HTML Dune – Breeding a Dynasty [v0.2.1] [lmno]

4.60 star(s) 14 Votes

what side content would you like to see *prioritised* for the next major update?


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lmno

Lisan al Gaib
Game Developer
Sep 25, 2020
92
476
What is the reasoning for Daz? If it's about work flow or ethics, then sure. But I wonder if it will be an improvement in terms of anesthetics. You picked a good style for the Ai that fits a text based game. It has that illustration vibe to it. If it's gonna be mostly floating sprites anyways, I'd much rather look at a cool 2d sprite that fits a dune vibe than some Daz model we've seen a thousand times.

But I hope it works out for you.
Main reasons are:
  • AI model we used was already pushed to the absolute limit to generate some of the images we had even in chapter 1 (loads of photoshop trickery was used to get images to even vaguely look nice)
  • We hit limits on being unable to create the images we wanted due to the AI being confused as to what we wanted to depict, which is why there are significantly less images in chapter two part one
  • Personally I was starting to get very frustrated with using AI and wanted to move away from using it
  • There are plenty of people that were actually turned away from the game because we used AI art rather than anything else

Daz allows us to:
  • make people look like whatever we want
  • dress people however we want
  • pose people in any way we want
  • frame scenes with the "camera" in any style/method
  • light scenes in specific ways, make use of reflections, etc

I get why some of you may be catious about our decision to switch seeing as there are countless low quality Daz3D games out there but we intend to put the same amount of effort that we used for the AI art into making Daz3D renders. I hope that clears some stuff up! :)

Stay tuned as we should have another dev blog update coming soon!
 

Haight

New Member
Aug 27, 2017
9
9
I'm seeing good stuff so far.


If I had a suggestion, it would be to cook up a few lewd gens for each sex scene; really take advantage of the image generation.

EDIT: Oh wait, you're changing from AI pics *to* 3d images. I see. I approve.
 
Last edited:
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slick97

Active Member
Dec 2, 2021
686
1,789
Main reasons are:
  • AI model we used was already pushed to the absolute limit to generate some of the images we had even in chapter 1 (loads of photoshop trickery was used to get images to even vaguely look nice)
  • We hit limits on being unable to create the images we wanted due to the AI being confused as to what we wanted to depict, which is why there are significantly less images in chapter two part one
  • Personally I was starting to get very frustrated with using AI and wanted to move away from using it
  • There are plenty of people that were actually turned away from the game because we used AI art rather than anything else

Daz allows us to:
  • make people look like whatever we want
  • dress people however we want
  • pose people in any way we want
  • frame scenes with the "camera" in any style/method
  • light scenes in specific ways, make use of reflections, etc

I get why some of you may be catious about our decision to switch seeing as there are countless low quality Daz3D games out there but we intend to put the same amount of effort that we used for the AI art into making Daz3D renders. I hope that clears some stuff up! :)

Stay tuned as we should have another dev blog update coming soon!
I think this is the first instance I've seen of a developer shifting away from using AI tools (which I personally see the switch to Daz a positive). The issue players face is that of limited knowledge on the level of effort any tool requires to produce content, which is why artists are highly valued in the industry whether it be for concept art or 3D modeling.

And just to add my two cents... The Daz models you guys showed for House Atreides look better than their AI counterparts.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,511
14,863
Main reasons are:
  • AI model we used was already pushed to the absolute limit to generate some of the images we had even in chapter 1 (loads of photoshop trickery was used to get images to even vaguely look nice)
  • We hit limits on being unable to create the images we wanted due to the AI being confused as to what we wanted to depict, which is why there are significantly less images in chapter two part one
  • Personally I was starting to get very frustrated with using AI and wanted to move away from using it
  • There are plenty of people that were actually turned away from the game because we used AI art rather than anything else

Daz allows us to:
  • make people look like whatever we want
  • dress people however we want
  • pose people in any way we want
  • frame scenes with the "camera" in any style/method
  • light scenes in specific ways, make use of reflections, etc

I get why some of you may be catious about our decision to switch seeing as there are countless low quality Daz3D games out there but we intend to put the same amount of effort that we used for the AI art into making Daz3D renders. I hope that clears some stuff up! :)

Stay tuned as we should have another dev blog update coming soon!
I just looked at the preview Daz renders a few pages back.

Tbh, it's better than what I feared, but it's certainly a downgrade in terms of character uniqueness and how well they evoke the original characters we have in our minds. The balloon tits are a plague on Daz and I don't know why devs always go for it. It looks horrible especially with clothing fitted on it.

That said, the only reason people might be against the change in the first place is because the artist created something very cohesive and appropriate for the IP. And that is no easy feat. If it was some jank Ai pics, I don't think anyone would really mind a shift to Daz.

People think Ai art is some shit you just enter prompts in and get some art delivered, but that's if you just want random pics. Getting something specific is incredibly time consuming, especially if you have to adhere to the character's established aesthetics for the project.

So... I understand lol. Good luck.
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
594
3,031
Suggestion: Paul gets blue & glowing cum in addition to his blue eyes when he assumes his position as Muad'dib.
Now that's interesting. Hard to tell if it'll look alright, as it can easily stop looking like cum for the audience. But an interesting idea nonetheless.
 
4.60 star(s) 14 Votes