cuthbert_binns
Member
- Nov 24, 2018
- 153
- 143
- 230
piggy828
I really like the game so far, like your first one. (I'm really into these HS models and their wet skin look.) Also the humour you bake into your games is great in my opinion.
But I have the following bug and a solution for you:
Raiding the dungeons repeatedly without going to the shop will currently softlock any playthrough. As soon as the players inventory has more than 100 items, the shop can never be accessed any more, since it's hardcoded to 100 rows.
I patched my game to continue and provide my solution below:
Better would be a grouping of each item type with an amount number, but my RenPy skills are still very limited so I did not yet try that. I would guess, by pre-iterating over all items and sorting them into a dict, to only then showing a table with an additional amount column... (I'm starting to blabber)
Well, feel free to use my code improvement suggestion or dm me if you have any questions or want to talk.
I really like the game so far, like your first one. (I'm really into these HS models and their wet skin look.) Also the humour you bake into your games is great in my opinion.
But I have the following bug and a solution for you:
Raiding the dungeons repeatedly without going to the shop will currently softlock any playthrough. As soon as the players inventory has more than 100 items, the shop can never be accessed any more, since it's hardcoded to 100 rows.
I patched my game to continue and provide my solution below:
You don't have permission to view the spoiler content.
Log in or register now.
Better would be a grouping of each item type with an amount number, but my RenPy skills are still very limited so I did not yet try that. I would guess, by pre-iterating over all items and sorting them into a dict, to only then showing a table with an additional amount column... (I'm starting to blabber)
Well, feel free to use my code improvement suggestion or dm me if you have any questions or want to talk.