Rolo

Well-Known Member
Jul 14, 2017
1,922
1,833
366
... I was thinking of the limo ride with Sir Al where he tells you about the ten noble houses (optional, and right before I asked him "are we there yet?" 10 times :giggle:) and maybe one or two other spots that tell you of world history....
Thanks,
yes I even liked these texts about the 10 noble houses. Gives some insight into the worlds of the "rich", which is quite unfamiliar to me ;)
I even passed the advanced history test with the teacher (without Alice's help). This enables me to write the real test quicker, finish class with full 20 points and help Tyler (to bring him on your side, later).
 

cumsumnida

Member
Jul 18, 2021
148
490
186
This game is awesome. Surprised by the amount of content too.

Kinda wish there were some cool wallpaper renders.
 

MrBenny

Engaged Member
Jul 20, 2021
2,381
5,790
646
OMFG...I dislike the pool section of this story. And the unavoidable water fight mechanics...is a steaming pile of :poop:.

It should be avoidable like all the other mini games (thanks for that), but it's not...and the timer is just too quick, and using the mouse roll back bring you right back to the start of the fight every time. :mad:

And that is where I ended playing this title. This kind of unavoidable feature reminds me why I totally dislike sandbox content.

Good luck.
 

XKL27

Member
Jul 13, 2022
299
661
207
I don't know how the timer can be too quick when the characters show up at the same spot each time. Just make sure you hide behind the different barriers (planter, Sheryl, etc.) and it's pretty easy.
 
  • Heart
Reactions: Rolo

Rolo

Well-Known Member
Jul 14, 2017
1,922
1,833
366
...It should be avoidable like all the other mini games (thanks for that), but it's not...and the timer is just too quick, and using the mouse roll back bring you right back to the start of the fight every time. :mad:
For many ppl this is one of the gems in this game. The pool section is not a minigame, its an enjoying part of the game, with a few minigames included.
In the advanced setting of 0.6.5 you have the option to skip minigames btw.
And if you think you cannot avoid the whole "pool part", you are wrong. ...
You don't have permission to view the spoiler content. Log in or register now.
-----------------------------------------
I don't know how the timer can be too quick when the characters show up at the same spot each time. Just make sure you hide behind the different barriers (planter, Sheryl, etc.) and it's pretty easy.
Exactly, thanks.
And dont forget to save and reload the scene. Then you know exactly where to hide and where the "enemy" will appear.
Joe and Alice know a little magic ;) Its fun.
 
Last edited:
  • Like
Reactions: SD-SS and XKL27

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
5,348
50,269
822
Lets talk about... personality traits.



1715169926278.png


As mentioned at the beginning of the game, there are 10 of them in total. They describe your character's personality and are used in dialogs. Depending on your traits, other characters may interact with you differently.

What are the benefits of personality traits?

• New dialog options

• Easier checks

• Additional rewards (sometimes)

There are no bad or good personality traits. They all have pros and cons. Here are a few examples, of possible situations:

• A very Honest character, won't have to look for proof to be believed. But he will suck at lying, so if he needs to trick someone, it's going to be very difficult.

• An Aggressive character is bold, so he can do things that others are afraid of. He may even intimidate people and push his opinion.

• If Aggressive is combined with Cruel even the most stalwart foes will crumble. But at the same time, some people will be so afraid that they will try to avoid such character if possible.

• A diplomatic character can negotiate where others fail or, for example, lower prices in shops.

• A passionate character will be guided by his heart, which may appeal to many... etc.

How to "level up" personality traits?

Simply choose dialogue choices that match the character trait, or make appropriate skill checks. Whenever you see many choice answers in a dialogue, that's probably it.

You can level up three personality traits to level three(max), two more to level two, and the rest will remain no higher than level one.

In the early game you are free to choose from a lot of options, this is done so that you can get the first levels and build up your character. The further the game goes, the more often you will need a trait level or skill check for some answers and dialog options.

How do I know which answer to choose to level up the trait I want?

The idea is that you just pick the option you like best, without thinking too much about personality traits. Isn't it fun to find out where you will end up?

But if you want to maximise a particular trait, there's a bit more detailed description below that might help you better understand which option to choose.

Aggressive - Hot-headed, bold, or impatient.

Benevolent - Charitable, kind, soft, or weak.

Smartass - Sarcastic, sassy, foppish, or irreverent.

Cruel - Merciless, brutal, or imperious.

Diplomatic - Cautious, tame, or courteous.

Shady - Dishonest, manipulative, or shrewd.

Honest - Guileless, sincere, or straightforward.

Passionate - Zealous, romantic, or obsessive.

Rational - Practical, standoffish, or cold.

Stoic - Tight-lipped, cool-headed, or simple-minded.

To sum it up, I hope you will have fun with this system. I wanted to give you the freedom of choice and a sense of kinship with our main character. Intimidate, flatter, use force, joke, flirt, write poetry, dance, find the meaning of life... do whatever you want.
 

Rolo

Well-Known Member
Jul 14, 2017
1,922
1,833
366
Lets talk about... personality traits.



View attachment 3614845


As mentioned at the beginning of the game, there are 10 of them in total. They describe your character's personality and are used in dialogs. Depending on your traits, other characters may interact with you differently.

What are the benefits of personality traits?

• New dialog options

• Easier checks

• Additional rewards (sometimes)

There are no bad or good personality traits. They all have pros and cons. Here are a few examples, of possible situations:

• A very Honest character, won't have to look for proof to be believed. But he will suck at lying, so if he needs to trick someone, it's going to be very difficult.

• An Aggressive character is bold, so he can do things that others are afraid of. He may even intimidate people and push his opinion.

• If Aggressive is combined with Cruel even the most stalwart foes will crumble. But at the same time, some people will be so afraid that they will try to avoid such character if possible.

• A diplomatic character can negotiate where others fail or, for example, lower prices in shops.

• A passionate character will be guided by his heart, which may appeal to many... etc.

How to "level up" personality traits?

Simply choose dialogue choices that match the character trait, or make appropriate skill checks. Whenever you see many choice answers in a dialogue, that's probably it.

You can level up three personality traits to level three(max), two more to level two, and the rest will remain no higher than level one.

In the early game you are free to choose from a lot of options, this is done so that you can get the first levels and build up your character. The further the game goes, the more often you will need a trait level or skill check for some answers and dialog options.

How do I know which answer to choose to level up the trait I want?

The idea is that you just pick the option you like best, without thinking too much about personality traits. Isn't it fun to find out where you will end up?

But if you want to maximise a particular trait, there's a bit more detailed description below that might help you better understand which option to choose.

Aggressive - Hot-headed, bold, or impatient.

Benevolent - Charitable, kind, soft, or weak.

Smartass - Sarcastic, sassy, foppish, or irreverent.

Cruel - Merciless, brutal, or imperious.

Diplomatic - Cautious, tame, or courteous.

Shady - Dishonest, manipulative, or shrewd.

Honest - Guileless, sincere, or straightforward.

Passionate - Zealous, romantic, or obsessive.

Rational - Practical, standoffish, or cold.

Stoic - Tight-lipped, cool-headed, or simple-minded.

To sum it up, I hope you will have fun with this system. I wanted to give you the freedom of choice and a sense of kinship with our main character. Intimidate, flatter, use force, joke, flirt, write poetry, dance, find the meaning of life... do whatever you want.
Incredible how much depth this dev is constructing, thats extraordinary and rare. I am enthusiastic ;)
 

Ssato243

Engaged Member
Feb 2, 2021
2,978
1,790
306
Lets talk about... personality traits.



View attachment 3614845


As mentioned at the beginning of the game, there are 10 of them in total. They describe your character's personality and are used in dialogs. Depending on your traits, other characters may interact with you differently.

What are the benefits of personality traits?

• New dialog options

• Easier checks

• Additional rewards (sometimes)

There are no bad or good personality traits. They all have pros and cons. Here are a few examples, of possible situations:

• A very Honest character, won't have to look for proof to be believed. But he will suck at lying, so if he needs to trick someone, it's going to be very difficult.

• An Aggressive character is bold, so he can do things that others are afraid of. He may even intimidate people and push his opinion.

• If Aggressive is combined with Cruel even the most stalwart foes will crumble. But at the same time, some people will be so afraid that they will try to avoid such character if possible.

• A diplomatic character can negotiate where others fail or, for example, lower prices in shops.

• A passionate character will be guided by his heart, which may appeal to many... etc.

How to "level up" personality traits?

Simply choose dialogue choices that match the character trait, or make appropriate skill checks. Whenever you see many choice answers in a dialogue, that's probably it.

You can level up three personality traits to level three(max), two more to level two, and the rest will remain no higher than level one.

In the early game you are free to choose from a lot of options, this is done so that you can get the first levels and build up your character. The further the game goes, the more often you will need a trait level or skill check for some answers and dialog options.

How do I know which answer to choose to level up the trait I want?

The idea is that you just pick the option you like best, without thinking too much about personality traits. Isn't it fun to find out where you will end up?

But if you want to maximise a particular trait, there's a bit more detailed description below that might help you better understand which option to choose.

Aggressive - Hot-headed, bold, or impatient.

Benevolent - Charitable, kind, soft, or weak.

Smartass - Sarcastic, sassy, foppish, or irreverent.

Cruel - Merciless, brutal, or imperious.

Diplomatic - Cautious, tame, or courteous.

Shady - Dishonest, manipulative, or shrewd.

Honest - Guileless, sincere, or straightforward.

Passionate - Zealous, romantic, or obsessive.

Rational - Practical, standoffish, or cold.

Stoic - Tight-lipped, cool-headed, or simple-minded.

To sum it up, I hope you will have fun with this system. I wanted to give you the freedom of choice and a sense of kinship with our main character. Intimidate, flatter, use force, joke, flirt, write poetry, dance, find the meaning of life... do whatever you want.
Can We max multiple traits
 

cumsumnida

Member
Jul 18, 2021
148
490
186
Incredible how much depth this dev is constructing, thats extraordinary and rare. I am enthusiastic ;)
Reminds me of the Pale Carnations traits, but those are locked in at the start of the game. The dev u4ia tried to make a game with lots of traits and character abilities too, but it just didn't seem to work that well in that game.

I like the way it's done here so far, but I don't remember if I've encountered a level check. Will have to keep playing to experiment more.
 

cumsumnida

Member
Jul 18, 2021
148
490
186
Reminds me of the Pale Carnations traits, but those are locked in at the start of the game. The dev u4ia tried to make a game with lots of traits and character abilities too, but it just didn't seem to work that well in that game.

I like the way it's done here so far, but I don't remember if I've encountered a level check. Will have to keep playing to experiment more.
Nevermind, just interrogated that old man and can you can intimidate him. I thought you needed the trait unlocked first, but seems like you can do it without it.
 

Rolo

Well-Known Member
Jul 14, 2017
1,922
1,833
366
Nevermind, just interrogated that old man and can you can intimidate him. I thought you needed the trait unlocked first, but seems like you can do it without it.
Sorry, what trait are you talking about? What old man?
 

KuroJr

Newbie
Feb 17, 2018
92
22
109
Im missing Leah's scene which i think it is, but idk how to get it i might have missed it thinking its at pool event but idk can someone tell me? thanks


ig no one
 
Last edited:

cumsumnida

Member
Jul 18, 2021
148
490
186
Sorry, what trait are you talking about? What old man?
There's the option to intimidate an old homeless guy for details about the store robberies. You can select a conversation option with the knuckleduster symbol, which rolls 2 dice like a DnD game. Win the roll and you intimidate him successfully.

So I think that's one of the checks in the game and it looks like you can do it without having the knuckleduster attribute unlocked.
 

Rolo

Well-Known Member
Jul 14, 2017
1,922
1,833
366
...So I think that's one of the checks in the game and it looks like you can do it without having the knuckleduster attribute unlocked.
Did you have this attribute unlocked after this decision?
My guess is you will level up your agressiveness with that choice.
 
  • Like
Reactions: cumsumnida
4.50 star(s) 42 Votes