hey wait a minute my brotherhehe, So now I'm trying to think how I adjust it, as there's some stuff after that needs to be changed as well. Anyway, I'll divert everyone's attention with a picture of Louise....
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I just finished it and I think I did it correctlyHey everyone, I am currently running a poll to gage which images and scenes to re-master from chapter one. For those who play I would appreciate if you can select a scene (or scenes) you would favour more than the others.
You must be registered to see the links
Where's the 'finish the game instead of remastering it already' option?Hey everyone, I am currently running a poll to gage which images and scenes to re-master from chapter one. For those who play I would appreciate if you can select a scene (or scenes) you would favour more than the others.
You must be registered to see the links
oh my God I can't believe I forgot about that Line you're right it doesn't make senseIt's this line here:
l "Well, perhaps I don't like the idea of you sleeping with everyone that moves."
It's not intended to be accusatory, more... hypothetical, like a misunderstanding, but obviously it doesn't come across correctly So I will be changing it - rest assured to those on a solo Louise route there's no issue with your saves. normal hot steamy love making with Louise will resume in 0.4.8
All joking aside, the line doesn't set the tone I'm going for so I'll be changing it.
yes and no, you can request more dl links by reporting op and make a request BUT it happening is diff. thing.Is it possible to get a gofile link ?
Hello everyone,
Lot's to cover today, so let's dig in:
DoR Progress report
A lot of my focus over the last week has been on re-writing and updating the two chapter one scenes (Emily driving and the Kitchen scene). The writing for both is now completed and the images for the Emily driving scene have been completed.
Work has begun on the kitchen scene and I should have this completed by next week. Part of the re-mastering of the images was a re-write of the scenes. I will be going more in depth on these next week in a development log for supporters.
In addition to the above, I've also spent a lot of time writing the scenes with Cindy and Cassie (they are both connected.... wink wink).
The writing for this alone stands at almost 400 lines of code and that's just one possible path! I've got 6 possible routes involving these two to account for! So, there is a lot of work ahead of me, but 'm ready for the challenge!
Ch1 Re-Master
I've already mentioned this, but work on the re-master of older images and the scenes themselves is progressing. There is another section of the story that I do need to develop further and that is the progression of the MC and Danielle.
Many didn't understand the two early scenes involving her at the hospital and at home are essentially 'medication-induced fever dreams' This is an area I need to improve. IT will be unlikely to make it into the next update, but I will be looking at re-writing these scenes and if needed inserting additional scenes to make the progression (and her overall story) more coherent.
Poll results
I guess it wasn't fair of me adding the reveal of a character from the still untitled "New Game". There is, however, a week left to vote and change the results! The final images will be posted during next month - Reminder that those on a higher support tier get access to more lewd images.
Comming up
So, for the comming week I will be completing the final images of the Kitchen scene in chapter one, as well as writing a development log "deep dive" on those scenes. I would like to also have the writing for the Cindy and Cassie scenes completed.
It would also be good to have a big chunk of the renders done for them as well. I do have a video recording of me creating an environment for the new game and, If I have time I would like to get this edited and released next week too.
A scene from the next update, there's love in those eyes!
And finally...
I'm currently sat at 59 supporters on patreon. This is a new record for support for me and the game. I want to tank everyone from older members to new - without your support Dreams of Reality would not be, well, a reality. Thank you.
I wonder if there is a chance we can hit 60 before then end of the month?
Till next week, stay safe all.
Cenc
I like the scenes with Ms. Thompson!For those who play I would appreciate if you can select a scene (or scenes) you would favour more than the others.
A Developer Log this week, this one’s a long one, so make a brew, sit down, and relax.
Four years ago, I embarked on a journey to create a visual novel called Dreams of Reality. However, the first year of this project was spent trying to figure out how Daz worked. At that time, I didn't have an Nvidia GPU, so my rendering was solely dependent on the CPU. Even though my processor, an AMD Ryzen 7 3700, was considered a mid-tier CPU at the time, it took a full 2 hours to render an image, regardless of how noisy or complete the image looked.
When rendering in DAZ, there are three main limits that can be set: time, iteration count, and convergence. If any of these limits are reached, the rendering engine will stop. Those who render on an Nvidia GPU don't have to worry about these limits as much, except for highly detailed or large scenes. A low iteration count isn't always indicative of a lower quality image. Other factors like detail, scene size, and the number of lights can also play a role. However, a low iteration and convergence will usually result in a noisy image.
This brings me to the issue of remastering chapter one images. When I first started the project, I didn't fully understand how these three limits affected the image, resulting in many noisy images. Halfway through chapter one development, I discovered de-noising, which did improve image quality. By the end of chapter one, I had purchased an Nvidia GPU (RTX2070) and gained a better understanding of these limits. Chapter two further improved my post-processing skills, resulting in better images overall.
As a developer, going back and redoing images can be seen as wasted time, but I began to question whether chapter one was a product I was happy with. Some feedback mentioned that the renders improved over time, and comments from others highlighted the initial images' noisiness or lower quality. While I initially believed that the project must always move forward, I began to have doubts when I stumbled upon an "Uglies of Daz" forum post featuring an image of Emily.
If you play this game, you know the importance of Emily's character to the story and what she means to me. So, when I saw her name on the list and clicked to see her picture, my heart broke. It wasn't because of the model, but because of my own lack of skill and knowledge that had resulted in an ugly portrayal of her.
Although this wasn't the image that broke the camel’s back, I knew I had to make things right. I went back and redid the images from that scene, and the difference was as one person put it, night and day. However, I still believed that spending time on older images was a waste of progress. That is until chapter four began to develop, and I noticed a glaring difference between the quality of images from chapter one and those in later chapters.
I couldn't ignore the mismatch, and I knew that new players would be confused and think that different artists had worked on the game. So, I decided to go through the worst offenders in chapter one and spend time correcting them. I created a list and put it to a vote, and I also decided that every scene would have another round of editing, especially the Kitchen scene, which you'll soon see.
Now, let's start with the Driving scene involving Emily.
The opening scene initially featured an animation of Emily driving as the MC pondered his thoughts. It took me considerable time to create this, using a green image behind the car window and rendering an animation of passing houses before combining them in Sony Vegas. While I was pleased with the added motion blur, overtime I grew to hate the animation.
The scene was revamped, removing Emily’s personal thoughts and the animation altogether. The scene takes place after the MC’s first night at the Purple Orchid Gentlemen’s Club, where either he has had an encounter with Cindy or Emily has witnessed Sebastian assaulting Louise, both events weighing heavily on their minds.
Rather than reading Emily’s thoughts, the scene now features an extended interaction between the MC and Emily. To add depth to the scene, I have expanded further and what was initially 5 images has grown to 16.
The second scene to be improved for update 0.4.8 is the morning kitchen scene between Louise, Emily, and the MC.
There has been quite an extensive rework of this scene, the interaction between Emily and Louise has been expanded, as has the group interaction including the MC.
The conversation choices were limited, and players were selecting one option at a time, this gave the impression there were other choices that were not active. The truth is the conversation flow was badly coded, due to the progression of images of Louise from the kitchen area to the table each conversation choice had to be kept separate.
This has now been improved, adding some additional choices, and having a better progression of the images.
The scene overall has been massively expanded from 19 to 56 images.
As I type this, image 49 out of 56 is rendering, so the above two kitchen scene images are before the final post-process polish. Although they do give you an idea of the final images.
There are other scenes and images that will be updated, however the two scenes detailed above are all that is marked for the 0.4.8 release.
I hope this deep dive into the reasons behind the remaster has been interesting, I’m always open to feedback so post in the comments below your thoughts.
Cenc
Thanks for these, I think I've caught most already, but if you don't mind could you send me a save file (you can DM me on here, or on discord) I just want to dig in and check a couple of variables, just in case any issues have slipped through.Not sure if this has been shared...
There are some continuity problems when it comes to 'never ever have I ever'.
-The end-of-chapter synopsis says that "You shared something she told you in confidence" when clicking on Danielle. Even though that was not done.
-There are a couple of times when Danielle and Louise refer to the relationship between Danielle and the MC even if there was NO relationship.
-During the conversation with Louise on the hill overlooking the beach, she talks about how you switch personalities. I am guessing this is referring to the drug use... But in my playthrough, I did not use the meds.
-The bartender mini-game does not always produce the correct drink even if it was made correctly.
-There are a few others. I am guessing that maybe these things have been addressed. Like the comment Louise makes about him sleeping around even if he has been faithful.