- Sep 6, 2017
- 735
- 288
I do not know if this would be helpful but you can make like a different talent/specialty tree (think of civilization series tech tree or some other strategies, rpg's (Fantasy Life on 3DS) and including porn ones , or if your seen the anime called "Rise of the Shield Hero" and how his talent/specialty tree works) that would keep a track of MC's progress in different categories for example: start with basic talents such as gathering(tier 0 - basic stuff "FOOOOOD"), fighting(tier 0 - fist is all you got and its all you can use for now), read & write(tier 0 - basic letter's and word reading and writing), explore(tier 0 - basic ability to look for stuff and finding stuff), pleasure(tier 0 - simple masturbation to self), meditation(tier 0 - MANA you heard about it but little is known about it), spirituality(tier 0 - you heard about spirit world and creatures that occupy it but not much more is known at this time), talk(tier 0 - O SHIT YOU CAN TALK), creature & bestiary knowledge(tier 0 - can you eat them or can you fuck them hmmm....... dont know that just yet) and so on.......Just to name few.Yeah, you've got the right idea
At first you will be able to unlock new locations to explore. They are relatively small separate levels. Later on I will create more open world-ish locations, but got to build some systems first before getting to that. It isn't easy thing to do from optimization point of view, so it will take some good planning and researching before I can even start working on that.
Each talent would progress when used and once requirements meant that talent would get to next tier that can unlock new things such as:
1) expand the abilities to new talent's, by growing the talent/specialty tree even bigger by allowing even more options when more new branches appear as options, for example:
a) gathering(tier 0): nothing new just basic food pick up from ground,
b) gathering(tier 1): ability to identify which food on the ground is more good and which one is not so much, unlocked wood gathering(tier 0 - basic wood that's loose on the ground), rock gathering(tier 0 - same as wood), fish gathering(tier 0 - catch fish bear handed),
c) gathering(tier 2): ability to identify which bushes have eatable fruits & nuts and than be able to pickup food from them,
d) gathering(tier 3): ability to identify which tree's have eatable fruits & nuts and than be able to pickup food from them
2) permanent perks that manifest them self as additional bonuses that MC receives once conditions are met for each talent/specialty tier, for example:
a) gathering(perk 0): nothing new just basic food pick up from ground at specific location's - 1(amount of what ever food)/1(how many times can be done in a day)
b) gathering(perk 1): nothing new just basic food pick up from ground at specific location's - 1(amount of what ever food)/2(how many times can be done in a day) - reach gathering(tier 2) to unlock
c) gathering(perk 2): nothing new just basic food pick up from ground at specific location's - 1(amount of what ever food)/3(how many times can be done in a day) - reach gathering(tier 3) to unlock
If you like and if it helps you in any way I can try to expand on all of this little bit more, but before doing so let us know in what direction you want to expand the MC development.