it deserves a honorable mention
8: night fairy was unable to kill me by stomping in surrender, might've been high level but it seems like she's doing percentual damage and leaves me at 1hp.
Misspellings:
1:I have recieved some "hole water" from the angel after deciding to leave. I'd rather have the holy one, thankyouverymuch
Inconsistency:
1: once you take all the event silver from the mines, and return, there are two stacks that you cannot pick up, since we're picking silver for the what'sherface to make silver bombs, we should be able to pick those two too
eh, that should do it for today.