Awesome! You have nailed the lighting to look like the original one.
Awesome! You have nailed the lighting to look like the original one.
I really am no expert in this. But where do I put the primitive light? Does the shape even matter? What parameters did you set (intensity and temperature for example) to achieve such lighting? Thanks.It's probably a distant light with another light like a primitive. This is with distant light and a primitive on the window. Primitive is probably too bright in mine since there shouldn't be a shadow on the closet. View attachment 278980
Modern Home I believe
If you don't want spend a dime, there is an asset released bywhat is this environment named?
I think there used either one HDRI or one light panel(+ z-rotation camera, focal length 50-55)
sorry my eng
I used a plane on the window and stretched it to fit across. 3000 temp for a more yellowish light and 300k lumens with a low cutout opacity. Distant light is also 3000 temp and 100,000 lumens and raised to where it would emulate sunlight. Also cutout opacity on the windows was reduced to help let light in and I had the roof covered.I really am no expert in this. But where do I put the primitive light? Does the shape even matter? What parameters did you set (intensity and temperature for example) to achieve such lighting? Thanks.
View attachment 279030
I followed your instructions but for some reason, primitive light doesnt emit light nor has any light parameters. Just General and Display options. No intensity, luminescence or temperature whatsoever. I tried applying Uber and Emissive shaders but nothing's changed. I do not know what I did wrong.I used a plane on the window and stretched it to fit across. 3000 temp for a more yellowish light and 300k lumens with a low cutout opacity. Distant light is also 3000 temp and 100,000 lumens and raised to where it would emulate sunlight. Also cutout opacity on the windows was reduced to help let light in and I had the roof covered.
I'm far from a lighting expert but that's as close as I could get it.
Surfaces tab > Editor > Emission. Change the color to 1.0/1.0/1.0 and the settings should be there.I followed your instructions but for some reason, primitive light doesnt emit light nor has any light parameters. Just General and Display options. No intensity, luminescence or temperature whatsoever. I tried applying Uber and Emissive shaders but nothing's changed. I do not know what I did wrong.
Currently, I'm adjusting Linear Point Light but it's nowhere close to your prediction, its light is not dispersed evenly within the room.
My mock-trials cant copy your lighting; ranging from temp 3k-10k with the ghost lights you mentioned.Surfaces tab > Editor > Emission. Change the color to 1.0/1.0/1.0 and the settings should be there.
View attachment 266535
Mom: Oh god, what have I done? Just leave and we'll never speak of this, not a word to my husband and not to my son!
View attachment 266534
This is amazingAn hour earlier...
Mom: Arghh. You're... ahhh... way bigger... ahhh.... than my son...
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i wanna find every asset for free to create something like dual family
This thread has had more updates then the actual game. Developer should take note how it is done properly.Glad this is still going, unlike the actual game.
https://f95zone.to/threads/modern-home.10387/Paging @lexx228. Paging lexx228. Please proceed to the Dual Family Fan-Art thread. Your Mother and Son/Father and Daughter sex animation is requested. Paging lexx228. Paging lexx228. Please proceed to the Dual Family Fan-Art thread. Thank you.
Modern Home is on sale right now, 50% off from 23 to 11.50 but I only need the main bedroom. Arghhhh!