I have a Steam Deck, the game runs bad on it. I think if a game runs bad on it without having some insane graphics, it is badly optimized.
Steam deck is quite underpowered though, It basically has a nicer iGPU in it, performance wise its comparable to a GTX 1050 which isn't exactly the greatest. even my GTX 980 can run this game at a decent fps lolI have a Steam Deck, the game runs bad on it. I think if a game runs bad on it without having some insane graphics, it is badly optimized.
I found that most of the lag comes from ai behavior and target/pathing calculation - try not recruiting any allies(or telling them to stop following you once you rescued them), that will reduce lag substantiallyI have a Steam Deck, the game runs bad on it. I think if a game runs bad on it without having some insane graphics, it is badly optimized.
His point still stands - game with ps 2 graphics has no business running this bad (and it was running way better before 0.2.1 update)Steam deck is quite underpowered though, It basically has a nicer iGPU in it, performance wise its comparable to a GTX 1050 which isn't exactly the greatest. even my GTX 980 can run this game at a decent fps lol
Dude I have an RTX 3060, dual Xeon Gold 6140 CPUs, and the game still lags. The game is unoptimized both in the CPU and GPU departments. Something is probably very single-threaded in terms of whatever's being done on the CPU and the GPU is just being wasted on whatever the hell is being drawn somehow idk.Steam deck is quite underpowered though, It basically has a nicer iGPU in it, performance wise its comparable to a GTX 1050 which isn't exactly the greatest. even my GTX 980 can run this game at a decent fps lol
That's fair enough tbh, if i had to guess maybe unoptimized models (too high poly?) but I have no idea, only dev can tell us.Dude I have an RTX 3060, dual Xeon Gold 6140 CPUs, and the game still lags. The game is unoptimized both in the CPU and GPU departments. Something is probably very single-threaded in terms of whatever's being done on the CPU and the GPU is just being wasted on whatever the hell is being drawn somehow idk.
If this is the case then that is certainly fixable, And would explain why I am not getting much lag since my cpu is decent ryzen 5I found that most of the lag comes from ai behavior and target/pathing calculation - try not recruiting any allies(or telling them to stop following you once you rescued them), that will reduce lag substantially
though regarding ps2 graphics that's hardly fair lol. it may not be best graphics, but its better than 2000 console. i get your point though. seems to be unoptimized ai which dev can certainly fix. this is the benefit of an early access game, plenty of testing before release lolHis point still stands - game with ps 2 graphics has no business running this bad (and it was running way better before 0.2.1 update)
It's not the best CPU for gaming but the single core performance is decent to say the least, even if it's not cutting edge or amazing, and well the multi-core performance is amazing. I've been able to run modern games just fine on this (for example: Death Stranding, Terminator Resistance, Detroit Become Human) . If you want to make a game that has its logic be mainly single-core then it should be optimized in that regard than expect people to have like a Ryzen 9980X3D. But also as Xypster said, the lag in terms of the CPU workload is in large part likely from the AI in that regard.Though mentioning dual xeon cpus, that is a setup that is terrible for gaming, Those xeons target more cores and cache over clock speed, which for a game that probably uses 1 or 2 cores is not ideal lol.
Not to mention the scheduling issues that come from dual CPUs. and that gen of Xeon is capped at like 2666 ddr4
Scroll wheelPlease allow us to start as whatever race we want, instead of having to restart the game to get another 4 options. And again but the same 4 options. And again. And again....
1 - there's only one characterNewish player of this game here and I had a few questions I was hoping someone might be able to answer for me.
1. How do I access different saves or create different characters... or is this even possible in the current version?
2. Are you meant to load directly into the character creator your first time around and into said character from your last save upon every subsequent start up?
3. Is there a way to take weapons from enemies or allies? It is impossible to do so in the current version, leaving only the rarely appearing weapon shop as the only option to swap weapons.
4. Are the elite and legendary bosses meant to be ludicrous damage sponges that take no more than 3 damage per attack while standard enemies usually take 10 times that amount?
Thanks to whoever takes the time to help answer these questions, as I am sure I am not the only one curious about these.
Well... 1 through 3 are incredibly disappointing to hear, although 3 sounds like more of a bug or side-effect of not being able to roam the map without a weapon. 4 feels like it is a genuine bug as your lifesteal does not decrease when attacking bosses despite the obvious difference in damage dealt. Whether that is a bug in the displayed number or lifesteal functionality is anyone's guess, and I really do hope this comment does not get that lifesaving feature nerfed.1 - there's only one character
2 - yes, there is only one character you can have, no reason for character select window
3 - only replace their weapon with another weapon
4 - legendary bosses get random bonuses, some of those are armor / reduce damage taken. You can get unlucky and roll an enemy with insane hp and damage reduction, or huge dps with teleporting passive on a weapon (just as unfair as the giga tank)
Unless you take those items off in advance there is no way to do so at present, which makes trying to recollect everything when one of your temporary companions steal something a real treat. I doubt that is high up on the list of bugs/QoL features the dev intends to add.Is there any way to keep clothes in your inventory when taking them off during sex? its getting annoying :/