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C.M.Cas

Dungeon Master
Game Developer
Mar 18, 2018
479
649
capa dnex cmcas games.png

Overview:
An escaped slave seeks revenge against the masters, but first he must gather a warband to go to war.
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Thread Updated: 2024-12-08
Release Date: 2024-12-08
Developer: C.M.Cas Games - - -
Censored: No
Version: 1.1
OS: Windows
Language: English
Other Games: Prayers of Distorted Minds
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Win: - - - -

Extras:

mevichupada2.png natharia1.png olga1.png preview dungeon explorers cmcas games.png vila devastada.png dungeonexplorers cmcasgames.JPG camila2.png
 
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C.M.Cas

Dungeon Master
Game Developer
Mar 18, 2018
479
649
It's like my gameplay in Kenshi style. Gather allies, build a HQ, free the slaves and kill the masters. :PogChamp:

But focus on the tits. :WeSmart:
 
Last edited:
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kuraiken

Member
Dec 5, 2017
362
965
I do not understand how AI game developers keep picking images like this.
Are they so hurried to push out a garbage AI money grab they literally don't spend a second to take a look at the image they "made"?
1712415207546.png
1. The dick is missing the connection to the base of the penis, or it's a serpent cock from some nightmare Cthulhu universe.
2. The condom is fusing with or growing out of the woman's chest.
3. Her thumb is not just abnormally long and without phalanges, it's so long that the point where it would connect into the side of the hand indicates that the hand is nearly twice the length of the other hand. She has long noodle fingers and a noodle thumb.
4. Either the lighting on the leg of the man is off, or it's bent forward with it literally bending the wrong way at the knee. The lighting on the joint goes from the lower leg to the upper thigh directly, which makes it seem like both are surfaces are shone at, especially with the small bend in the joint area. This should be the back of knee, but the lighting is way off here, causing Schrödinger's leg.

How do you put an image like this into a game and not notice at least one of these things?
 

malaac2025

Active Member
Mar 17, 2024
582
414
No they just spit it out and release the AI Shit. AI for background acceptable but for the characters themselves NOT! Let's not forget the non existing pinky fingers as they are as long as the fourth finger! AI is shit.
 
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diablo8x

Member
Feb 3, 2018
109
70
The shops menu are stupid especial the whole selling aspect turns out you need to use buy at special shops to get money using sell actually results in no money at all...

ether change it to Exchange instead of Buy as that implies that you are buying from the NPC not that he is buying from you ... and either dont alove to sell thing you dont gent any money from or make

Also game design wise if you start the Characters on a higher level give them more than one ability either skill or magic.
Also would recommend renaming Magic to either special or abilities or even skills .... as double strike is not dual strike are not magic at least from what the game is showing.

Another big issue is the menu sensitivity .... it gust kept double taping on a single press no idea why making it an issue to properly do what you want and would often result in unwanted issues especially when using sell in shops.
For combat selecting target should confirm the attack/skill without the need to have to do so in the smenu again was annoying

Art is unedited AI art so what you expect as shown in posts above ... its not all as bad as that example but just be prepared for that .... that being said not everyone has artistic talent and or skills for picture editing or can get/afford an image editor .... so it is what it is.

The most intriguing part is the world setup as small as it is giving more would be appreciated ... at the very least as books you can read repeatedly ... the idea that you can interact with some elements of the environment and get boosts is nice ... but it seems they only affect the MC ... the companion seems to get left behind ....
 
Last edited:
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C.M.Cas

Dungeon Master
Game Developer
Mar 18, 2018
479
649
The shops menu are stupid especial the whole selling aspect turns out you need to use buy at special shops to get money using sell actually results in no money at all...

ether change it to Exchange instead of Buy as that implies that you are buying from the NPC not that he is buying from you ... and either dont alove to sell thing you dont gent any money from or make

Also game design wise if you start the Characters on a higher level give them more than one ability either skill or magic.
Also would recommend renaming Magic to either special or abilities or even skills .... as double strike is not dual strike are not magic at least from what the game is showing.

Another big issue is the menu sensitivity .... it gust kept double taping on a single press no idea why making it an issue to properly do what you want and would often result in unwanted issues especially when using sell in shops.
For combat selecting target should confirm the attack/skill without the need to have to do so in the smenu again was annoying

Art is unedited AI art so what you expect as shown in posts above ... its not all as bad as that example but just be prepared for that .... that being said not everyone has artistic talent and or skills for picture editing or can get/afford an image editor .... so it is what it is.

The most intriguing part is the world setup as small as it is giving more would be appreciated ... at the very least as books you can read repeatedly ... the idea that you can interact with some elements of the environment and get boosts is nice ... but it seems they only affect the MC ... the companion seems to get left behind ....
Thank you very much for the feedback! I'll take a look in all of these points.:4Head:
 
3.70 star(s) 12 Votes