The premise of the game offers an intriguing and emotionally heavy narrative, where the main character (MC) wakes up from an extended coma only to realize that, during his absence, his family has essentially forgotten about him. This core concept, while potentially compelling, is consistently undercut by the way it is handled within the game. The MC's repeated reminders of being forgotten feel almost tragic, but they fail to fully resonate due to the lack of depth and development in the writing.
One aspect that detracts from the emotional impact is the way the love interests are written. While it's understandable that the characters would share past experiences and exploits, the focus on detailing their sexual encounters, particularly the mention of multiple orgasms, often feels disconnected and lacks the nuance needed to make it meaningful. It detracts from the emotional core of the narrative and instead feels like a series of shallow anecdotes that don’t add much to character development or the plot. This becomes especially disheartening as the game leans heavily on these revelations, almost as if to shock or titillate rather than to serve a deeper story purpose.
The gameplay itself can be perplexing at times. There are moments where scenes loop unnecessarily, or fragments of previous scenes inexplicably resurface later. This not only disrupts the flow but also creates a sense of confusion that detracts from the overall immersion. The game’s structure feels unfinished, with several issues that compromise its overall experience. The inconsistent progression of scenes—sometimes appearing out of order—further diminishes the sense of coherence, as characters will often show up without being properly introduced, behaving as though they have known the MC for much longer than they actually have.
In terms of technical aspects, the game is plagued with numerous spelling and grammatical errors. While some of these mistakes can be overlooked, others make certain lines difficult to decipher, which adds unnecessary frustration to the experience. The choice of white text on a white background for sections like the save menu and preferences is another poor design decision that makes the text hard to read, hindering the user experience.
Another noteworthy issue is the inability to change the names of certain characters. For example, despite my attempts to rename the MC's mother, the game stubbornly kept using the name "Scarlett," which led to a sense of inconsistency. Additionally, the way the MC refers to his parents by their first names feels unnatural and detracts from the immersion. These inconsistencies are further compounded by the sudden appearance of characters in scenes, as well as the absence of logical progression or explanation for their behavior.
While the game is filled with potential, especially in terms of its plot, the execution leaves much to be desired. The slow development cycle, with over four years since the initial release and only a few content updates, speaks to a lack of attention to detail and polish. The game's flaws—ranging from narrative issues to technical errors—prevent it from reaching its full potential. With proper editing, proofreading, and attention to continuity, this could easily be a five-star game. However, as it stands, it feels incomplete and rushed, with a great deal of untapped potential.
Ultimately, while there are moments where the game shows promise, the lack of polish and careful attention to detail makes it hard to fully invest in the story or its characters. It’s a game that, with more time and care, could have been a truly memorable experience, but for now, it falls short of its potential.
One aspect that detracts from the emotional impact is the way the love interests are written. While it's understandable that the characters would share past experiences and exploits, the focus on detailing their sexual encounters, particularly the mention of multiple orgasms, often feels disconnected and lacks the nuance needed to make it meaningful. It detracts from the emotional core of the narrative and instead feels like a series of shallow anecdotes that don’t add much to character development or the plot. This becomes especially disheartening as the game leans heavily on these revelations, almost as if to shock or titillate rather than to serve a deeper story purpose.
The gameplay itself can be perplexing at times. There are moments where scenes loop unnecessarily, or fragments of previous scenes inexplicably resurface later. This not only disrupts the flow but also creates a sense of confusion that detracts from the overall immersion. The game’s structure feels unfinished, with several issues that compromise its overall experience. The inconsistent progression of scenes—sometimes appearing out of order—further diminishes the sense of coherence, as characters will often show up without being properly introduced, behaving as though they have known the MC for much longer than they actually have.
In terms of technical aspects, the game is plagued with numerous spelling and grammatical errors. While some of these mistakes can be overlooked, others make certain lines difficult to decipher, which adds unnecessary frustration to the experience. The choice of white text on a white background for sections like the save menu and preferences is another poor design decision that makes the text hard to read, hindering the user experience.
Another noteworthy issue is the inability to change the names of certain characters. For example, despite my attempts to rename the MC's mother, the game stubbornly kept using the name "Scarlett," which led to a sense of inconsistency. Additionally, the way the MC refers to his parents by their first names feels unnatural and detracts from the immersion. These inconsistencies are further compounded by the sudden appearance of characters in scenes, as well as the absence of logical progression or explanation for their behavior.
While the game is filled with potential, especially in terms of its plot, the execution leaves much to be desired. The slow development cycle, with over four years since the initial release and only a few content updates, speaks to a lack of attention to detail and polish. The game's flaws—ranging from narrative issues to technical errors—prevent it from reaching its full potential. With proper editing, proofreading, and attention to continuity, this could easily be a five-star game. However, as it stands, it feels incomplete and rushed, with a great deal of untapped potential.
Ultimately, while there are moments where the game shows promise, the lack of polish and careful attention to detail makes it hard to fully invest in the story or its characters. It’s a game that, with more time and care, could have been a truly memorable experience, but for now, it falls short of its potential.