Custom Edition Crashing -- ETA Pushed To 3AM PST
Hey! One quick one about an impediment that I've encountered. Don't worry, it won't be as drastic of a slippery slope this
time.
I had started an upload for the PC/Mac Act I - Part V Custom Edition at 4PM, just now finding a series of fatal crashing errors while testing on a computer I wasn't developing with. It's reading two different errors throughout the game, one similar to the "k" naming error from last release (naming the aunt this time) and a new one that must have something to do with the persistent variables linked to the custom profile clothing.
The most infuriating part of the crashing -- as I'm sure you remember from last time -- is how my development computer didn't encounter these crashes at all, making them unknown until a new system fires the game up.
I canceled the upload, now I'm scrubbing the code as fast as I can and will immediately build another distribution once it's fixed. Uploading the two OS versions to MEGA completely took over three hours with my throttled, substandard internet speed. With a comb of the code, I should be able to diagnose and cure it in an hour or two at most. The rest of that tacked on time is accounting for my agonizingly slow uploading.
The extra few hours are a little painful, but certainly not as melodramatic as last month's event. There's still another day left in the month so thankfully no one will be charged next month's pledge for what is month's content.
I'll make a temporary post once I've got the bug under wraps so you know what to expect. Hang in there -- it will be worth it!
Kyle,
Gumdrop Games