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Unity - Dungeon: Keep Her [v0.17 Alpha] [keepherdev]

  1. 4.00 star(s)

    hellsmaster21

    So far game is very interesting, like the game its inspired by, cant wait to see it evolve. In its current state seems you can become overpowered with wealth, faster enemy spawns might help. 8/10 will recommend
  2. 5.00 star(s)

    youngspice

    good gameplay loop, has a lot of potential. I wish it was easier to get more characters though.

    all in all I enjoyed the experience thus far. stacking workshops is OP haha but I'm sure that's by design based on the base numbers.
  3. 3.00 star(s)

    oakwood

    Not much to say right now but its promising. Idea is interesting and it can evolve to something marvelous. But everything in the game needs to be balanced, improved or polished including battle system and animations. (v0.6.1Alpha)
  4. 5.00 star(s)

    labatadoria

    While pretty barebones at this early stage, it's scratching all of my itches; if you're a fan of Dungeon Keeper, this is one to look out for. It's a simple dungeon management game, where you place monsters and traps to dispatch invading adventurers. The subject matter is surprisingly dark, as you usually kill your opponents after raping them, but it never felt like it took things to the point of being morbid thanks to the game's cartoonish art style-- a room full of dismembered bodies, the killing of adventurers, and so on might get a bit grim had they gone for a more realistic style, but adds to the villainous thrill of the action as it stands. It doesn't play everything off jokingly, which I found a nice change of pace from many fantasy games. Though it honestly could cleave a little more to the level of detail used in games like (the much more violent) Orchid Rain without it being an issue, I found myself enjoying the simple character design without much issue after spending some time with it.

    I did run into some bugs in the Alpha version I was playing, which was a bit frustrating, as it can be a bit time intensive; the most frustrating had a killed adventurer fail to despawn, preventing more from entering dungeon and ending the game, while also preventing saving that might have allowed me to see if restarting the game would fix it. That said, it really captured a type of gameplay I've been desperately waiting to see get a decent translation into an adult game. I do hope we get some more monsters (both beastly and sexy; the game currently only boasts a slime and a skeleton, so I'm hoping for wolves/werewolves, succubi, and tentacle beasts to make an appearance sooner rather than later), an "interrogation" room, and other features in the future. This is an excellent start, and I hope the developer continues to flesh things out and turn it into a proper game.
  5. 2.00 star(s)

    Tobi/Chaos

    What TF happend?...
    I downloaded that game before and it was working kinda fine at least no lags, i downloaded update and omfg so much lags...

    Combat is crazy FK boring... please make it so its automatic not like You need to be there and slowly picking attacks...

    even single slime can defeat low level girl but its taking like 5 or 10 minutes to defeat it... im not gonna sit 10 minutes in single fight that is boring as hell

    Game could be really good and i could even pay for it BUT !...
    -> Make fights automatic
    -> Make more options to build / customize dungeon
    -> Make more traps!...
    I DESIRE this game to be based on TRAPS not on FKing minions...

    Spike Trap, Flame Trap, Dart Trap, Spear Trap, Bear Trap...

    How about You split every cell into grid 10x10 where You can install traps
    Girl entering dungeon will go from cell to cell trying to examine them and search and there is chance that she will step on Your traps

    You can use things like chests, pillars, holes in ground etc. to make maze and better maze with better palced / optimized traps WINs !...

    Currently this game looks like:
    Build 8 cells behind storage that produce gold
    Build 4/5 cells with spikes and slimes
    Spend 10 minutes on every fight that is boring...

    Srsl, this game could get 5 start and even get $$$
    But make it actualy game, and dont force us to manualy fight!...
    Manual fighting girls is the weakest part of this game...
  6. 4.00 star(s)

    SINtax EroRR

    Wayyy too little content atm to tell much, but it has a solid foundation.

    Doesn't need to be overcomplicated. Just add a few more buildings, upgrades and guard variety, and whole LOT more sex, and you've got yourself a pretty decent game. If you DO want to overcomplicate things, you can add a slave system, where you slowly break the explorer's mind and convert them to your sex companions/battlers.

    Should also have a main objective otherwise it would just be an endless dungeon clicker. Not that being endless is bad, but it should be an option rather than the main format. But yeah, plenty of potential here, just as long as the dev doesn't get greedy or overambitious. It already has a leg to stand on, just not much else on top of those legs.
  7. 4.00 star(s)

    Deleted member 1702568

    Has potential needs more animations and character and models but like the concept. Combat is kind of iffy there isn't much variety atm but with updates I could see this being a excellent game. Look forward to updates!
  8. 3.00 star(s)

    Squall14

    {v0.1a] Not bad! But a tutorial at the start would be great.

    The invaders look like they were from Wind waker (which is a bit funny but original at the same time).

    The slime is a bit weak and it kinda doesn't make sense that they can punch a slime and deal heavy damage. Maybe add some weapons to the invaders for the next update and give some of them piercing attributes and what not.

    It kinda sucks that you can't heal the skeletons as well but i guess it makes sense. However, something that i think should change is the fact that you don't get your money back if you kill an invader.

    Otherwise, i am looking forward for future updates!