Kink Poll for F95zone


  • Total voters
    935
  • Poll closed .

Behelitruler

New Member
Oct 22, 2020
7
12
145
As a fan of enervation, this has a promising start. further development with some good dialogue and sound effects and we'll have a winner here. add some bad ends that aren't just 'fade to black, you died', and I'll be very happy.
 

SoulsOfSinStudio

New Member
Jun 21, 2025
4
3
22
I suppose it depends how easy/hard it is to gain/regain levels, and how valuable the levels are-skills and what not.

Any info on this?
Other Dev here, I'm the programmer/writer and help with the ai genning process: anyways, to answer your question, there are plans to implement a skill system with stats that you can allocate points into to specialize towards melee or magic.
Grapples are currently too RNG to escape most of the time, so I'm implementing a timing event to escape them instead. Running is also too RNG, so that same event will be there too - that way, it's easier to retain your XP, but you can still lose if you'd like.
Should be easier to retain XP next patch and also should have the attribute system implemented for better character progression.
 
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SoulsOfSinStudio

New Member
Jun 21, 2025
4
3
22
So you have to lose to get laid?
For the moment, yes - in the future, we will add in scenes that are earned via progressing in the game, such as rewards from the Succubus for achieving certain goals, and some special ones you can earn via defeating certain monsters or fulfilling story events.
 

Tsakan1

Art Demon
Game Developer
Jan 3, 2024
60
123
119
And the other dev just prompts AI images? Lmao
It's usually the reverse. I can use his workflow but, I help with the direction and editing all the images for consistency. I make sure every character maintains the same outfits/eyes/body size etc. I offered to help because ai genning is so inconsistent. It helps I'm an actual artist that actually knows how to draw etc. I'm just doing this in my free time to help a friend out. If this starts to become relatively profitable we may do a new game that exclusively uses my own art because I'll be able to dedicate more time.
 
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Kleinschock

New Member
Jan 2, 2019
8
29
112
I love it. Didn't play it yet but what I have read it sounds like you have some ideas for this game.

I think AI is perfectly fine for games. Some people use it to be lazy with art and the creativity but if you use it properly and don't take short cuts you can create truly awesome stuff.
It's also not easy to keep things consistent, you need some know how to make it clean and nice.

Keep the work up, stay consistent. Don't overwork and rush things and take it one step at a time. Have one feature fleshed out instead of 10 bloated chaotic once and then get so overwhelmed that you drop the project because of frustration and and and. I send energy and hope it hits!!!
 
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Tsakan1

Art Demon
Game Developer
Jan 3, 2024
60
123
119
Just a little update on progress! We've got some good stuff coming on July 14th (adhering to our 3 week cycle). This is a little preview of stuff to come! If you check out the link you'll see a picture of one of the new monster girl additions! July 14th we will also be pushing out the 0.1p patch for free users.



Hi everyone, the first thing we'd like to say is thank you for all the support! We certainly didn't expect such an amazing start to this game, and we hope to deliver great content in the upcoming patches.

Speaking of that, this game will be updating on a three week cycle, with the next patch coming on the 14th, but we'll post every week with a bit of a preview to what's coming for the patrons who support us. Bee girl has been a nice addition to the Trap Garden, and her scenes will be coming to next patch - along with quite a few others. Hope you all enjoy the sneak peek of her!

Outside of that, game play wise - we've implemented an inventory system as well as an attribute system to the game so there's a bit more polish on the mechanics. Also, escaping grapples and combat is now going to be a timing event, so there's less RNG involved when it comes to losing your levels, unless you get one-tapped by a monster girl.. or you just want to lose, in which case, you can choose to fail..

There will be many new scenes and a couple new monster girls to come in the next update, along with a better inventory system and some UI updates. We've also implemented sound to all of the scenes, and sometime in the future, we will be adding music as well - hopefully in the patch after this one.

Thank you all again for the support as well as the insight onto what you'd like to see, and we'll keep you posted as to what's coming. Have a wonderful day.
 
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LagOps

Newbie
Jan 29, 2018
20
11
75
right now the game is all relatively basic random encounters. i think there is a lot of potential there, but you need to make sure to mix things up a bit. i think it would be interesting to have recurrent characters (who also get stronger when they drain you!) to fight. the regular enemies deserve some distinct personalities too (some might be sweet, some might be teasing, some might mock you etc.)

for a game like this to be fun, draining needs to be a central mechanic and it needs to be treated as such. re-gaining levels should be relatively easy to not make it too punishing and there should be some permanent progression systems (like gear? super basic right now but at least exists) to make this happen. there possibly could even be some resource to be gained through draining, not sure tho how to best implement something like that to keep it fair and fun (maybe gain traits/abilities/spells by getting drained by the same kind of enemy for many levels).

i see that you have some sort of dungeon planned as well - it would be nice to lock the player in to some extent so that if you get drained, you need to try and continue with a lower level, likely getting drained again in the process.
 
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SoulsOfSinStudio

New Member
Jun 21, 2025
4
3
22
right now the game is all relatively basic random encounters. i think there is a lot of potential there, but you need to make sure to mix things up a bit. i think it would be interesting to have recurrent characters (who also get stronger when they drain you!) to fight. the regular enemies deserve some distinct personalities too (some might be sweet, some might be teasing, some might mock you etc.)

for a game like this to be fun, draining needs to be a central mechanic and it needs to be treated as such. re-gaining levels should be relatively easy to not make it too punishing and there should be some permanent progression systems (like gear? super basic right now but at least exists) to make this happen. there possibly could even be some resource to be gained through draining, not sure tho how to best implement something like that to keep it fair and fun (maybe gain traits/abilities/spells by getting drained by the same kind of enemy for many levels).

i see that you have some sort of dungeon planned as well - it would be nice to lock the player in to some extent so that if you get drained, you need to try and continue with a lower level, likely getting drained again in the process.
Thanks for the input! We're working on some things you've mentioned, next patch will be implementing an inventory system and better equipment, as well as an attribute system for character progression. We are thinking of implementing some sort of passive tree that stays after you get drained, but currently, we're figuring out the best way to do that, and it likely won't be until the patch after this one.

Recurring characters that get stronger after draining levels is also something we're working on, and will be put into the game within a patch or two as well. The writing to make characters more unique is in progress as well. Some have a bit of flair, but we'll definitely be improving the characters as time goes on.

We appreciate the feedback!
 
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saikyojoe

New Member
Sep 10, 2023
8
5
22
Another late night, another impulse itch purchase to actually play later.

Add me to the list of "Why... Why am I so turned on by concepts that I hate dealing with long term on a gameplay level!?"
Level Drain. So hot. Having to actually grind those levels back up? Hope there is a gallery mode waiting for me with no brick walls between me and it so I can go back and sacrifice my stats after the fact.

As I have not played it yet, my only feedback beyond the above bit of hypocrisy is "Sure hope there are no 'dodge stats so good the RNG makes a boss dodge during their 'made them vulnerable attack now' gimmick" and "Dear lord. Please do not remind me why my aging wrists need AHK for clickspam and left right arrow spam so brutal even autofire struggles."

One good visual novel I won't shame by naming, I tracked down a path where everyone was just legs with the torsos missing. Bug patched, thanks for finding, PS can't possibly nerf the button mash minigame it would ruin the challenge. (Just nonstop turbo mashing, super dodge, and elaborate element trees where your only weakness option will beat a basic enemy in 12 hits instead of 20 everywhere)
 
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Tsakan1

Art Demon
Game Developer
Jan 3, 2024
60
123
119
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Heya Sinners, it's patch day (1 day early yeet), and the game has seen a few changes this time around as well as some new scenes. The free patch will be seeing some of the same updates to the game as Patreon, but if you're subscribed on Patreon, you'll be getting to see the Mushroom Girl and Bee girl scenes early, as well as a gallery implementation! The game overhauls are so follows:
  • Escaping combat and grapples is now a timed event, to make combat a bit less RNG because sometimes, losing to a grapple was annoying and loses a lot of progress. There is currently a bug where you have unlimited attempts at running, so enjoy that while I figure out the fix.
  • Inventory! You can see how much gold you have, as well as equip/unequip your items in there.,
  • Attribute system, allowing for stat points to specialize towards magic or physical strength, or defenses. It's an implement that will be better in the future once we add more flair to combat, but for now, it's a better system for building your character out how you'd like and powering up. It's subject to change however, and leveling vitality may or may not make you an unstoppable juggernaut.,
  • More scenes for the trap garden! Get drained by our new sexy monster girls, and our favorite Foxxo, Kyoko, will now step on your cock if you choose to submit to her~ She may also eat your gold pouch..
That's it for now, it was mostly an overhaul to how combat functions and shifting around the stats of things, but we have a lot planned for the next patch, including a trait system that plays into our XP drain mechanic - as well as a tribute system for Kyoko, and even more new sex scenes as well as world building. We've been listening to player feedback and have adjusted some things accordingly. We hope you enjoy our patch!

Free players will have access to Kyoko now, as well as all the quality of life implements, as we want the game to be more playable for free to play whilst still maintaining the value of subscribing to our Patreon. As always, the Patreon patch will roll out in three weeks, and the next free patch will be this weeks release.

Big things coming in the next patch for lore as well as mixing xp drain with a trait system, but more news on that in a week or so once it's been bug tested and added into the game. We've added a lot of scenes and images to this patch and aspire to maintain our pace with every patch, so expect a lot of content on the art side. We made the decision to focus on making the game more playable this time around, and intend on doing more world building in future patches. Have fun getting Drained and Tamed!
 
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qwerqwer1Q

Member
Sep 27, 2018
125
143
197
The text font + color + outline are an eyesore.
There are a thousand and one Renpy games on this site, there should be ample examples of this being done normally.
At least add an option if you are attached to what there is now.

The "back" option is greyed out.
 
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unfounddead

New Member
Mar 20, 2022
5
9
77
You don't have permission to view the spoiler content. Log in or register now.

Heya Sinners, it's patch day (1 day early yeet), and the game has seen a few changes this time around as well as some new scenes. The free patch will be seeing some of the same updates to the game as Patreon, but if you're subscribed on Patreon, you'll be getting to see the Mushroom Girl and Bee girl scenes early, as well as a gallery implementation! The game overhauls are so follows:
  • Escaping combat and grapples is now a timed event, to make combat a bit less RNG because sometimes, losing to a grapple was annoying and loses a lot of progress. There is currently a bug where you have unlimited attempts at running, so enjoy that while I figure out the fix.
  • Inventory! You can see how much gold you have, as well as equip/unequip your items in there.,
  • Attribute system, allowing for stat points to specialize towards magic or physical strength, or defenses. It's an implement that will be better in the future once we add more flair to combat, but for now, it's a better system for building your character out how you'd like and powering up. It's subject to change however, and leveling vitality may or may not make you an unstoppable juggernaut.,
  • More scenes for the trap garden! Get drained by our new sexy monster girls, and our favorite Foxxo, Kyoko, will now step on your cock if you choose to submit to her~ She may also eat your gold pouch..
That's it for now, it was mostly an overhaul to how combat functions and shifting around the stats of things, but we have a lot planned for the next patch, including a trait system that plays into our XP drain mechanic - as well as a tribute system for Kyoko, and even more new sex scenes as well as world building. We've been listening to player feedback and have adjusted some things accordingly. We hope you enjoy our patch!

Free players will have access to Kyoko now, as well as all the quality of life implements, as we want the game to be more playable for free to play whilst still maintaining the value of subscribing to our Patreon. As always, the Patreon patch will roll out in three weeks, and the next free patch will be this weeks release.

Big things coming in the next patch for lore as well as mixing xp drain with a trait system, but more news on that in a week or so once it's been bug tested and added into the game. We've added a lot of scenes and images to this patch and aspire to maintain our pace with every patch, so expect a lot of content on the art side. We made the decision to focus on making the game more playable this time around, and intend on doing more world building in future patches. Have fun getting Drained and Tamed!
do you ever plan on releasing the game as a packed game? or only on patreon for now?

i ask cause i'd be willing to purchase it on some app like steam but idt i can sustain monthly payments for patreon
 

Tsakan1

Art Demon
Game Developer
Jan 3, 2024
60
123
119
do you ever plan on releasing the game as a packed game? or only on patreon for now?

i ask cause i'd be willing to purchase it on some app like steam but idt i can sustain monthly payments for patreon
Yes! we will definitely be going to steam once development is further along. We don't want to throw it up as early access too soon on steam. We want the game to be more fleshed out and have more content before we do. Free users aren't too far behind patreon users so if you wanna still check out the previous builds we appreciate any feedback. We will do a big announcement when it's coming to steam.
 

Tsakan1

Art Demon
Game Developer
Jan 3, 2024
60
123
119
mara thinking v2.png

Merchant Madness update!


Hello Sinners, today we release patch 0.3 of the game - combat rework has been put off for just a moment, I spent a lot of time researching and tinkering with new systems, but there wasn't enough time for me to fully re-work it into the vision I want for combat. I did however give Kyoko a tribute system, which may apply to other characters in the future, but for now rewards you with an item after a certain amount of gold.

The highlights of this patch are:
○ More Alchemist backstory/scenes.
○ Added more Merchant scenes.
○ Added another Succubus scene/lvl drain sequence.
○ Added a tribute system for Kyoko
○ Added passive trait system utilizing xp drained by monsters.

Along with this, there is new a passive trait system which will likely be changed upon 0.4 to align better with the new combat system. I'm adding in statuses, ways to combo spells, and an entire magic overhaul to the game that allows the player to specialize into various types of magic rather than just Holy, since your class is essentially reset by the Succubus in the beginning. There will be many changes for 0.4, and it should turn the game more into an RPG, and less into a 'left click until I get scenes' type of game. The loot system and potion crafting intended for the alchemist was too buggy to release, and better implemented alongside the combat re-work so that I can add in more meaningful potions that aren't just "heal the players HP/MP", but rather, "Cure the players statuses/give them passive buffs for x status", but she did get more scenes alongside the Merchant and the Succubus.

The lore is expanded a bit, but the next patch is going to likely see a huge overhaul in how the game delivers the story, so there will be many changes to the existing structure and ways to unlock scenes within the game. Since the Merchant and Kyoko are the most popular on our Patreon poll, they will be receiving scenes first.

That brings me to the patch scheduling:
We're going to be changing to a bi-weekly update for Patrons, where every two weeks there is an update, and for free members, every month. This shortens the time in-between patches for those who are supporting us, because personally, I think 3 weeks feels like awhile between patches, and most of what is added in two weeks will be scenes with any major gameplay overhauls being patched on a monthly basis. Once combat is re-worked and implemented, this also allows me to tinker with it more often for balance purposes, and to add more lore in quickly since we would like a compelling story to be in this game eventually.

what this means for f95zone/free users
For the public users because of the changes to the update cycle you'll be getting a new patch every month. But instead of being 3 weeks behind it'll be 4 weeks. Patreon members will be getting a mid patch every 2 weeks with small changes, whereas public users will get the main patches (aka the v0.2s/0.3s/0.4s)

That's all I can think of to say. I couldn't find any sounds I liked without re-using old ones in other scenes, so for now, these new scenes won't have sound or be in the gallery - but this will be implemented in the next patch in two weeks time. In a month, combat will see a much needed re-work, and in two weeks, there will be more Kyoko scenes to unlock as well, likely tied into the tribute system. Encounters will also be re-worked so they aren't RNG, as I would like to give the Monster girls more personality, and eventually areas in which to find specific ones rather than them being random encounters, for the sake of eventual world-building within their own respective tribes.

There may or may not be a couple of bugs, we have tested pretty extensively, but if you run into something, feel free to let me know and I'll fix it in the upcoming patch in two weeks. Anyways, thanks for the support, the next month or two should make this game stand out amongst other Renpy novels. See y'all in two weeks!
 
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3.20 star(s) 5 Votes