- May 27, 2018
- 42
- 61
Oh right, cause the rest of engines are still hard capped by default to something absurd like 62fps, cause they can't scale for shit. Anyway - any developer can specify exactly how fast the game should run and whatever it should apply Vsync when defining quality presets or even expose it for a user to specify manually, if a custom options menu is written.Only unity has this problem.I think it should not be so