Merchant Madness update!
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Hello Sinners, today we release patch 0.3 of the game - combat rework has been put off for just a moment, I spent a lot of time researching and tinkering with new systems, but there wasn't enough time for me to fully re-work it into the vision I want for combat. I did however give Kyoko a tribute system, which may apply to other characters in the future, but for now rewards you with an item after a certain amount of gold.
The highlights of this patch are:
○ More Alchemist backstory/scenes.
○ Added more Merchant scenes.
○ Added another Succubus scene/lvl drain sequence.
○ Added a tribute system for Kyoko
○ Added passive trait system utilizing xp drained by monsters.
Along with this, there is new a passive trait system which will likely be changed upon 0.4 to align better with the new combat system. I'm adding in statuses, ways to combo spells, and an entire magic overhaul to the game that allows the player to specialize into various types of magic rather than just Holy, since your class is essentially reset by the Succubus in the beginning. There will be many changes for 0.4, and it should turn the game more into an RPG, and less into a 'left click until I get scenes' type of game. The loot system and potion crafting intended for the alchemist was too buggy to release, and better implemented alongside the combat re-work so that I can add in more meaningful potions that aren't just "heal the players HP/MP", but rather, "Cure the players statuses/give them passive buffs for x status", but she did get more scenes alongside the Merchant and the Succubus.
The lore is expanded a bit, but the next patch is going to likely see a huge overhaul in how the game delivers the story, so there will be many changes to the existing structure and ways to unlock scenes within the game. Since the Merchant and Kyoko are the most popular on our Patreon poll, they will be receiving scenes first.
That brings me to the patch scheduling:
We're going to be changing to a bi-weekly update for Patrons, where every two weeks there is an update, and for free members, every month. This shortens the time in-between patches for those who are supporting us, because personally, I think 3 weeks feels like awhile between patches, and most of what is added in two weeks will be scenes with any major gameplay overhauls being patched on a monthly basis. Once combat is re-worked and implemented, this also allows me to tinker with it more often for balance purposes, and to add more lore in quickly since we would like a compelling story to be in this game eventually.
what this means for f95zone/free users
For the public users because of the changes to the update cycle you'll be getting a new patch every month. But instead of being 3 weeks behind it'll be 4 weeks. Patreon members will be getting a mid patch every 2 weeks with small changes, whereas public users will get the main patches (aka the v0.2s/0.3s/0.4s)
That's all I can think of to say. I couldn't find any sounds I liked without re-using old ones in other scenes, so for now, these new scenes won't have sound or be in the gallery - but this will be implemented in the next patch in two weeks time. In a month, combat will see a much needed re-work, and in two weeks, there will be more Kyoko scenes to unlock as well, likely tied into the tribute system. Encounters will also be re-worked so they aren't RNG, as I would like to give the Monster girls more personality, and eventually areas in which to find specific ones rather than them being random encounters, for the sake of eventual world-building within their own respective tribes.
There may or may not be a couple of bugs, we have tested pretty extensively, but if you run into something, feel free to let me know and I'll fix it in the upcoming patch in two weeks. Anyways, thanks for the support, the next month or two should make this game stand out amongst other Renpy novels. See y'all in two weeks!