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Ren'Py Dungeons & Butts [v0.2] [Dungeon Keeper]

4.00 star(s) 1 Vote

Dungeon Keeper

New Member
Game Developer
Oct 25, 2024
4
37
I'm having fun with this game!
This is a solid first release, with enjoyable gameplay and deck building. There is a nice selection of girls and the artwork and card design are really good.

@ Dungeon Keeper, here are some bugs I noticed:
  • Devil's Contract bonus to Flow cards is not removed at end of combat.
  • Applying the Poison condition to an already poisoned enemy, removes the Poison condition in the next round.
  • Cards like Radiant Cataclysm or Coldflare will not deal damage to all enemies, if the amount of damage dealt would be lethal to all enemies. They only damage the enemy you attacked last.

/Edit: Added one more bug.
I’m really glad you’re enjoying the game! Thanks a ton for reporting those bugs, I’ve just fixed them, so the cards will be correct in the next update.

I’m not reuploading the current version with the fix since I applied it to the upcoming version instead, the next cards are already set and ready to go.
I’ll drop a preview of them here. There’s a lot more planned to expand the starting set in future updates, so I think you’ll find the new additions interesting.
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Bagger288

Active Member
Jul 11, 2017
946
615
Fairly interesting, at least for the first run through. Upgrading the dungeons and running them again didn't see very fun, so I didn't clear level 2 fully.

I started at dungeon 2, which proved to be silly because those cards weren't worth playing until I also got some from dungeon 1. Fortunately the hard enemies were still easily beatable with the starter deck. But then once I got to dungeon 1, the synergies unlocked and the enemies just melted away.

The game stuttered a lot, which I initially attributed to the animations, but even saving the game produced a brief freeze, so there may be something else going on.
 
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Dungeon Keeper

New Member
Game Developer
Oct 25, 2024
4
37
Fairly interesting, at least for the first run through. Upgrading the dungeons and running them again didn't see very fun, so I didn't clear level 2 fully.

I started at dungeon 2, which proved to be silly because those cards weren't worth playing until I also got some from dungeon 1. Fortunately the hard enemies were still easily beatable with the starter deck. But then once I got to dungeon 1, the synergies unlocked and the enemies just melted away.

The game stuttered a lot, which I initially attributed to the animations, but even saving the game produced a brief freeze, so there may be something else going on.
I’ve been thinking about the game’s balance. I didn’t want the first dungeons to be too hard because playing without cool cards against tough enemies doesn’t seem fun. So, until the player gets some cards that work well together, the difficulty is intentionally low. I ended up nerfing the starting enemies a lot to keep things from getting frustrating.

From what I’ve played, by the time you finish the first two dungeons, you can already put together a few different deck combos. So, I think it’s a good point to start cranking up the difficulty a bit. By then, players will also know more about the cards, so it makes sense to add more of a challenge.

About the freezes—at least in my tests, the latest update made things better compared to before. But there are still some brief pauses during battles, like at the end of a turn. Those pauses are intentional because of a quick cache cleanup I have to run. It’s necessary to avoid bigger freezes during battles. Later on, when there are more cards with visual effects and players are pulling off crazy combos, the cache would get massive without it.

The problem is that Ren'Py doesn’t use the GPU, which makes performance trickier. That’s why the cleanup causes those quick pauses. If I can find a way to hide it better during battles, I’ll fix it, but for now, it’ll stay like this. (The plan is to finish the game, build my card library, and eventually move everything to Unity. That way, the game would feel a lot smoother. But that’s only something I’ll tackle later, when I have more time to learn Unity—assuming people actually enjoy the game, which I’m still not sure about)

As for dungeon level-ups, they’re mostly there for replay value right now. You don’t get much beyond some extra coins and skill points, (Some skills are pretty cool; I suggest trying a few. For now, it’s not necessary since the enemies are easy, but later on, they’ll be really useful.)
Honestly, I don’t usually play past the first run either. It’s just a fun little option if you want to mess around more.

About saving, my system is a bit different. You can only save in specific areas because, with how complex the game is, those spots are safer for saving. And yeah, it takes about five seconds because it’s auto-selecting a save slot. It’s roughly the same amount of time as manually going to the menu and saving anyway, I can’t really speed that up.

Thanks for the feedback about the difficulty! I don’t want it to feel like you’re playing with your eyes closed, but the early game is meant to be easy to get into. I’ll be adding tougher challenges as you progress.
 

InTheWoods

Member
Apr 13, 2022
160
285
Kudos to the author for a straightforward title.

Eastern AVN titles try to be a mini-novella: "I was forced to go for a walk with my best friend's sister (a tsundere) but after a while, I decided I will totally commit myself to making her love me."

Western titles focus on what's important: "Dungeons and Butts" ... no, that's too long. Let's make it an ampersand.
 

08/15Wixxer

Newbie
Sep 1, 2017
83
143
Could you maybe add a confirmation button to the dungeon level up? Accidentally making all enemies stronger is a little to easy at the moment.

Also, I was wondering, are all Skills already implemented and usable?
/Edit: So far I have unlocked 8 of the 24 Skills and they all work without issues.
 
Last edited:
4.00 star(s) 1 Vote