How would you like the game to progress?

  • A complex sandbox style with free roam events where you have to explore to uncover the story, and ri

    Votes: 608 69.0%
  • simple linear narrative with a clear storyline, shaped by a few major choices that influence the di

    Votes: 273 31.0%
  • 1

    Votes: 0 0.0%

  • Total voters
    881
  • Poll closed .

DuoLevelling

Newbie
Jun 2, 2025
21
73
32
Is the writing AI? It's got that tone to it....
Since English is not my native language, I use GPT to help with translations. Most of the writing and story is mine, but if there are any parts I may have missed or that seem off due to translation, feel free to let me know I’ll try to fix them.

Online Version?
For the online version, I need to upload all the videos to the internet, which I haven't figured out yet. That feature may come later.
 

chrisdraconis

Member
Jul 18, 2017
416
238
227
okay is there actually any game to this story at this point? sadly i wish i was making a joke as it litteraly appear to be a click to continue story
 

DuoLevelling

Newbie
Jun 2, 2025
21
73
32
okay is there actually any game to this story at this point? sadly i wish i was making a joke as it litteraly appear to be a click to continue story
As seen in the poll at the top of the post, the sandbox style is clearly more popular, so I've already started working on it. I personally prefer simpler VN-style games, but it seems like you guys didn't enjoy them as much. I'm planning to shift towards a sandbox style. And since it's still in the prologue stage, I haven't been able to add much interaction yet. I probably shared it a bit early because I want to develop the game together with the community.
 

chrisdraconis

Member
Jul 18, 2017
416
238
227
As seen in the poll at the top of the post, the sandbox style is clearly more popular, so I've already started working on it. I personally prefer simpler VN-style games, but it seems like you guys didn't enjoy them as much. I'm planning to shift towards a sandbox style. And since it's still in the prologue stage, I haven't been able to add much interaction yet. I probably shared it a bit early because I want to develop the game together with the community.
Really? As the amount of content seems to go beyond prologue and into chapter one Territory:unsure:
 

DuoLevelling

Newbie
Jun 2, 2025
21
73
32
Good start but it's really limited with how linear it is
Yeah, that’s fair... The reason the early content feels more linear is because I wanted to tell the beginning of the story properly wwithout overwhelming it with too many choices right away. The next update will shift into a more sandbox-style. I'm already working on it.

Really? As the amount of content seems to go beyond prologue and into chapter one Territory:unsure:
I’m planning to release updates in bigger chunks, so it’ll hopefully feel more worth the download each time.
 

hobobobb

Member
Jul 25, 2017
343
1,662
300
To keep the first stage of the game from being too complex, I’ve kept it linear. As I mentioned before, any ACCEPTED QUEST must be completed if it’s not, they will receive a penalty. This means that in future quests, if an unexpected element arises, they’ll have to endure it in order to avoid punishment (this part going to be sharing, at least thats what Im thinking right now).
So for players who are not interested in "other guys dick" sharing / ntr / Whatever you want to call other males having sex with a LI. The way that they can avoid this is my NOT accepting certain quests?

If this is true, I would recommend that you make it clear WHICH quests will lead to "other guys dick" content. It will probably annoy players who don't like that kind of content if they have to constantly re-load.

Also, do you have an estimate of how much content will be "other guys dick" content? Is it 25% of the game? 50%? 75%?

This is something I would let potential players/$upporters know up front. How much of the game will they miss if they don't like the sharing elements?

However, they can also choose not to accept the quest in the first place. With this system, players can skip interactions with characters they’re not interested in, giving them more agency over how they experience the story. However, to ensure the corruption level increases, certain actions such as groping and teasing by other NPCs will be unavoidable.
I suspect that having this be Unavoidable will be a dividing line, regarding interest in the game. Making it unavoidable will probably cost you a fair number of players/$upporters


Only the actual sex scenes will remain fully up to the player's choice. I don't believe a completely "pure love story" route would attract much interest
Firstly, pure love stories as a whole (and if well written/executed) tend to attract the larger player base(s). You might want to check some of the more popular Adult games, most (if not all) of the top games tend to have some variation of a "Pure Love" route.

Overall the idea for the game seems decent enough, but anytime you add an unavoidable fetish, you are going to cut off a portion of your player base. To be clear, I fully support any Dev having the freedom to make exactly whatever game they want (If I don't like it, I'll just ignore it). That being said, if your goal is to make a /sharing/swinging/free love/whatever style of game. I would recommend you be very clear with everyone about it.

You have done a good job by saying that you want sharing elements, that your not really into the idea of full cuck ntr (though I would argue that depending on some peoples viewpoints, these can be considered the same thing).

I would recommend (and I am sure someone else did or will);
Put your expected future tags on the front page.
Explain if any/all/some fetish content (like sharing, cucking or whatever) is avoidable (as in it can be prevented, or made to not happen though the players choice and action).
If it is 'skippable' (as in, it still happens but the player can choose to not see the scene).

I would also include any fetish that is unavoidable, this is very important as it will allow those players who have zero to low tollerance for the games fetishes to move on. This will be better for you and for them.

Last thing I would recommend is not to assume something is going to be 'ok' or fine because its 'mild - in your opinion'.

Players of adult games have a WIDE range of tollerance for what they dislike.

Some will say that its (technically) not NTR, if a LI breaks up with the MC at 2pm, sleeps with the whole football team at 3pm, then gets back together with the MC at 4pm.

Others consider it NTR if a video of the LI having sex is shown to the MC.

Some say girl - on - girl is "hot and sexy". Others will say its cheating/ntr.

So I strongly recommend that you do not assume some level of something is going to be 'fine' with they playerbase. This is why the question 'Is it Avoidable' is asked about 100 times on EVERY THREAD.

Be transparant, be upfront and be honest. This WILL reduce your place base, but thats probably for the better as it will remove people who were never going to like your game.

You cannot please everyone (which is a fact that many dev's forget), and I don't recommend you try.

All that said, good luck with the game.
 

DuoLevelling

Newbie
Jun 2, 2025
21
73
32
You cannot please everyone (which is a fact that many dev's forget), and I don't recommend you try.

All that said, good luck with the game.
Thank you so much for taking the time to give feedback and for sharing your honest thoughts.

When I first started writing the game, the idea was that both players could freely use other people sexually to level up. Since both sides would gain levels from this, those other people were meant to be just tools, while the real bond and the real progress would happen between the main characters. That’s why, compared to typical NTR-focused games, the MMC was designed to feel more alpha.

But as you said, even a single scene where one of them sleeps with someone else already falls into NTR territory something I personally recognize as well. I know that many people won't be happy with some of the choices I’ll make going forward, but I’m planning to shift from just telling a story to making an actual game, by giving players more choices.

That’s why I’ll be adding more routes and, as you suggested, I’ll include notes or warnings about how certain choices can impact the story. Once again, thank you I really appreciate it.
 
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DuoLevelling

Newbie
Jun 2, 2025
21
73
32
Hey everyone,
Just a quick update — I’ve managed to adapt a basic quest system for route selection into sandbox mode. For now, I’m planning three routes:
  1. Route 1: The female player will take the lead, while the male player falls into the background due to not completing his tasks.
  2. Route 2: The male player takes the lead this time, with the female player in a supporting role.
  3. Route 3: This is the route I’ve been wanting to create from the start — both players are equally involved, and the system strengthens them simultaneously. This one isn’t fully implemented yet, but I wanted to share the direction things are heading.
If everything goes smoothly, I’m planning to release the sandbox version around June 14–15. The story will continue from where we left off, but please note that due to the transition to sandbox mode, old save files will most likely not be compatible.
 
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Oct 2, 2017
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Hey everyone,
Just a quick update — I’ve managed to adapt a basic quest system for route selection into sandbox mode. For now, I’m planning three routes:
  1. Route 1: The female player will take the lead, while the male player falls into the background due to not completing his tasks.
  2. Route 2: The male player takes the lead this time, with the female player in a supporting role.
  3. Route 3: This is the route I’ve been wanting to create from the start — both players are equally involved, and the system strengthens them simultaneously. This one isn’t fully implemented yet, but I wanted to share the direction things are heading.
If everything goes smoothly, I’m planning to release the sandbox version around June 14–15. The story will continue from where we left off, but please note that due to the transition to sandbox mode, old save files will most likely not be compatible.
Route 2/3
 

DaimonVeliar

MadarFacar
Donor
Feb 18, 2025
41
36
18
Hey everyone,
Just a quick update — I’ve managed to adapt a basic quest system for route selection into sandbox mode. For now, I’m planning three routes:
  1. Route 1: The female player will take the lead, while the male player falls into the background due to not completing his tasks.
  2. Route 2: The male player takes the lead this time, with the female player in a supporting role.
  3. Route 3: This is the route I’ve been wanting to create from the start — both players are equally involved, and the system strengthens them simultaneously. This one isn’t fully implemented yet, but I wanted to share the direction things are heading.
If everything goes smoothly, I’m planning to release the sandbox version around June 14–15. The story will continue from where we left off, but please note that due to the transition to sandbox mode, old save files will most likely not be compatible.
Congrats for the game, I've enjoyed every bit of it. Route 3 seems the right way to go forward , at least for me. Good luck with the game and looking forward for your new release.
 
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Intcapable

New Member
Nov 5, 2023
11
10
47
Hope this will flourish. Kinda a fan of "Choose-your-own-demise" games. Maybe it will get bigger, but please don't rush and don't overthink an approach. You can only improve your skills, so don't worry about errors.
 
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00Deez

New Member
Oct 3, 2020
1
1
54
Loving the game so far, I like the potential switch from a linear to sandbox style of gameplay. Keep at it, I am definitely looking forward to seeing the progression on this.
 
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DuoLevelling

Newbie
Jun 2, 2025
21
73
32
Hello all !!!
Since this update is mainly about the transition to sandbox mode, I couldn’t add too many scenes yet. But I’d really appreciate it if you could try it out, share your thoughts, and let me know if you find any bugs.

I’ll look into what I can do with the music in the sandbox part. For now, I didn’t have enough time to work on that. If the music bothers you, you can turn it off from the left UI bar.

I originally said I would release the new version between 14.06 - 15.06, but the transition to sandbox mode turned out to be harder than I expected, and I was only able to add the scenes today. Still, I wanted to keep my promise and share something, even if it’s a bit limited.
In the future, I’ll think twice before making promises like that.

Duo Leveling v0.15:

YOU GUYS SHOULD START FROM THE BEGİNNİNG. OLD SAVES WOULDNT WORK I SUPPOSE.
 
Last edited:
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Hello all !!!
Since this update is mainly about the transition to sandbox mode, I couldn’t add too many scenes yet. But I’d really appreciate it if you could try it out, share your thoughts, and let me know if you find any bugs.

I’ll look into what I can do with the music in the sandbox part. For now, I didn’t have enough time to work on that. If the music bothers you, you can turn it off from the left UI bar.

I originally said I would release the new version between 14.06 - 15.06, but the transition to sandbox mode turned out to be harder than I expected, and I was only able to add the scenes today. Still, I wanted to keep my promise and share something, even if it’s a bit limited.
In the future, I’ll think twice before making promises like that.

Duo Leveling v0.15:

YOU GUYS SHOULD START FROM THE BEGİNNİNG. OLD SAVES WOULDNT WORK I SUPPOSE.
Hey, it takes time to get amazing things done, you're good!
 
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2.50 star(s) 4 Votes