what does browser console say? (to open it do right click->Inspect and open Console tab) Is there any red errors?I clicked Begin Your Adventure, but nothing happened. Am I missing anything? I am on Chrome, no worries there.
what does browser console say? (to open it do right click->Inspect and open Console tab) Is there any red errors?I clicked Begin Your Adventure, but nothing happened. Am I missing anything? I am on Chrome, no worries there.
Also, have you tried using healing items? you can use an item once per tern for free without losing your action pointThe prologue fight is crazy difficult (for a tutorial).
I got everything needed I think, and can cast Incinerate (but only once, and Clover keeps dodging, even when I reduce her AGI). I also cannot use Allure anymore, so I have to fight her "conventionally" (or I'd have to fight the 5 bat girls, which doesn't look like a more palatable alternative).
What am I missing ?
ERROR DOMException: Failed to execute 'setItem' on 'Storage': Setting the value of 'slot101' exceeded the quota.
at e.saveIntoSlot (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:656356)
at e.playEnterDungeon (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:660583)
at e.newGameLogic (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:657820)
at file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:723905
at lr (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:142072)
at s (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:142232)
at HTMLDivElement.<anonymous> (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:222035)
at l.invokeTask (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/polyfills.3dd1a4aea96f7e1bd132.js:1:19533)
at Object.onInvokeTask (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/main.b4bf51742396c8053419.js:1:182688)
at l.invokeTask (file:///C:/Users/Pokepika01/Desktop/Quick%20Access/HTML%20Games/Dryad%20Quest/data/polyfills.3dd1a4aea96f7e1bd132.js:1:19454)
Ln @ main.b4bf51742396c8053419.js:1
Well, some hints about going through that fight would have been helpful.The current difficulty is 'hard' because that's how I want to balance the game. I'll add other difficulties in the next version. Again, I can't guarantee an ideal balance all by myself(nobody can). That's why I need feedback. You are my testers))
Sorry, I missed your reply on the second page. Yes, of course I did, and the "earth wall" did help too, but when even the elementals/golems/whatever can crit against you (and heal themselves!), it's damage that seems impossible to outheal over the battle with what is at our disposal.Also, have you tried using healing items? you can use an item once per tern for free without losing your action point
Pros:feedback
The game tries to autosave as you press the begin button but fails because you somehow don't have any space left in the local storage of your browser. Try increasing the quota of local storage or clearing it(BUT BE AWARE it can delete other save files you have in the other games you've played on this browser).I found this:
As I said it's the hardest difficulty. And judging by your feedback it actually works properly. In the next update I'll add difficulty levels(easy and medium) so you(and other players) won't have to go through this. Again, thanks for your feedback!I can't imagine many people being able to "test your game" beyond that Clover fight without getting extremely lucky on RNG (and having a decent-to-good grasp on RPG mechanics, which shouldn't be a given for smut games, just saying).
Can you please elaborate? You can freely move items between body/inventory or just throw them away while you're in a 'adventure screen'(the screen where you can move between locations)One thing I noticed is you can only seem to drop gear by looting a body and putting items back into it.
In TODO listloot all option
Thanks!Best of luck!
I use Brave, which is a chromium based browser and should theoretically work with anything that works with chrome.are you using google chrome?
Nevermind, turns out I just needed to allow cookies. It works now.I use Brave, which is a chromium based browser and should theoretically work with anything that works with chrome.
in TODO list. I'm not against expanding the bestiary. Will depend on feedback.- Monstergirls all over the place. Which, sure, is a viable niche, but being a niche, it's not for everyone. Personally, fingers crossed for a good selection of conventional fey and mortals (humans and deer beastmen are a thing, so far) of both genders, animals, magical beasts and plants, etc (possibly with being able to filter content types in settings). Eventually, anyhow.
not sure how to implement it without completely breaking the game balanceRecovering pheromones in combat rather than over time
in TODO listvia consumables
I will think about it by it's hard to implement it without complicating the gameplay and adding nothing essentialvia abilities
wow, didn't expect this. While designing this mechanic, I specifically had it in mind for it to affect the game state so that sex scenes wouldn't be just walls of text that do nothing to the gameplay. Well, thanks for your feedback.Casting directly from semen also seems kind of dubious. it interferes with sex scenes a bit too much
can you please elaborate? Ideally, it should be balanced but I need more information to fix that.seems like the current setup can punish you pretty heavily for doing what's fun over what's efficient.
I was thinking A LOT about it and decided against it because it will ruin sex scenes. I'm not a fun of 'procedural generation' when it comes to sex. It often just ruins the immersion for me.move pheromone and other seduction-based attacks into a new tab during the combat encounter ('Essence', 'Martial' and 'Sexual'?), giving them finite effectiveness that varies depending on the foe.
I'll think about it but I can't guarantee anything. There's a lot of work to do right now beside it))- Minor nitpick: bulging belly effect is applied too early, by the feel of it, you don't get the impression of being stuffed full from the descriptions when it suddenly pops out of nowhere. A fun mechanic would be if it were possible to go over the stated organ capacity, with excess leaking out over time unless plugged and also causing the aforementioned debuff.
Also, probably need our mentor to comment on stuffing magical gems into our womb in the same manner she explains the panties, because why?
There's 2 tabs - Equipped and Backpack. You can take your stuff off by clicking on an item while Equipped tab is active.Maybe I'm blind, but when I click on an item in my backpack, like a junk item, the only option I see is "Back" - it also has description box with coin cost and weight above that. Potions/consumables have description box, and "Consume," "Put into the first slot," "Put into the second slot," "Put into the third slot," and "Back."
Sorry if I've missed something obvious there. The screen that allows movement doesn't seem to have a drop or throw away option. What is it labeled (and what location)?
All I can say is I really want to do it but I can't guarantee anything. I'm not an artist.Are there like actual portraits of the characters in here or no? All i see from the screenshots is text I know it's a text based game but DoL has great portraits and I'm wondering if it'll be like that
'Rest' actions? Restricted to safe zones, and in case of quest/dungeon area, available limited number of times?not sure how to implement it without completely breaking the game balance
I mean, if a player invests a lot of effort into getting through the story purely through seduction, it'd make sense to reward them by making their character better at it. It won't be essential per se, but it'd improve player experience.I will think about it by it's hard to implement it without complicating the gameplay and adding nothing essential
I figured, it's just a case of going too far in the other direction, I think. I liked the idea of seeking out specific sex partners and scenes having immediate effect of player skills, but I didn't like the idea of not doing so and indiscriminately sleeping around being potentially harmful.wow, didn't expect this. While designing this mechanic, I specifically had it in mind for it to affect the game state so that sex scenes wouldn't be just walls of text that do nothing to the gameplay. Well, thanks for your feedback.
That is to say, having to outright give up on, say, vaginal sex for a long time (multiple areas potentially) or not seducing a charater you want to seduce because you got a full pool of high quality semen that you're holding onto and messing with which would decrease your combat power significantly.can you please elaborate? Ideally, it should be balanced but I need more information to fix that.
I don't mean procedurally generated scenes per se. Successful application of allure can still abort the fight and lead to a pre-written scene if one exists, it just shouldn't be an automatic "win next encounter no matter what" button. Making it less overpowering would also allow to be more liberal with pheromones resource.I was thinking A LOT about it and decided against it because it will ruin sex scenes. I'm not a fun of 'procedural generation' when it comes to sex. It often just ruins the immersion for me.