Red Capcha

Newbie
Jun 15, 2019
44
7
The game does not have a virus and it's very likely a false alarm, though I cannot be held responsible for unnoficial download links.






A new update for "Dungeon: Keep Her" is being worked on, featuring the Dungeon Court system with placeable prop items, reworked Trap rooms using the prop system, private servant quarters, the new lewd animation system ported over from DRH and a lot more. You can know this by following development on :).

As I said before, it's the same project, making use of the same systems. Both will be developed simultaneously.
Хорошо, я поверю тебе, но смотри, моя вилка всегда наготове.
 
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Keikukey

Newbie
Jan 8, 2023
32
37
It's never a good sign when a new game starts development while another game is still in alpha. I don't like the gameplay in Keep Her so I'm hoping this will play better but I don't have faith that either game won't end up on the ever growing abandoned list this site has
 

saatou_desu

New Member
Nov 2, 2024
2
4
I love this kind of games. Archipelagates is my favorite. This one looks bad but if it get better - i will play it with a lot of pleasure. Now it looks promising and (dont get me wrong) pretty playable.
I'm sure some ideas was stolen from aforementioned Archipelagates
 

Generngiburle

Newbie
Apr 7, 2022
32
10
As far as gameplay goes, this game sucks nuts, but there doesn't seem to be a lose condition so the gameplay feel doesn't really matter.
As far as game concept goes, this is easily top 10 games ever played, really looking forward to seeing how this progresses
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,878
1,703
DungeonRaidHer-0.1a
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MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,572
452
If gang worry about virus then pay and grab game through petroen it didnt got any virus
game still raw but it cooking great
 

warx

New Member
Sep 9, 2017
9
24
played nearly hour, so
1 saving victims feels pointless,
2 followers almost everytime angry because you char randomly look at their assets, so they always with angry mood, so they stays in no interaction mode.
3 after recruiting nearly 6 followers, then you leave dungeon they... poof... disappear... its sad.
4 followers do random fight with another followers
5 glitch with halls, where doors not exist, only empty space
6 glitch with char anim,si suppose some problems with flags/condition in game itself
7 attack, spam with attack feels bad
8 buffs debuffs, feels clunky, i mean so much mwspeed cost some bufs, i mean 3 sockets for items, but moving like a tourtle etc
9 dont find any more difference between 1 floor, and 18, they the same i guees, feels like no progression.
So for example i recomend fix this like
adding victims to camp, or so. maybe some townupgrades, like farms etc, like in another game, like swap places.
followers after leaving dungeon appear in save list of followers, maybe some sort of npc, like mercenary idk
more strange rooms, and traps halls with check for you stats.
more polished attack pattern which dont feel clunky or more char control, so after attack you can strafe and maybe npc too. archer and block system
lower stats of buffs nearly half, because they easily stacked up, like to 110% bind chance ahahah
more bonuses or elite stats for some random npc,s
lower chance for chests, add some conversion traps forchest too
ability to choice different pc char, from you own created or followers you tame
possibility to lose you pc char after much activity in dungeon, with next option to save him/her with another one you have on base
corruption system with restrictions, like sadist cant wear bra or something like that, so chars feel very different in playtrought
perk system for char(tree) and diferent modes for dungeon like 1hp, permadeath etc.
achievement system in camp, with secret score shop, props, items, modes, etc
bloodmoon, weather system which affect dungeon with modes, prefixes
time limited autcion with mercenaries
player score board, maybe even online
Im done.
 
Last edited:
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Febui

Active Member
May 6, 2022
517
574
1737588193252.png
Nice compression.
Well, I've played through it a bit, it's rough as heck. The controls feel just bad, the movement doesn't feel responsive, I "rescued" several people who, when told to follow me, would attack exclusively allies and never enemies.
There were many dungeons that were just a single straight hall with nothing in them.
Some hallways lead to the void with no wall (other than an invisible one)
There were jail cells with loot in them and no way I could divine to get inside. Found that multiple times.
I could figure out how to have sex but not any reason to. It was a generally not smooth experience.
Combat sucks. You have a single basic swing, a reasonably reliable dodge roll, and very unreliable unresponsive block/parry. No weapons or shields. The existing sword is hideous beyond all measure, it's just the same basic sword as dungeon keep her. I figured it'd have all the same swords for upgrades, nothing unique, but I didn't even find upgrades. No alternative weapons found, but not surprised.

Above all I can say... it's a version 0.1 alpha. It sure is. Still, I expected a little more since the assets are at least already made for the other game.

The optimistic way I see this going is that developing in the same engine and style means a fun change of pace for the dev and some extra momentum to make yet more assets that can be shared between them both, and rethinking some systems as things go along. One thing that can come out of this is that raiders will want more locales than the dull stone brick, so we might eventually get alternate tilesets in dungeon keep her that come from making, say, an actually unique goblin dungeon, or arachne den. Themed assets are an easy-to-see mutual benefit between the two. Maybe even Dwarf Fortress style cross-polination where you can build out a dungeon that then ends up in the raid pool for your raiding characters to find. Maybe your raiders can invade your keep her dungeon. Shouldn't be too hard for two games to draw upon each other's save data, at least if the player is told how to set it up. I won't lump expectations that the dev needs to make it one-size-fits-all if that turns out annoying, especially when thinking about how it might break on other platforms. If I have to take save data from one game and paste it into the save folder of the other with a special name like "transfersave" to make it work, that's no trouble. But who knows, maybe it'll be like Dwarf Fortress and both games will become one. One day. Maybe.
Pessimistically, I could see the dev just not finding the spark to work on the first game and not having the chops to see this one through either, and making a habit of shoehorning different genres into the engine, duct taping together code that barely functions, and never delivering something stable and fleshed out. I don't think it'll go that badly, but a pessimist could see it.

As of right now, this game is bad. If I were to rate it, I'd give it 1 star. Anyone giving more is frankly coping or delusional. But I still had a bit of fun and I think it'll be worth more than one star in the future. I'm not rating the first alpha release.
 

danz07

Newbie
Jun 9, 2024
16
1
View attachment 4471174

Overview:
Dungeon: Raid Her spin-off Dungeon: Keep Her

Thread Updated: 2025-01-22
Release Date: 2025-01-13
Developer: keepherdev - -
Censored: No
Version: 0.1a
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win: - - PIXELDRAIN - - WORKUPLOAD

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Cant wait for the finished version
 
4.00 star(s) 1 Vote