- Sep 25, 2020
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Main reasons are:What is the reasoning for Daz? If it's about work flow or ethics, then sure. But I wonder if it will be an improvement in terms of anesthetics. You picked a good style for the Ai that fits a text based game. It has that illustration vibe to it. If it's gonna be mostly floating sprites anyways, I'd much rather look at a cool 2d sprite that fits a dune vibe than some Daz model we've seen a thousand times.
But I hope it works out for you.
- AI model we used was already pushed to the absolute limit to generate some of the images we had even in chapter 1 (loads of photoshop trickery was used to get images to even vaguely look nice)
- We hit limits on being unable to create the images we wanted due to the AI being confused as to what we wanted to depict, which is why there are significantly less images in chapter two part one
- Personally I was starting to get very frustrated with using AI and wanted to move away from using it
- There are plenty of people that were actually turned away from the game because we used AI art rather than anything else
Daz allows us to:
- make people look like whatever we want
- dress people however we want
- pose people in any way we want
- frame scenes with the "camera" in any style/method
- light scenes in specific ways, make use of reflections, etc
I get why some of you may be catious about our decision to switch seeing as there are countless
Stay tuned as we should have another dev blog update coming soon!