Wow this is so good
can i ask, what can of light do you use in this scene?
1. HDRI Map
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with default Daz3D intensity settings, rotated to show its 'cloudy' part
2. Two mesh light planes with blue light, placed quite in a distance from main scene.
3. Main scene uses assets from original game (
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), but simplified a lot for the better render performance. Lights, which available in set, are off:
4. Canvases: Beauty, Environment, Light Group.
5. Mixing of main canvases in GIMP as layers to get an similar look of original DoD renders (only Exposure and Transparency)
6. Some minor and very light tweaking of RGB-curves in GIMP to reach exact colors of DoD renders.