wild tot think that a balance patch that major came out so many years later.
this'll def help with the final boss of the seocnd game, who inflicts as unique status that can only be cured with Purification /Circle because every other status cleanse in the game only does it by listing the "normal" status effects and curing them. if you don't cure said status within a turn or two, it removes the victim from battle entirely (unrevivable.)
I think this is a good move, for that particular scenario, but it does seem like an unfortunate devaluation of status cure units for general content. Usually, you wanted to just immmobilize and instakill your prey anyway, since they have SMT-style common enemies.
Did Crystal Girl ever get her "immune to physical contact" passive when the player has her, i wonder...