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4.00 star(s) 34 Votes

dexxinax

Member
Aug 4, 2019
174
145
228
was breeding added with this update?
i don't think so, been playing for while, but ant seen it yet. also no ending as such to intimate animations. just have to return button out of it. so i'm say no is not atm.. Also i think read it somewhere, is coming in 0.16
 
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MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,763
552
186
look like i doing jsut fine but game littler slower with my low lv imp. this look like gonna be huge grind so i will be waiting for ver 16 so other mechanics are flesh out
 

LDV

Member
Jan 23, 2018
263
297
199
damn this game advanced a lot and it's pretty nice, i wonder if there are more combat sex other than bj and spank, and maybe add a way to grape the prisoners instead of asking nicely, just sayng
 
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Oct 16, 2023
6
11
3
damn this game advanced a lot and it's pretty nice, i wonder if there are more combat sex other than bj and spank, and maybe add a way to grape the prisoners instead of asking nicely, just sayng
fr some more options would be nice. Would also like to see invaders take the initiative, and use sexy stuff against our servants.
 
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gasno

Member
Sep 22, 2019
343
588
216
Dozens of invasions and no sexy personality invader, wtf. Not even for sale
 

Emerald_Gladiator

Well-Known Member
Jun 9, 2017
1,088
2,303
466
Ah, sorta hoping for save game carryover/compatibility someday. Totally understand why it's probably too difficult to make happen, but it always sucks to start a new game over again after every new release, especially since a one of the main concepts of this game is grinding, and since it's sad to lose all of the characters and progress I've made in building a dungeon/collecting stuff.
 

LDV

Member
Jan 23, 2018
263
297
199
Ah, sorta hoping for save game carryover/compatibility someday. Totally understand why it's probably too difficult to make happen, but it always sucks to start a new game over again after every new release, especially since a one of the main concepts of this game is grinding, and since it's sad to lose all of the characters and progress I've made in building a dungeon/collecting stuff.
maybe a way to import chracters via a code or something
 
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keepherdev

Newbie
Game Developer
Sep 8, 2022
57
626
183
Ah, sorta hoping for save game carryover/compatibility someday. Totally understand why it's probably too difficult to make happen, but it always sucks to start a new game over again after every new release, especially since a one of the main concepts of this game is grinding, and since it's sad to lose all of the characters and progress I've made in building a dungeon/collecting stuff.
Hey there!
I know it kinda sucks, but this incompatibility is basically due to how much the core game is changing from update to update, inevitably the profile structure gets changed around a lot and saves no longer work as they should.

Over time, when new game-changing features are more spaced out and emphasis is placed mostly on creating content for those already existing features, saves will be able to carry over without many issues :) .
 

aCertainGem

New Member
Jul 25, 2021
2
16
77
Finally save scummed and mapped out all of the alchemy potions.
At least, I think this is all of them? Short and Very Short heights are not included and there's nothing for personality traits, but unless there's another petal color I just never saw, this should be all that's possible in 0.15.2 - but please tell me if I'm wrong.

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Xzweerte

Newbie
Nov 30, 2020
48
18
141
Finally save scummed and mapped out all of the alchemy potions.
At least, I think this is all of them? Short and Very Short heights are not included and there's nothing for personality traits, but unless there's another petal color I just never saw, this should be all that's possible in 0.15.2 - but please tell me if I'm wrong.

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Oh wow, that's a lot of effort! Appreciate it very much! (y)
 

keepherdev

Newbie
Game Developer
Sep 8, 2022
57
626
183
keepherdev, could you check if you have any unnecessary loops blasting away in the game logic. The CPU usage is absurdly high.
There are definitely some improvements to be made regarding performance, and it's something I've been trying to do little by little for each update. As with most things, it will get better with time as I can confidently rework systems I know are there to stay.

I know it's nowhere near as performant as it should be ATM, but looking back, it used to be a lot worse. :LOL:
We'll get there!
 
May 17, 2020
33
66
142
The Recipes post above makes me think we really need some kind of almanac for alchemy in-game, at the very least the recipes we already discovered should show a greyed out potion before we mix it, because let me tell you, I experimented just a bit with it, and I could swear to you that the recipes are semi-random. Probably because flowers move around in the right-hand menu after mixing.

Some actions shouldn't be restricted behind relations with the Prisoners. And I'm not even talking about the obvious here, clothing is kinda hard to get by if you're hunting for particular sets and it's a wee bit silly that I need to befriend my captive just before stripping 'em naked and selling them off to the market. But yeah, the obvious too, I guess.

On the topic of clothing, maybe a specific room to allow crafting/buying it from the market? Heck, you wanna be fancy, make a whole unlock tree for the market in the research tab, for improving the rarity of the items offered.

Additional button for invasions, 'Charge the Invader', maybe? Now that we have fancy new Keephers origins and a warrior among them, it would be neat to have your boss in the throne room hidden safely behind wave of traps and minions, but able to go solo some schmuck if they feel like it. Would help with their levels, too.

Maybe have all the unlocked races appear at the altar to be 'buyable' with gems, but instead of making it a summon, let it be entice. So that there's an event that they arrive under Altar's spell and much like already existing ones, you can either send them away or try to recruit, resulting in 50/50 of whether they agree or shake the spell off and attack/flee.

Overall, I'm quite impressed by the progress made in 0.15, though granted, it's been a long while since I last played DKH (I believe it was even before art change). It was more of a toy for a short affair back then, but now it's, imo, a playable game with a bit of jank here and there.
 

sgtlev

Member
Oct 3, 2017
281
110
163
after tried this game , i can tell ! i love the project , and i hope that it will be finished , and not abbandonned

also i suggest another tags for this game :
bdsm , slave ,female protagoniste, caractere creation , trainer ,combat , femaledomination , male domination ,lesbian ,spanking ,fantasy , corruption ... and since we still makecum a zombie... necrophilia ???
 

Scud74

Active Member
Oct 12, 2017
532
614
256
I searched the thread and found out it's because enemy lvl increases with the amount of gold you have. I used CE to obtain a ton of money so that's what caused it. Odd design choice imo, but hopefully this helps in case anyone else does the same.
Better anticheat than Valve's.
 
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flannan

Engaged Member
Dec 15, 2022
3,418
3,614
377
I searched the thread and found out it's because enemy lvl increases with the amount of gold you have. I used CE to obtain a ton of money so that's what caused it. Odd design choice imo, but hopefully this helps in case anyone else does the same.
Better anticheat than Valve's.
A lot of base-building games, like Rimworld, scale enemy difficulty with how rich your settlement is. But they usually don't count just gold in your coffers, but also the price of everything else you've built.
 
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LDV

Member
Jan 23, 2018
263
297
199
A lot of base-building games, like Rimworld, scale enemy difficulty with how rich your settlement is. But they usually don't count just gold in your coffers, but also the price of everything else you've built.
nice to see another rimworld enjoyer
 
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4.00 star(s) 34 Votes