- Feb 13, 2019
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- 17,894
Found Lillian's office, it is i13 Therapist's Office Environment and Poses. First page updated, with link.
Press simulate wait to finish.. the duvet or cover whatever has dforce settings already loaded.. when you simulate the gravity comes in action and the cover will slowley fall down on the bed.So...
Cassie's room:You must be registered to see the links
Cassie's Bed:You must be registered to see the links
However... I'm clearly too primitive to understand this advance "Bed" thing...
View attachment 455110
Gonna go crawl back in my cave and sleep on a rock.
Any thoughts? I'm assuming this thing came with some kind of conforming script... but fuck it I can find it.
Cassie is standing inYou must be registered to see the linksfilled withYou must be registered to see the linksin Chapter 2, added to list.
Yeah I think the entire house might be found in the Dream Home Complete Unofficial Bundle. Convienently uploaded to this forum in 2017.
Just wanted to say that you are correct on these. For the Dream Home though I purchased the bundle from the Daz store when it was on sale a few years ago. Got the whole thing for $12 bucks at the time.So...
Cassie's room:You must be registered to see the links
Cassie's Bed:You must be registered to see the links
However... I'm clearly too primitive to understand this advance "Bed" thing...
View attachment 455110
Gonna go crawl back in my cave and sleep on a rock.
Any thoughts? I'm assuming this thing came with some kind of conforming script... but fuck it I can find it.
This is also correct.Found Lillian's office, it is i13 Therapist's Office Environment and Poses. First page updated, with link.
I think the towel you used in your previous renders (crazy blonde chick with a gun) does have dforce settings as well not sure if it's the same assets. Many othe clothes comes with dforce etc..Omg thank you again CulayTL that was kicking my ass. Never even knew what that tab was for so I removed it from my workingspace along time ago. Wuz like "WHAT SIMULATE BUTTON?!"... stupid me. Wonder how many things I've been doing the hard way... /head-desk...
Quick and dirty with no lighting or care taken to the walls. I assume the texture was just removed from them cuz it's actually kinda low rez.
View attachment 455158
My sweet....uh...neighbor....Omg thank you again CulayTL that was kicking my ass. Never even knew what that tab was for so I removed it from my workingspace along time ago. Wuz like "WHAT SIMULATE BUTTON?!"... stupid me. Wonder how many things I've been doing the hard way... /head-desk...
Quick and dirty with no lighting or care taken to the walls. I assume the texture was just removed from them cuz it's actually kinda low rez.
View attachment 455158
Not really an issue when people kitbash environments together, plus as we find what furniture goes where I will note it. We are not trying to recreate your whole game, just the major visual cues.I'm sure you'll quickly notice though that when it comes to my environments, I cannibalize the shit out of things. I manually go in and rearrange all the assets in my Daz Install Manager Directory so that assets are grouped by category. That's one reason I'll be a failure when it comes to helping people recreate the sets I use. They consist of parts from many different sets none of it gets tracked.
Now there are a couple of things I want to nitpick about your renders. For example, when Jane comes to visit the MC at night in chapter 2 and she is standing by the door, it must be a magical door. If you look at successive images you will notice that the pattern on the inlay panels change from frame to frame. In a previous life I was a home builder, and I have never seen a wood panel door with that exact feature. Also if you look carefully at the baseboard in Lillian's office, you will see that the wood grain goes up and down. Well, no mill would ever produce a piece of wood molding that has grain running in that direction. Aside from the fact that it would be a weak structure, trees simply don't grow like that. Nor would anyone paint it like that.So for the Dream Home and the Office for instance, I've upgraded surfaces, added my own decor, and in some places added walls and doors where there previously weren't any. All of this pulled from different things acquired over the years.
The dream house especially, I've added lights to the pool and spent one morning going around and places exterior lights where they made the most sense. This was done by taking a decorative lamp and setting the opacity to 0 for all the parts of the lamp except the globe and arm. Thus we made a desk lamp into a wall fixture.
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While I'll never be able to help you recreate my environments to perfection (I can't even do that for myself), I will happily validate when you've identified the base or core sets being used.
I was never a home builder, but I have put in base boards before. You'll get no argument here. Just some history though, every image prior to this last update was done by my predecessor Fecalmancer. When he left the project I spent a month doing a crash course on 3D modelling, etc. So the only images I can take full credit for is everything done in the second half of the Nanami chapter going forward.Not really an issue when people kitbash environments together, plus as we find what furniture goes where I will note it. We are not trying to recreate your whole game, just the major visual cues.
Now there are a couple of things I want to nitpick about your renders. For example, when Jane comes to visit the MC at night in chapter 2 and she is standing by the door, it must be a magical door. If you look at successive images you will notice that the pattern on the inlay panels change from frame to frame. In a previous life I was a home builder, and I have never seen a wood panel door with that exact feature. Also if you look carefully at the baseboard in Lillian's office, you will see that the wood grain goes up and down. Well, no mill would ever produce a piece of wood molding that has grain running in that direction. Aside from the fact that it would be a weak structure, trees simply don't grow like that. Nor would anyone paint it like that.
I only mention this since you yourself commented on how your skills and renders are improving, and attention to detail is a just another great way to show improvement.
None of this is meant to be personal, I want immersion when I play, unfortunately for me since I was a home builder, those things stick out and then all of a sudden I am just not interested in the dialog but focused on 'why the heck is it like that.'
And I'm not trying to bash Fecal either. I know one reason there was so much sparseness in a lot of the early work is because we just didn't have a lot of assets and didn't have a ton of dough to throw at the project. But in the year or two since, patronage has grown and so has our library of assets. Moving forward I have an advantage he didn't in that I have access to a lot more resources now. An advantage I fully intend to use.Oh I feel you. Every time I pull out a pre-buit "Scene" and it looks like one of those cheep empty ass porno houses sets girls get tricked into showing up too for $500 it puts me off. Like Cassie's room... A bed... A dresser... a chair that got weeled in from another room... nothing on walls.... no clutter... nothing interesting! well... not alot interesting...
Were the Knights who say "Ni!" involved? HA! Details is why I love Monty Python. Have you noticed how many cats are being abused by old ladies in that movie? (bashed against walls, etc.)I was never a home builder, but I have put in base boards before. You'll get no argument here. Just some history though, every image prior to this last update was done by my predecessor Fecalmancer. When he left the project I spent a month doing a crash course on 3D modelling, etc. So the only images I can take full credit for is everything done in the second half of the Nanami chapter going forward.
Some of those scenes I intend to go back and upgrade and rewrite. At that time I plan to make some real changes and improve consistency.
I'm like you though, details matter! I don't know what Fecalmancer's method was for providing consistency, but at the moment mine is to keep everything saved in a preset. And to only add things to a preset, never take away. So for Roger's pool at the Dreamhouse, I cleared out all the cheap furniture and shit he had and will systematically replace things as they appear in different angles. These things are easier to control now that I'm the only one on the project.
I mean, details must matter...I am ashamed to say I spent $18 on a goddamned Topiary pack yesterday just so that could add some hedges beneath the bedroom window because the empty flower beds behind Emily bugged the fuck out of me!.
I'm not sure when Breast Utilities first hit the scene. But when we began Breast Controller was the go to. I definitely think Breast Utilities is the better add on. But by the time we discovered it, we had already do much tweaking with Breast Controller and pretty much just used Utilities to augment and perfect what we had.First page updated with Emily and Lupita recipes, Since I didn't have French Twist or Shantal hair loaded I don't have the actual material names, will add them later.
Fuck me, I guess I am going to have to reload Breast Control unless I can figure out what sliders I can use in Breast Utilities instead. Daz is so slow loading now I don't want to add any unnecessary morphs to make it slower.
......I don't know how to respond to that.....Were the Knights who say "Ni!" involved? HA! Details is why I love Monty Python. Have you noticed how many cats are being abused by old ladies in that movie? (bashed against walls, etc.)