Hello.
I was waiting for someone else to reply to prevent me from double posting but it seems nobody wants. So I'll share my thoughts on the new content.
The change in the combat system is well done. It's more balanced. The battles are challenging now.
Durst Manor is now very small. Hoping it'll be possible to expand the house in the future. Only 2 gardens plots for now. Will it be enough later? The seeds' choice seems a little strange for a medieval setting. The lake could offer some bathing activities in addition to fishing. Our only option is selling our production directly. It could be interesting to sell to NPC in need of the ingredients (like the farmer or the potion maker among others). Using them in the kitchen seems planned.
Two different boosts at the church. I don't know what will be more useful later on. There's no difference between meditation and boxing since the dialogs are identical and there's no image.
The tavern doesn't feel like one yet (since there's just the games and the brothel). The roulette is easy to understand but the black jack is confusing (yeah, I don't know to play it so "stand" or "draw" isn't helpful...).
The brothel system is too similar to Sinclair's Bar (same mechanism, same models, many gifs and images identitical) : meaning why should I play Sinclair's Bar if I have the same here plus a whole universe to explore?
We've been able to free the 3 brothers but not the father nor the servants (cook, maids, butler...). It's a little sad. Plus they are just slaves now (and I'm not a fan of it but, since the MC is a good guy, I'll manage).
To unlock the rest of the locations, we need to explore and encounter Hamilton, the watchman.
There's nothing to do in the jail yet (just some cuffs and bounties).
The variety of potions seems correct though not very effective.
The caravan's dungeon was amusing. We learn many things, help people and chase away cultists. Though, it's useless once completed. There should be warning when we enter because, if we're just thinking about exploring without restoring, it's deadly (the cultists are difficult to deal...).
The world map was as well drawn as the Durst Manor one.
The dream (or not) was strange (so now the MC is a mere puppet?).
The worldbuilding continue with interesting locations. Remain the storyline to pursue through new quest.
The image of the garden's plots is dead whatever stage we're at (cf files). The plot itself was still present in version 0.11A though. I've done some experiments with all the seeds and with one or 2 plots used which explains the number of screenshot (even some from version 0.11A since the problem is still there).
Good continuation.
Hi Oliz82.
Thank you for the feedback. I'm glad you enjoy the combat system. I thought I would address the points made here.
The manor will be expanded to match what it was in the intro over time. You hit the nail on the head with the lake and kitchen. We had planned interactions at the lake, but they were cut in this update so we could have regular releases, they will be coming in the future. You were also right about the kitchen. More uses for the garden are also planned.
Meditation and Boxing are going to be part of the system to restore sanity, but as stated in the "before we start" page insanity is not implemented. These are mainly just placeholders for future content at the moment. Insanity will be implemented in the next update and this will be fleshed out. Hopefully, that will be out in a week or so. *knocks on wood*
Potions may not be as "needed'' in the early game, but once you make it out of the starter area of Tser they will become more useful. Bosses will become harder and you can either grind levels or use a temporary boost. We can look at giving them a little extra punch in the future to make them more effective.
The sheriff's office will be used for bounties and adding to the bar which is not implemented.
The warning for the caravan would be the interaction with hamilton, we can certainly try to make it a bit more obvious. We plan to edit that writing a bit next update.
To clarify, Sinclair's Bar is not being supported. In the future, Sinclair's may be rewritten and relaunched, but If you check out the discord, a decision was made to merge the games and focus on Doom of Sindel. So as for the games being similar, yes. We won't deny that. That was the intent to provide more content.
The brothers definitely are not slaves. They volunteered to work there and will appear in other places in the world. Perhaps when more scenes are added this will help make their status more apparent.
The location of every dungeon isn't always going to unlock a meaningful thing mechanics-wise, some are just dungeons to add lore to the game and move the story forward. I will say Madam Eva's Caravan will become a place to go for lore as the world expands in the future. The caravan was more about freeing the town as a whole. The next update will also add in a celebration which should hopefully help with the lore and make it feel a bit more meanigful.
As stated in the changelog, this series of patches is about fleshing out Tser, it is not a finished product. I hope you guys will stick around as it is finished over time. We definitely appreciate you playing and your feedback.
On a more general note to everyone, I will say updates may be a bit smaller in the next few months as the FullHeart team is moving across our country of residence. It's a massive life change and it's occupying a significant portion of our time right now, so please be patient as we do this. We will do our best to keep a content stream coming, but since this is a hobby and a free product moving will come first. Once the move is done we hope we can put out more content than before.
Thanks.
GuyOkami - The FullHeart Team