Designs are different enough from the previous game for people to apparently have opinions about it. At the same time, the aesthetics make me think of the said game immediately. I've played a stupid amount of HS games, and still that's the one that immediately comes to mind. Whether that means the dev's got a particular taste/style when it comes to aesthetics, or just didn't really make them all too different is open to interpretation, I suppose. I quite like the designs myself though.
This feels a little short, even for an initial release, maybe more like a proof of concept.
Does being able to choose for the MC not to rape the girl mean we'll get to choose a path for him to not become a completely irredeemable human being unlike in the previous game? It'll certainly be more work, but I sure hope so.
Either way it'll be interesting to see how this one develops.
Also, my current theory is that the entire plot is a fever dream experienced by the MC after being put in a coma by his choice of positioning before the tank main gun sent it
Some bugs/oversights I've noticed so far:
- You can sell equipped items. While they are removed from inventory, they continue to be "equipped" and their stat bonuses likewise remain.
- If one treats this as a clicker game and mindlessly clicks through mobs in a dungeon, they will eventually fill their inventory to the point where opening the shop to cash in will break the game. The dev should probably set a hard limit for how many things the inventory can hold.
- Stats bonus from equipped gear counts towards the stats check prohibiting training ground use until progressing further.
P.S
I'm still kinda salty about the rushed ending of the first game. While having an ending is certainly better than being abandoned or placed on indefinite hold, it feels like there was a lot more to be done with most of the characters, locations, and the plot itself.