iirc, what it did is:How many times should I spin at the slot machines in the demon world before saving and trying again to get more tokens?
High key the hp thing kinda seems pointless especially in the second part where you could easily get one shot by random trash out in the wild due to bad rng.A new version 3.11 is out with some interesting balance changes. Your unsummoned girls recover 20% HP every turn and recover from status effects.
i'm guessing it rezzes them, but otherwise it'd be of marginal use for rotating units who use hp as their offense resource?High key the hp thing kinda seems pointless especially in the second part where you could easily get one shot by random trash out in the wild due to bad rng.
I never had that issue, especially not in part 2 since you can make ridiculously game breaking equipment. Busted equipment mixed with the best characters can easily make one turn victories. Not even the bosses can last long. But I am guessing most people don't go as try hard as me. I have to like handicap my self so the game don't get too easy.High key the hp thing kinda seems pointless especially in the second part where you could easily get one shot by random trash out in the wild due to bad rng.
I never had that issue, especially not in part 2 since you can make ridiculously game breaking equipment. Busted equipment mixed with the best characters can easily make one turn victories. Not even the bosses can last long. But I am guessing most people don't go as try hard as me. I have to like handicap my self so the game don't get too easy.
I imagine the HP regen is most useful for those endless dungeons, especially if you try to just grind level ups for different parties.
But who knows maybe this isn't even for balance but rather just to make the Mystic Sanctum more lore accurate.
not that i know of.Is there an encyclopedia for the monsters like what skills and passives they can learn?
There is a reason why it doesn't exist. Just a list of what each Skill each girl has would not be too difficult to put together. However just that alone would not be too useful since the stats they have matter significantly. Moves are split between not just Attack and Magic but there is also a third Special damage type too! How good someone is at one of those can greatly vary. Some focus heavily on specific damage type while some are all around.Is there an encyclopedia for the monsters like what skills and passives they can learn?
I think bosses have them, and there's a certain few enemies have a unique "grab" attack that directly targets Kuro, so I think they might have them as well (if you lose to said grab). But aside from that, generic mob enemies don't have any scenes on loss.Can you get gameover scenes from wild enemies in the sequel? In the first game I didn't get any scenes after being defeated from random encounters.
iirc there's a heat tolerance in the desert, and aromatic sour resets or halts it from heating up?just a curious question
in Initia Town on the left side there is a slime girl vendor that sells u "aromatic sour" for ur magic bins
It says in the description "Also, if you use it in the desert ..."
i used it in and out of combat but that didnt seem to do anything.
Anyone a clue ?
Dunno if i just got the right team or stuff but i never lost MP from Kuro by walking it always stayed high - maybe due to combats ?iirc there's a heat tolerance in the desert, and aromatic sour resets or halts it from heating up?
nope; there's definitely no special monster for it or anything like that. I 100% the game and would've remembered something like that.Dunno if i just got the right team or stuff but i never lost MP from Kuro by walking it always stayed high - maybe due to combats ?
but there is nospecial monster or stuff right ?