VN - Others - Completed - Double Homework [Epilogue 2] [Palmer/Love-Joint]

  1. 2.00 star(s)

    DougDimmadope

    PROS
    - The visuals are okay. There are overly bright and filtered, whoever is doing the renders seems to think excessive lighting & then throwing some snapchat-tier filters looks good. I personally like less post processing as it looks too glossy and bright but I’ll admit its purely subjective. As long as its not grainy, I'm fine with any Daz renders.

    CONS
    - The story is kinda all over the place. It revolves around the usual incest tropes of twins & mc wanna bang but can't cause 'incest is bad bro'. Rest of the story is just MC chasing girls and the really annoying villain who is the worst villain in the history of AVNs. All he does is moans about MC, he offers no intellectual thought or contribution to the story besides being the bratty nerd that no one likes.

    - Ending was just cheap shock value and thats it, I don't think its worth not spoiling, the villain who is your classmate gets shot and killed. So no definitive ending for the MC and the girls? So whats the point of going through all that slow burn and character development?

    - Uses the old html engine and episodic style as the previous game (thats thats been in development before F95zone even existed btw). Crap saving system, choices might not carry over, barely any options to change stuff, super barebones. Skip is really annoying so if you're replaying to see other choices then... good luck. Its plays reeeeealy slow, imagine renpy but on 0.5x speed.

    Note: Now tbf, the creator/founder of Love-Joint (Palmer) has tragically past away whilst this game was still in development which might be the reason its had very questionable design choices and the plot was all over the place with an abrupt ending. I say this with the benefit of hindsight as the future LJ games have rectified many of the CONS presented above. I recommend skipping this game unless you are very bored, have a talent for patience, are an AVN enthusiast, and are a huge fan of LJ games.
  2. 2.00 star(s)

    Sizzin

    [Review up to chapter 2]

    A mildly interesting, mildly boring game.

    I just couldn't sympathize with the MC. It's one thing if he lived alone and he isolated himself out of guilt or trauma — I’d get that. But he blissfully ran away from reality while dumping all the burden onto his two "friends". That's pathetic and I can’t bring myself to respect him.

    Sure, he apparently made a grave mistake that resulted in a dozen deaths. But here’s the problem: I don’t even know what happened. So how am I supposed to justify trying to like him? It’s supposed to have happened to me, yet everyone knows the details except “me,” the player. And it’s not like we’re watching through a third-person narrator — the MC is the narrator. I enjoy mystery in stories, but in this case, it just backfired and killed my interest.
    I'm willing to believe there's some character development for the MC and he becomes a better person. But a story should be interesting right from the start.

    But the biggest turn off is the system design of the game.

    - Chapters being presented as standalone games.
    This is just wild. I honestly wish I could talk to the dev to understand why they thought this was a good idea. It’s awful for backtracking, rewatching scenes, trying different routes — assuming choices even matter. And the chapters aren’t even long enough to justify it. Chapter 1 was like 15 minutes long. Seriously?
    I hated this system in the previous game, DfD, but at least the story was (mostly) entertaining. Double Homework, on the other hand, couldn’t keep me engaged past Chapter 2 — even though both heroines are totally my type.

    - Assets download before each scene.
    And what happens when the server inevitably goes offline someday? Storage isn’t free, so it's only a matter of time before it's shut down — and when that happens, the game becomes completely unplayable. No assets, no scenes, no game. Brilliant idea, really.

    Just one more example of a dev not playing their own game.

    I'm not sure if the version I played is an official version, since it seems the game is supposed to be played only online. If it's an unofficial version, then the assets download makes more sense. Why only online, though? Even from a sales perspective I can't see a justification for it, since you need to pay to keep the servers up when you could just sell the offline version to the users.

    If we had a Ren’Py port or something where the whole game was bundled together and playable offline, maybe I’d be able to see it through to the end. But expecting me to finish a game with an uninteresting story, a pathetic protagonist, and a frustrating system design? That’s just asking too much.
  3. 4.00 star(s)

    PatreonGamerNew

    DOUBLE HOMEWORK: The Official PatreonGamer Review

    General Verdict: Only For Major Fans Of Palmer’s Highly Specific Vision

    Double Homework was the second and last «epic» game from Palmer, the somewhat enigmatic and extraordinary game developer who apparently died before the game was officially completed (so his partners at Love-Joint had to put on the finishing touches before him). Keeping that in mind, my first and foremost recommendation for Double Homework is this — do NOT play it BEFORE having given a try to Palmer’s previous game, Daughter For Dessert. By almost any accounts, Daughter For Dessert is better — or, at least, should go down easier on the beginning player — and if you like it enough, you might want to proceed to its «spiritual sequel», Double Homework; but if you are already frustrated with DfD, I see absolutely no reason why you should ever bother with Double Homework. It is a game that does not at all learn on its creator’s mistakes; instead, it takes his weirdly warped vision to an extreme that only dedicated fans will want to follow.

    On a purely technical basis, Double Homework shares all the same flaws as its predecessor. It runs on the same unique Love-Joint game engine, with a slightly embellished interface (for instance, hiding the game control hub now gives you a cutesy little «eye» button to click on rather than the original ugly word «show») but pretty much all of the clumsy features of the original in place — the unbearably lengthy screen transitions, the separate chapters which cannot be played continuously, the cumbersome save system and so on. Apparently, the game was designed to be only played online, so it constantly «uploads» new content which creates tediously unnecessary wait periods every once in a while. Of course, if the intended plan was to prevent piracy of the game, it failed rather miserably (plus, since eventually all of the episodes except for the kinetic epilogues go free anyway, I fail to see what this fuss with the independent game engine was all about).

    In terms of visuals, Double Homework also follows the pattern of Daughter For Dessert: most of the action takes place against static backgrounds, with pretty, but predictable cut figures of the characters shifted around the screen. Actual renders, beautiful as they typically are, remain few and far in between, and no animations are provided. There will be long — VERY long — stretches of dialog during which your only visual stimulus will be those well-memorized sprites, and you WILL be tempted to abuse the skip button even if you manage to become engaged in the plot (which is not the easiest thing in the world). There is no voice acting, either, although that may be a good thing (Palmer tried to have stretches of voice acting for his ladies in Daughter For Dessert, but they usually came out flat and lifeless).

    Finally, in terms of gameplay Double Homework is generally more like a kinetic novel than an actual choice-based game. In the first several episodes, about 90% of your choices will only result in slightly different dialog flavor, and the other 10% are there only to give you the option to lock yourself out of some sexy content (on the occasion that, for instance, you do not want to romantically pursue anybody other than the two main female characters — whom, on the other hand, you are OBLIGATED to pursue by the plot). Later on, occasional choices become more significant — there will be a couple or so different pathways you can take with your classmates — but never significant enough to let you make that much of an impact on the story. Basically, it’s a single, marginally coherent story here that Palmer wanted to tell, and he is simply taking you for a ride, not even bothering to properly set up any illusions of genuine agency.

    Now the story itself. This is probably the main reason why I urge everybody to hold off playing and judging the game before you have given a proper chance to Daughter For Dessert. On a pure and simple level of judgement, next to his previous game — which had a pretty ridiculous story itself — Double Homework represents an even bolder step into the realm of facepalming. More precisely, the story is SO utterly inane that it is almost inconceivable an actual human being wrote it. Taking a bunch of clichés from psychological melodramas, mystery thrillers, and teen sex comedies, Palmer mixes them into a concoction that manages to be unrealistic, over-dramatic, illogical, unfunny, and boring all at the same time. His characters inhabit some sort of parallel universe where entities resembling human beings live according to their own laws, talk their own talk, walk their own walk, and, well, fuck their own fuck, which makes it pretty damn hard to relate to their issues.

    It all starts right from the original premise. At least in Daughter For Dessert, the initial setup was clear — you were the owner of a diner and a widowed father living with your daughter, a situation not wholly unimaginable. In Double Homework, you are seemingly a college-aged guy, a professional athlete and skiier training for the Olympics (!), living in an apartment with two of your «friends»... well, obviously the game implies that they are your sisters, otherwise nothing makes any sense at all — the default definition of «friends» (which you can luckily change in the settings) is really only there to sidetrack Patreon censorship. But if you are their brother and they are your cute redheaded sisters, where are your parents? The nature and circumstances of this relationship are never explained; we know absolutely nothing of the MC’s background other than that he is sort of an introverted jock type — a walking contradiction if there ever was one, but there are plenty more like that all over the game.

    All three siblings are studying (unclear what) at their local school/college, and two out of three have to take special summer classes because they failed the previous year (it is clear why the MC failed, but never really made clear why Johanna, the brightest of the three, has followed him on the same path). What are these classes? What are they studying? Why do they only have one assigned professor? Palmer never explains any of these details properly; instead, he is too busy channelling us into the inner world of his main character’s thoughts and worries, which, in order of magnitude, seem to be lodged somewhere in between Shakespeare’s Hamlet and Dostoyevsky’s Raskolnikov. That’s not a crime in itself, there is nothing wrong trying to inject a little world-weariness and deep psychology into a porn game. The crime is that deep psychology needs at least some fundamental basis in surrounding reality. At the very least, Raskolnikov did commit a terrible crime; in Double Homework, the author tries to generate psychological tension around the fact that a classmate is trying to blackmail the hero for
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    instead of saving kittens and caring for little old ladies. And no, it does not get any more serious as things go on.

    Sure, there is the issue of some terribly tragic incident that did take place during our hero’s last bout of Olympic training, allegedly ruining his life, inadvertently turning him into an object of other people’s manipulation and ultimately driving him to do unimaginable things with his sexy sisters. But we don’t get to learn the exact details of this drama at the beginning — we just have to accept that it happened and now our protagonist is suffering a mental breakdown — and when we DO learn them, much later in the game... well, let’s just say, pretty much EVERY unexpected plot twist in Double Homework is usually unexpected because we cannot expect a plot twist to be SO utterly moronic. The drama in this game works better as unintentional comedy, except that the humor in the game does not really work, either. There is too much pretense to spectacular psychological writing, and it always fails.

    That said, by the end of the game, when logic and sense proceed from getting permanently abused to becoming dismembered and drowned in vats of acid, I found myself strangely resigned, almost willing to give in to Palmer’s new laws of literary gravity. When one of the MC’s potential love interests, the reclusive Twitch-streaming girl Amy,
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    I discovered that I was no longer surprised, just willing to go with the frickin’ flow. After all, every single porn game ever made is absurdist fantasy, it’s just that some, like Double Homework, pretend to be more realistic than others by embracing elements of 19th century literature style. Why not simply admit that Double Homework places you inside an alternate reality after all and just take it as it comes? A reality in which an antagonist such as Dennis is really a threat, not just a sorry spoiled whiner coming up with the most ridiculous schemes ever to spoil your life which, in the real world, could only work on those who have even less intellect than the antagonist?

    Thus, if you remember to rewire your brain in accordance with the new rules of «Palmer reality», the story will have an element of intrigue — although no rewiring will be able to excuse the fact that pretty long stretches of the game still have nothing happening, and that it would have been easy to condense it in half and not lose anything of major importance. (Then again, I guess we could press the same charges for a lot of classic literature, especially all those novels originally written on a pay-per-word basis). At the very least, you might get yourself interested enough in playing each new episode just to see where the crazy story is going to take you this time. Also, on a side note, the «last episode recap» sequences by Tamara and Johanna at the beginning of each new chapter are usually quite hilarious.

    But, of course, the main point of Double Homework is not the story by itself — it only matters inasmuch as it influences your sexy encounters. And here is the most important thing: this game will probably be endearing to you only if you ever found yourself in a situation somewhat mirroring the protagonist’s — namely, feeling depressed, miserable, guilt-ridden for whatever reasons and fantasizing about one, or two, or a multitude of beautiful, intelligent, quirky, sympathetic girls (maybe even starting with your own sister/s/, if you got ’em) coming along and saving you from your miserable existence. Be it through pleasant conversation, mild flirting, or hot, reckless sex going all the way from a timid handjob to wild anal rides.

    This is the one and only thing that Double Homework does really, really well. All of your potential love interests are introduced early on in the game and you are perfectly free to select any number of them, based on your preferences, to slowly deepen (figuratively and literally) your relationship as the game limps along. There is plenty of diversity here — all the girls have different, if rather predictably clichéd, personalities: the Barbie (Lauren), the Rebel (Megan), the Twitch Geek (Amy), the Sports Achiever (Rachel), and, of course, your two sisters are direct opposites in terms of personality as well — gentle and sympathetic Johanna vs. cynical and manipulative Tamara (though deep down inside, naturally, she is just as loving and caring as her younger sibling). And yes, if I were a melancholic, depressed student in some faraway college in some provincial shithole, being surrounded by such an outstanding pack of understanding ladies would definitely be the ultimate blissful fantasy. Particularly since Palmer goes to great lengths to shape their personalities — in the usual manner: first introducing them as stereotypes, then showing us how there’s so much more to them than meets the eye and everything. (I think that poor sweet Johanna is pretty much the only one in the pack who doesn’t really have any noticeable character development).

    Unfortunately, while all the girls are good, sweet, nicely rendered and everything, they still do not reach the same lovable (or fappable, for that matter) standards as the ones in Daughter For Dessert. The sex scenes, once you finally get to them, tend to be shorter than before, and usually represented by smaller numbers of renders, as if so much of Palmer and Love-Joint’s energy went into crafting their inane story and long-winded dialog, they just didn’t have any left to give us more than 4–5 steamy pictures per sex scene. And somehow, while at its best DfD really made me fall in love with the characters (almost dying for a possible Amanda / Kathy / Heidi / Lily harem ending), the ladies in Double Homework are nowhere near as magnetic. Even the spicy, freckled, red-headed sisters feel a bit lifeless and perfunctory, not to mention everyone else. Maybe it’s the effect of so much drama — the sex scenes in DfD were often light-hearted and giddy, whereas here the «seriousness» of the plot presses down so heavily all the time. But maybe it’s just the relative laziness of the art designers. (Relative, mind you. There is still enough content in the game to bring you to ecstasy multiple times, if you just let it.)

    Still, despite all the badmouthing, I do not regret for one second about playing the game to the end. It helps that my own introverted nature (then again, aren’t most people who play these games probably introverted as heck?) allowed me to at least occasionally identify with the MC, and the fantasy of being brought back to life from near-emotional death by a squad of cute, quirky college girls lining up at your door is a nice one, not to mention that Palmer has (had) his own unique manner of presenting it. It could have been so much better, but so could just about everything. Give it a try — but only, as I already said, if you got your kicks out of Daughter For Dessert first. (Or you can just watch my complete playthrough — there is so little agency in the game that it doesn’t really make much difference whether you press any keys yourself or not, and you’ll save yourself the annoying trouble of «downloading assets» for eternity).
  4. 3.00 star(s)

    StephanieD

    I'll give the game 3 stars, but very little happens, as it just drags
    on and on. The game is mainly 1. Home. 2. Street on the way
    to school. 3. Outside school building. 4. Inside school building.
    with little variance.

    It's also the same hand full of characters. Two sisters,
    counselor, you're teacher who doesn't actually teach
    anything but complains, and 3 girls in the class, and
    that is it, and you are introduced to all characters early
    in the game.

    You have a rival Dennis who is just annoying, and none of the
    girls want anything to do with him. So he bitches and moans
    through the game calling you Esau.

    No video in the game, sex scenes are still pictures and
    sex scenes are over in a few seconds. Most of the game is a girl
    declaring how horny she is, then she gives a hand job to the main
    character and the scene ends.

    There really isn't much going on story wise. The dialogue
    is tiresome and I found myself often times not even
    reading it but clicking the mouse to get through it, though
    I don't like doing that and prefer to read the text,
    a lot of the text is rather stale.

    I think the developers probably said screw the storyline,
    let's put some attractive Daz girls in the game and that's
    good enough.

    Again 3 stars, but the game is boring.
  5. 1.00 star(s)

    Shinnoujou

    Great models, interesting premise but the story, damn, saying it was a bad execution is a complement, it's frustrating, poor, laking, i mean, we can't say we're here for amazing stories, it is a porn game, but it's not an excuse to accept every shit that is being made, if you gonna ignore everything and just see the sex scenes, it is an ok game, but if you are gonna at least read the dialogues and trying to undestand the plot , i wouldn't recommend it to anyone
  6. 2.00 star(s)

    NotSoTasty

    Double Homework [Ep. 19]

    Generic semi-KN - cheesy writing, boneless MC aka "disgusting wet blanket" with cast of 1,5~2-D characters, great models, interesting premise but meh story with poor execution, Dennis (devs really thought their are genius with that one.)

    Story - 1,5/5. It's so f dumb.
    Choices - 1/5. almost litteral KN, except for few choices and ending.
    Gameplay - 1/5. Stupid browser game with tons of loading screens
    Characters - -99999/5. Garbage, trash. Just for one character, f drawn out joke."hee-hee! Dennis! yUo HaTe HiM, wE lOvE hIm"
    Models - 4/5 Good.
    Animations - 1-5~3/5 meh
  7. 5.00 star(s)

    Éama

    I'm not sure what people have against this game. I enjoyed it a lot. I think the ending is one of the best I have played. It felt very cinematic to me. The game itself can drag on a little here and there. There is plenty of ntr-tease, and at times I genuinely felt it, but this is not a ntr game and you would do this game a great injustice if you stopped playing because of it. Double Homework is also a very long game, so you have to give it some time to develop.
    If you enjoy the style of games that Love-joint makes, I would definitely recommend this. It's my favorite game of theirs. When you start the first day, believe me, you have not a single clue where the story ultimately leads.

    The art is outdated but gets better over time. Still, this is not a recent game, so don't expect to be blown away in that regard. I always name Double Homework as one of the hidden gems of the adult visual novel genre. It definitely does not deserve a mediocre rating.

    Also, as far as I remember from playing it two years back, the girls are supposed MCs sisters, right? I don't know whether that's still true in this version but I wouldn't miss the incest aspect personally.
  8. 2.00 star(s)

    rvlfycpydgdcttfren

    This is a poor game with a deceptively high rating.

    The LI's in the story are attractive enough to garner attention and the artwork is not bad at all, but its very small, even using their fullscreen hack only centres the small image with huge black borders (actual windows maximize button has been broken)

    Sadly the very very linear story is practically unplayable - there are 5 or 6 second transitions between a LOT of frames and then the game stops for 10 seconds or more to download new assets without permission. It makes it feel like work. Even once the image shows, there can be an additional 2-3 seconds before the text starts to show up, even when set to instant, ostensibly this is to make you focus on something else, but usually its on empty-ish scenes

    Choices dotn really have an impact, the few times ive been patient enough to sit through the transitions more than once, to see other choices, the outcome has alwasy been the same for all choices
  9. 5.00 star(s)

    Vortex_Master

    This is one of my all time favorite adult visual novels. May Palmer rest in peace. We miss your extraordinary work.

    The story is compelling and the characters interesting and unique. It gets a little weird in the end plot wise, but if you can suspend your disbelief for crazy action movies, you can do it for this too. The characters all have interesting personalities and stories, and the antagonist(s) are great, I love to hate Dennis. Unlike his first masterpiece DFD, you can really only pursue one to two girls throughout the game. While I do think forcing the player to genuinely pursue one particular character is more realistic and leads to greater replayability, it can be frustrating to some who wish they could have it all. In this game it just wouldn't work if you could constantly fuck everyone. You do technically get to have 3 girls in the end, the character of your choice plus your two sis... cous... I mean roommates. A must play of the adult visual novel genre. Like DFD, the incest is all implied and dependent upon the player to lean into the kink or not, though it is much harder to imagine these twins being something other than your family, unlike DFD were it's plausible the girl is the daughter of some woman you knew and possibly loved that you took under your wing.
  10. 2.00 star(s)

    Acerius

    My experience with this game left much to be desired. At first, I was hopeful about the story's potential, but it turned out to be quite the slog, with uninteresting characters that failed to keep me engaged over the chapters I played. Initially, I considered giving it 3 stars, as it seemed to deviate from the generic Ren'py games that solely aim for quick profits. However, my rating took a dip when I realized the game also baited me with a certain character not actually being what I thought they were.

    The initial dream sequence featuring the milf teacher teased players with the possibility of romantic involvement, but to my dismay, she wasn't actually a love interest in the game. This left me feeling deceived as the initial scene was totally unnecessary. I decided to look for spoilers to find out if my assumption was correct, and sadly, it was.

    Despite this disappointment, I continued playing until around chapter 8, still hoping for an engaging experience, but the game failed to deliver. The combination of all these led me to lower my rating to 2 stars.

    In conclusion, while the game may try to differentiate itself from typical Ren'py games, the uninteresting plot and boring characters ultimately overshadowed any positive aspects it may have had. I wouldn't recommend it to others, especially those who might think the milf has any real scenes.
  11. 2.00 star(s)

    alexf55699

    First of all , the game is pretty linear. You think you have the illusion of choice , but no, whatever you choose, the scene goes the way the dev wants it to be.

    The renders seem pretty good to be honest ,the story is very slow , but the main problem is with the game mechanism.

    I mean the transitions between scenes take too damn long , even the transitions between the conversations in the same scene are too slow,

    and the skip button doesn't really work the usual way , it simply straight up skips the whole scene to the next and you can't stop it,

    and frankly, what's the point of downloading the game to play it -offline- if I'm constantly stuck with the [ downloading assists ] every minute!!!
    I managed to get to episode 4 before I gave up. It's a waste of time.
  12. 3.00 star(s)

    LightSwitch

    This game follows a mostly linear storyline, with only a few choices sprinkled throughout. There is a lot of dialogue, so slow readers beware. I would say it was about 7-8 hours before there was any real erotic content and twice that length before the first proper love scene with the two main girls. It's a very slow tease.

    I didn't carefully track my playtime, but I would estimate each chapter to be around 1½ hours.

    The game has a similar look and feel to the developer's previous work, with a graphical improvement. Interestingly, some character models even look like they may have been reused, possibly as an homage. Unfortunately, it still lacks any animation.

    Jumping between chapters was a minor inconvenience. I feel they should've consolidated the separate chapters after completion to create a more streamlined experience.

    The background music leaves something to be desired. It felt like it was the same 3 or so tracks repeating throughout the entirety of the game so they felt overused. There was one particular jazz track that I thought was bad, almost comedic. It seemed like a meme song and often didn't fit the mood.
  13. 4.00 star(s)

    cab18+

    Although last updated with Episode 18 , Double Homework is well worth a try. 'Relations' is a thing you can edit in the main menu.

    Just make sure you save a back-up file. With the back-up file of Ep18 you can play Episode 19 on the dev's website.

    Unfortunately (for us) the two epilogs are only playable via their Patreon page.
  14. 2.00 star(s)

    weirdanime

    I know the dev put a lot of work in this game, so it has to be said that visually it is great. However, the technical side is pure rubbish. You can't play at your own pace, you can only use the skip button that you can't turn off until a scene ends, or you can go as intended by the dev, which is: 3 second transition, 5 lines of dialogue, 3 second transition, 4 second pause, 3 second transition, 1 line of dialogue, 3 second transition, downloading assets, 3 second transition, and so on. It's a complete waste of time.

    Besides, what is the point of downloading a game like this if it has to have an internet connection and downloads assets every second scene? The dev's decisions are really beyond me. I got to the episode 6 before I gave up. This thing is unplayable.
  15. 5.00 star(s)

    Deleted member 2484000

    This VN, while a very slow burner, is top notch. The MC's story is surprisingly relatable. Dark and depressive times in life is something that I think most people will experience sometime in their life.

    Every girl is unique and stands out which is something that a lot of other VN type games can suffer from.

    I definitely expect this to also contain a story of healing but that was done pretty well I think.

    The only annoying thing that I ran into sometimes was my saves not transferring properly. The save editor really helps to fix that issue.
  16. 4.00 star(s)

    BachelorChow

    Contains spoilers, so whatever.

    This game is certainly cut above the majority titles on this site.
    Girls are pretty and have some life put into them that reinforces their albeit archetypical character arcs.
    Plot could be just this sweet story about trauma, remorse and fighting MC demons but at some point...the whole game takes a hint from David Cage playbook and goes into really stupid conspiracy. The main story goes like this - MC is a famous skier who caused an avalanched that killed 20 people, goes full PTSD and becomes full gamer shut-in with little interaction with his sisters (sorry but sisters are a bit more believable than random friends living together). Then he agrees to attend summer school where classes are conducted by one incompetent teacher and students are gorgeous girls and one prick character. Sounds like pretty generic setup for mega chad fantasy but turns out the whole thing was an experiment to get this - prove that alpha male can get any girl he wants. I could not believe in this setup, especially when it come like a big revelation, sure small hint were here and there but experiment? From some MKULTRA-tier organization? To prove what, when you have attractive male and females they tend to spark interest in each other? I don't buy it, this plot seems like some self masturbatory drivel of a novice writer who just watched Fight Club. This whole twist or angle destroyed anything good game presented so far - small character stories, their feelings and dramas - those could be sufficient enough to carry on the whole plot. There could be said more of course, like the MC being really underdeveloped idiot who just wins appreciation of any girl, Dennis who is just comically bad villain, forcing two sisters/friends upon the plot, even up to the end, but I digress.
    This game is certainly interesting and looks pretty but dives unnecessary into some really retarded territory which I reckon made some other plots really rushed and underdeveloped.
  17. 2.00 star(s)

    BIackBaron

    This type of visual novel has story as the backbone, this one does not have a backbone at all. Every character is two dimensional, especially mc and main antagonist. I don't have much else to say, yes it's pleasing to the eye but it's just not enough.
  18. 5.00 star(s)

    Mr.Kusanagi

    Ignored this one for a while because I was so into DFD and really disappointed when it ended. Then I played the first episode of DH and was totally hooked from the get go. The artwork is just superb and what can I say - I instantaneously fell in love with Johanna. I was really puzzled about the strong feelings towards a VN character which shows how good the characters are written. Although the story obviously has its flaws I definitely enjoyed to follow the plot and even re-joined as a patron for some time to support the devs and obviously get a hand on some of the excellent artwork. I'm really looking forward to play the game again since there is so much to be explored and you don't get all of the girls that easily with just one run-through. Which brings me to my main critic. Only being playable online or at least requiring online access even with the unofficial "offline" versions is something I strongly dislike. You never know if the studio eventually stops working in the future and the game will be lost forever which would really be a shame. So try it as long as it lasts and meet the cutest, most gorgeous ginger girl ever created. But don't you dare to break her heart or even touch her or I will make sure you'll end exactly like Dennis did :ROFLMAO: One final warning. This game surely is not for people who as Tamara would put it want to go "straight to the f+*king". The story and as such the relationship between characters take time to built up. I personally like a story that's developing at a realistic pace and takes its time to set the right tone. This makes reward all that sweeter in the end and it really would feel pretty dull to get to hump your stepsisters that easily.
  19. 5.00 star(s)

    MikoKju

    There is alot of content. It took me around 10-15 hours even though i skipped some chapters.
    The models looks pretty ,needless to say.

    IMO story is too long, its not uninteresting, but too long nonetheless.

    Compared to alot of other games in the site, this one is actually just great if you ran out of games to play and looking for something to burn some hours.

    That includes other games from the same dev/group, these slipped over my radar because of "Others" tag due to most of them not being available and easily emulated like renpy and rpgm on android.
  20. 4.00 star(s)

    buff

    This game is, to me, Peak Palmer (RIP). Well worth it, even if you have to pony up ten bucks to see the ending.

    The characters are well done and the art is fantastic; the dialogue isn't bad and the plot is reasonably interesting. Like all Palmer's games, the sex scenes are beautiful but a bit short.

    I'm deducting a star only because some of the plot's conflict devices are a bit lazy (for example, it relies on the irritating gimmick of "the good guys won't tell each other critical information because something something protect you hurr durr").