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3.90 star(s) 28 Votes

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,079
848
This game is like taking care of old people:
  • Making sure they eat, because for some reason they can't do that themselves.
  • Washing them, because they also can't do that themselves?
  • Socializing with them, stupid from the start, but they seemingly also don't socialize when together.
Please make them independent after they serve you.
If you get rid of the tedious shit, it'll get way more enjoyable.
Agreed.
Best way I can think of it so have settings per slave. A checxbox for slave to recive food or not. Getting them hungry would improve obedience.

Bathing. That one makes sense, as they don't have a bath.

Socializing. A reason to have multiple cells. Keeping them separate makes them more mellable, but might erode their mind?
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,079
848
How do you capture a girl?
I can spank & fuck till they lose mind and lust goes to 100%, but I don't understand what it really does?
I have cage built, but to my disappointment, girls always just dies.
You need to CRAFT a salve collar. Need a building for that.

Which reminds me, resource cost for a slave collar is insane. 15 cloth???? Andthe cage could be cheaper to unlock too
 
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keepherdev

Newbie
Sep 8, 2022
46
352
Hey everyone! Regarding a few of your comments:

If you're curious about what's coming soon, it might be interesting to check out the trello page for the game (linked in the main menu). Some things you may want added to the game could sometimes already be planned or even released in the patron update.

Dungeon: Keep Her is still in it's very early stages of development and I'm just now getting close to what I consider to be the "basic loop" of the game. I'm aware of the bugs, balancing issues and grindyness. These are not what I want in the game and I'll be doing my best to track these down, but for the moment, if you feel cheated, you can cheat back by pressing [C] (this info has also been added to the game recently). I'm also reworking the save system.

Servants are planned to (and to an extent already do) take care of themselves, prisoners are the only ones you need to take care of, at the moment, until I get servants to also work as wardens (which also ties in to character relationships).

Thank you all for the comments and suggestions and I hope you have fun!
 

MonMan65

Newbie
Aug 21, 2017
42
31
Trade posts work backwards instead of as described, I built like 4 because i wanted the "Better margins" but I noticed that the price of everything I sell has deeply declined as at first i was getting over 1k per vegetable and I could buy it for roughly the same NOW I sell at 400g per veggi and if I wanted to buy a veggi it'll cost me 1.7k
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,565
446
Sooo dev
here what I have in mind
early game grind ---> automation aka SLAVE which anything that player stop doing same tedious stuff
I think this game should more focus on design ur own dungeon and use more of ur slave. like I have said
turn them to resources or "producing" more resources
what resources? anything that have use to make more resources that player can spend to make more fun stuff and easier gameplay

example
u wanna follow dark theme like actually turn them to meat resource and feed them other etc.

wanna sexually cuz this is porn?? there are mild stuff like milk farm etc.

then refine resource like u take alot to make this resource now u got automation to turn resource to make this refine resource now
maybe get fantasy with it
sexually way of producing resource/refine resource
etc. etc..

just dont make it overally too much that you have code them each room multiply payment u gotto make the more u build further away from the portal

FUN stuff I have in mind is breed ur own soldiers here, turn them to succ, mind controlled soldier etc..
race specfic stats with player is demon race
enemy moral depend on ur guard/soldier type like if priest found they missing people they like You...I here to save you (Give player free attack) then while fighting..the priest will try to talk ur hypo soldier out of it which do not work etc..

these make the game have some more depth to it
 
Last edited:

ipupkin2017

Member
Jul 6, 2017
116
35
Being able to rotate the camera vertically would be nice.
And more detailed models please...
In this case it will be blockbuster...

PS. Btw, there was another brilliant game that looks like Dungeon Keeper as well... as I remember authors was suited for infringement of intellectual property... I hope current author aware about that and well prepared.
 
Mar 8, 2017
113
195
This game seems compelling, and I'd like to give it a shot, though much like that fellow, redliight, near the top of the page, when I try to boot the game up I can get passed the menu but once I press New Game or even continue, it just goes to an empty void with the UI around it and never changes even if I wait an hour or more. If anyone might know a solution for dealing with that sort of issue, I'd appreciate it.
 

Battokage

New Member
Jun 15, 2021
7
1
for some reason, after a few minutes of playing, the game takes up 99% of my gpu usage and soon after crashes. dont know why.
 

grahegri

sake, birds, torrents
Donor
Feb 23, 2023
10,213
5,678
DungeonKeepHer-0.7
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kostello

Newbie
Aug 3, 2017
43
53
save-load is broken i think?
-Instead of loading your save it loads new game
-Loading from main menu opens your save, but time is stopped, risk doesn't increase, can't open researche, build, guar, inventory
 

crash.7ds

Active Member
Nov 18, 2018
917
778
Agreed. A proper functioning save system, even if rudimentary, is such a fundamental necessity for just about any game worth more than five minutes of playtime.
 

TheRookie

New Member
Sep 23, 2017
12
19
Trade ratio is easy to abuse. Selling food for 1.2k meanwhile it only costs me 500 to purchase.
Sale price goes up the more of an item you have in your inventory.

Redundant "Are you sure?" popups for everything.

Game needs to pause when navigating menu's, trying to figure out what does what meanwhile my eco is still going and heroes still coming.

Larger clickable selection/collection area for rooms instead of always needing to click the center.

Need a remove room, remove guard option. Literally having to wait for a heroine to find the one misplaced guard so I can free up some garrison.

A skip option for when Heroine decides "time to leave", spending 4 minutes watching them walk around aimlessly meanwhile the waves are every minute.

After the first captured heroine agreed to serve me, the game freezes and crashes as soon as I try to do anything.

I remember the Dungeon Keeper games, those were tons of fun.
Aside from the concept this feels nothing like that game.
 
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b00marrows

Trial Moderator
Trial Moderator
Aug 15, 2017
1,018
1,187
Games progressing, but feels in a weird state right now.

I see no reason why your monsters cant be moved around like pawns on the map, this could be an additional game of "redirection".
I personally not much of a fan of the turn based combat, stats alone are weird as fuck, enemy's start at like level 50 and quickly rise to over 150 by day 60.

On top of this RNG is abusivly bad, hits can range from like 1 to 15? wtf?
Maybe even zero, i swear some traps and attacks literally do 0

Even the store is annoying to use, you have to buy and sell things 1 at a time and it closes the menu each time? damn.
 
3.90 star(s) 28 Votes