- Feb 24, 2021
- 36
- 133
To expand a little bit more on the question “Why should I play Sinclair’s Bar?” from my previous response, the decision was made to leave it as a stand-alone product for now because not everyone may want to play Doom of Sindel to access the brothel. Some people may want a more fleshed out brothel sim.Hello.
I was waiting for someone else to reply to prevent me from double posting but it seems nobody wants. So I'll share my thoughts on the new content.
The change in the combat system is well done. It's more balanced. The battles are challenging now.
Durst Manor is now very small. Hoping it'll be possible to expand the house in the future. Only 2 gardens plots for now. Will it be enough later? The seeds' choice seems a little strange for a medieval setting. The lake could offer some bathing activities in addition to fishing. Our only option is selling our production directly. It could be interesting to sell to NPC in need of the ingredients (like the farmer or the potion maker among others). Using them in the kitchen seems planned.
Two different boosts at the church. I don't know what will be more useful later on. There's no difference between meditation and boxing since the dialogs are identical and there's no image.
The tavern doesn't feel like one yet (since there's just the games and the brothel). The roulette is easy to understand but the black jack is confusing (yeah, I don't know to play it so "stand" or "draw" isn't helpful...).
The brothel system is too similar to Sinclair's Bar (same mechanism, same models, many gifs and images identitical) : meaning why should I play Sinclair's Bar if I have the same here plus a whole universe to explore?
We've been able to free the 3 brothers but not the father nor the servants (cook, maids, butler...). It's a little sad. Plus they are just slaves now (and I'm not a fan of it but, since the MC is a good guy, I'll manage).
To unlock the rest of the locations, we need to explore and encounter Hamilton, the watchman.
There's nothing to do in the jail yet (just some cuffs and bounties).
The variety of potions seems correct though not very effective.
The caravan's dungeon was amusing. We learn many things, help people and chase away cultists. Though, it's useless once completed. There should be warning when we enter because, if we're just thinking about exploring without restoring, it's deadly (the cultists are difficult to deal...).
The world map was as well drawn as the Durst Manor one.
The dream (or not) was strange (so now the MC is a mere puppet?).
The worldbuiding continue with interesting locations. Remain the storyline to pursue through new quest.
The image of the garden's plots is dead whatever stage we're at (cf files). The plot itself was still present in version 0.11A though. I've done some experiments with all the seeds and with one or 2 plots used which explains the number of screenshot (even some from version 0.11A since the problem is still there).
Good continuation.
Sinclair’s is my pet project and you may see another verision some day, but right now the overall focus of FullHeart is other places. So it may get the occasional update and bug fix, but it’s not a part of our regular release schedule. Hope that helps clear things up.
GuyOkami - FullHeart Games Team.