4.00 star(s) 34 Votes

Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
10,467
38,692
1,002
Yeah been planned for a while. Not in yet, but on the list.
Optional in the sense of you unlock it. Don't if you dont wanna see it.
Soon...

Id prefer player futa, ngl. Maybe the "player" could be introduced as a customizable summonable unit later or something hmm...
Could be worse, could have the farting Bile Demons from the original.
 

charabit781

Member
May 21, 2020
211
74
151
This update was nerf traps to 1 damage and invaders have better equipments and stat basically almost unbeatable unless if you've good RNG or lucky enough to have servant join the dungeon
 

236Manko

Newbie
Aug 31, 2017
36
59
133
This update was nerf traps to 1 damage and invaders have better equipments and stat basically almost unbeatable unless if you've good RNG or lucky enough to have servant join the dungeon
that's a good joke
that is a joke, right?
 

ertdfg313

Newbie
Dec 1, 2019
81
129
157
So, first fight, used several items, almost lost anyhow with highest level defender...
Saved up, not enough to get infirmary.
And on the second fight, lost everyone and everything to a lower level invader.
Might need a bit more work on "balancing"?
 

Abbys_Cat

Member
Game Developer
Sep 22, 2019
163
512
183
I use a crappy PC without a graphics card. Can someone make a mod to disable all this post-processing? The game gets all blurry because of the excessive effects the author added to mask everything.
 

EmperorGus

Well-Known Member
Oct 11, 2020
1,052
1,595
347
So, first fight, used several items, almost lost anyhow with highest level defender...
Saved up, not enough to get infirmary.
And on the second fight, lost everyone and everything to a lower level invader.
Might need a bit more work on "balancing"?
As usual (for me) when playing a new game, I start and re-start a few times to 'get a feel'.
Had zero problems with combat in the first few, then I hit one that got tough.
Difference was the weapons my starters RNGd.
Shortswords... suck.
If both your starters have those, just start over until you have different weapons.
 
Last edited:

TheUberstuff

Well-Known Member
Jul 28, 2020
1,634
2,381
428
Love the new models, however not sure how you survive very long anymore my people can take out like the first 2 invaders and then get their butts whupped everytime after and there is no time to build up without little you make. Also finally put a bathhouse or whatever down and my people don't go near it. I thought the AI was supposed to NOT need micromanaging.
 

DigitalFire

Active Member
Aug 20, 2017
582
1,045
326
Damn, preview pictures need to updated. Also a bummer that we dont interact with them with a male body. I got my hopes up since I saw "male protagonist" tag since I'ld like that concept very much. "Girl on girl only" does restrict the playerbase I imagine.
 

TheUberstuff

Well-Known Member
Jul 28, 2020
1,634
2,381
428
Damn, preview pictures need to updated. Also a bummer that we dont interact with them with a male body. I got my hopes up since I saw "male protagonist" tag since I'ld like that concept very much. "Girl on girl only" does restrict the playerbase I imagine.
If we could have male servants that could have sex with female servants and/or the captured ladies that in my view would improve things.
 

DigitalFire

Active Member
Aug 20, 2017
582
1,045
326
If I'm not mistaken it's only temporary and we will get a male mc down the line. If so that's good. I thought "embodying servants" was going to be the whole concept, lol.
 
Mar 5, 2018
246
301
246
i wouldn't recommend hitting the pov button for any scenes, it locks the mouse to the center of the screen, even after you exit the mode.
 

aifman7

Active Member
Oct 25, 2017
762
2,110
428
Hit boxes really need some work... some weapons refuse to give you the little red targeting reticle/dot, then it will appear for a brief second and disappear again. Frantic spam clicking is the only way to overcome this it seems, hoping you'll magically click in the correct spot when it appears (good luck). Some of the bladed weapons seem to be the worst offenders, I think it was Daybreak? or maybe a rare scimitar, I can't remember. Didn't have as many issues with this just using the basic mace. Also, you seem to encounter it more as you progress, maybe since the enemies start wearing more armor? Do certain attacks require you to target certain parts of the body or something? Enemies with cleric robes seem particularly fucky, or maybe I just had bad luck here. I dunno, very frustrating though...

When this happens you can get soft-locked in combat if the target cursor never appears, so save regularly and frequently to avoid some of this pain.

Dev should at least give players the option to cancel an attack. This way, if you get soft-locked because the reticle doesn't come up, you can at least change to a different action.

Balance issues have already been mentioned quite a bit by other players here so I won't go into much detail on that except to echo their sentiments-- some weapons are just downright terrible to use, but I'll add that attack card descriptions in combat should be more clear in how much damage they will actually do. It's pretty obnoxious when you have an attack that says it's gonna do 154 damage (Hew) and in practice it does only 5.

It was during the third combat in a row where I got soft-locked while trying to test out different weapons that made me realize I wasn't having fun anymore and decided to put this game down until it's closer to completion. I think I'd seen everything there was to see, however I couldn't seem to start any of the overworld expeditions so I'm not really sure what that was about either. Maybe I missed something, the tutorial said it was available but I couldn't figure out how to access it. Rather than hide access in an obscure UI or room submenu, you might want to put a button for it in the bottom right corner with the other 'core features' -- assuming overworld expeditions are meant to be a major feature of the game.

Good luck dev, keep with the steady updates and I think you'll have a success on your hands if you can finish it.

tl;dr: biggest recommendation: address bugs and balance before it gets too out of hand or you may chase your early playtesters away and tarnish the quality game you have brewing here. other than that I'm looking forward to future content!
 
Last edited:

sweetit

Active Member
Aug 17, 2020
584
671
257
Hit boxes really need some work... some weapons refuse to give you the little red targeting reticle/dot, then it will appear for a brief second and disappear again. Frantic spam clicking is the only way to overcome this it seems, hoping you'll magically click in the correct spot when it appears (good luck). Some of the bladed weapons seem to be the worst offenders, I think it was Daybreak? or maybe a rare scimitar, I can't remember. Didn't have as many issues with this just using the basic mace. Also, you seem to encounter it more as you progress, maybe since the enemies start wearing more armor? Do certain attacks require you to target certain parts of the body or something? Enemies with cleric robes seem particularly fucky, or maybe I just had bad luck here. I dunno, very frustrating though...

When this happens you can get soft-locked in combat if the target cursor never appears, so save regularly and frequently to avoid some of this pain.

Dev should at least give players the option to cancel an attack. This way, if you get soft-locked because the reticle doesn't come up, you can at least change to a different action.

Balance issues have already been mentioned quite a bit by other players here so I won't go into much detail on that except to echo their sentiments-- some weapons are just downright terrible to use, but I'll add that attack card descriptions in combat should be more clear in how much damage they will actually do. It's pretty obnoxious when you have an attack that says it's gonna do 154 damage (Hew) and in practice it does only 5.

It was during the third combat in a row where I got soft-locked while trying to test out different weapons that made me realize I wasn't having fun anymore and decided to put this game down until it's closer to completion. I think I'd seen everything there was to see, however I couldn't seem to start any of the overworld expeditions so I'm not really sure what that was about either. Maybe I missed something, the tutorial said it was available but I couldn't figure out how to access it. Rather than hide access in an obscure UI or room submenu, you might want to put a button for it in the bottom right corner with the other 'core features' -- assuming overworld expeditions are meant to be a major feature of the game.

Good luck dev, keep with the steady updates and I think you'll have a success on your hands if you can finish it.

tl;dr: biggest recommendation: address bugs and balance before it gets too out of hand or you may chase your early playtesters away and tarnish the quality game you have brewing here. other than that I'm looking forward to future content!
100%


keepherdev dont get bogged down in adding too many things if the gameplay loop is still broken.
Balance, bug fix and maybe give us a torture room so we can toy with the servants, bring back our dick!

This game has all that potential, keep at it !!
 

Falcon_Cheif

New Member
Mar 17, 2018
6
2
37
Kinda wish there was a better battle tutorial, but its pretty decent for a pretty new game. First fight i was stomped cause i didnt know what to do, a couple fights later i became unstoppable with a weirdly common epic hammer.
 
Feb 11, 2020
352
539
248
I agree with the general comments here. Balance needs to be tweaked a load. I'm slowly making money and saving, but most adventurers I have to banish away because I just can't be sure I can win against them, and that's with a very powerful main guardian (a high-level goblin with a warhammer, armoured gear, and a stockpile of bandages). I've got one of every building except the bathhouse, yet I'm barely making enough money to stay afloat and am running low on food to feed just 3 people despite having a farm, and bandages despite having an infirmary. I've tried save editing but I can't find the number values (maybe I'm just blind) to give myself more food.

Also, I've not been able to capture anyone, despite them being super low health. I only had 2 cuffs and now they're both gone. Maybe make them reusable if they don't work (since they cost more than most buildings, in the 3k range)
 
Jul 20, 2022
4
3
37
Haven't read all the comments and not sure if someone else has suggested something similar already, but had an idea that might help with balance and add more exploration to the game.

Maybe add smaller undiscovered dungeons to the map that the player would discover by buying rooms out to that point. The mini dungeons could have 4 or 5 connected free rooms that could be guarded by an NPC that is not an invader type that the player can recruit. Could be a skeleton or slime like earlier iterations implied, but have a model that guards the room between the players original dungeon and the newly discovered one. To unlock access to the rooms in the new dungeon (loads of new potential rooms for free) the player must send a minion to that room, defeat the NPC(s) there, and then maybe even have some sort of one time treasure room for each mini-dungeon to incentivize players to explore.

I could see a system like this doing a few things:

- Make dungeon expansion even more worthwhile
- Introduce the possibility for monster on girl interactions
- Opportunities to get major loot drops to help out with the early days in a new dungeon
- Pre-built rooms in the mini-dungeons like research labs or jails
- Maybe even prisoners in these jails that you can "rescue" and recruit to your cause
- Could maybe even implement a capture system for the monsters to use as cheap alternatives to minions

Just some food for thought. I like where the game is going so far and looking forward to seeing what else there is.
 
4.00 star(s) 34 Votes