Others E-Thots: A NTR Game Set in a 100% PC Interface [Ch. 2 v2.4] [Archipote]

4.20 star(s) 38 Votes

ryo.

Newbie
Apr 27, 2019
21
183
Without a doubt one of the most immersive ntr game i've ever seen cuz of the writing. Even without the 18+ parts it would still be enjoyable to play. Wish the developer best of luck to continue making this peak
 

archipote

Member
Game Developer
Feb 13, 2021
474
1,100
Without a doubt one of the most immersive ntr game i've ever seen cuz of the writing. Even without the 18+ parts it would still be enjoyable to play. Wish the developer best of luck to continue making this peak
Very heartwarming to read, thanks a lot my friend !
 

Killerboy223

Newbie
Jun 7, 2020
90
75
Of course, I'm still working on the trailer (and in truth I'd like to release it almost at the same time as 2.5 so as not to spoiler too much in advance), but I can share a little tease for our Anna, who's having a bit of a difficult day on her side View attachment 4429036

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heat can't wait to play it
 
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archipote

Member
Game Developer
Feb 13, 2021
474
1,100
Is it possible to create an android port for this game or maybe anyway to use in Joiplay?
Porting the game will take a massive amount of time, especially if I have to maintain the PC and Android versions at the same time unfortunately. But I'll probably do it when the game's finished! If not, you can try Joiplay, I haven't tried it but Construct 3 games are normally compatible, so let me know
Guys, is there any way to translate the game?
All the texts are contained in arrays, but they are quite sensitive because if you change certain values such as the names, the ‘STOP’, the ‘NEXT’ etc... contained in the array it can softlock the game. If you want to try you can find the files by renaming ‘package.nw’ to ‘package.zip’ then opening the zip, the arrays (json) are contained in the files Files_job, files_hoot, files_general and files_discord folders. All you have to do is open the json files using the method of your choice and you'll be able to edit the texts.
 

Xanax1488

Member
Feb 13, 2021
370
450
Porting the game will take a massive amount of time, especially if I have to maintain the PC and Android versions at the same time unfortunately. But I'll probably do it when the game's finished! If not, you can try Joiplay, I haven't tried it but Construct 3 games are normally compatible, so let me know


All the texts are contained in arrays, but they are quite sensitive because if you change certain values such as the names, the ‘STOP’, the ‘NEXT’ etc... contained in the array it can softlock the game. If you want to try you can find the files by renaming ‘package.nw’ to ‘package.zip’ then opening the zip, the arrays (json) are contained in the files Files_job, files_hoot, files_general and files_discord folders. All you have to do is open the json files using the method of your choice and you'll be able to edit the texts.
Thx, I'll give it a try.
 
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archipote

Member
Game Developer
Feb 13, 2021
474
1,100
Can I ask is there a good ending or something like that in your plans?
Stellar game by the way I really enjoyed it thank you. :)
The tone of the game remains quite “feel good”. I try to avoid dramas and that sort of thing as much as possible, so I'd say that in theory we should have AT LEAST one good ending. After that, the idea would be to eventually have a few different endings, but I can't say for sure since we're not there yet hehe
 
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korsha

New Member
Oct 27, 2019
2
5
The tone of the game remains quite “feel good”. I try to avoid dramas and that sort of thing as much as possible, so I'd say that in theory we should have AT LEAST one good ending. After that, the idea would be to eventually have a few different endings, but I can't say for sure since we're not there yet hehe
Thank you so much for answering, I finished the game last night and can't stop thinking about this game and I usualy do not play NTR games, even when I play I just skim through them so I never get invested, but in your game I get so invested that I got nauseous from the phone call scene, so you saying this making my soul feel calm and collected.
Again it is a stellar game and I plan to join your patreon very soon.
Thank you again.:D
(Sorry for the bad english its not my first language:HideThePain:)
 
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QuiteQuiet

Member
May 2, 2023
179
299
...but in your game I get so invested that I got nauseous from the phone call scene...
Ah, so I'm not alone! Come, sit with us. We have cake.


The tone of the game remains quite “feel good”. I try to avoid dramas and that sort of thing as much as possible, so I'd say that in theory we should have AT LEAST one good ending. After that, the idea would be to eventually have a few different endings, but I can't say for sure since we're not there yet hehe

It's still a good idea to have the core elements of the ending(s) figured out, at least. That way you can keep yourself on track, knowing where the characters need to end up. Part of why so many AVNs/AVGs flop or get abandoned, or end up with so many issues is down to poor planning (yes, other things too, but that's a big part of it). What helped me as a writer was making a very rough outline of who does what, and when, but also why. You can figure figure out the finer details as you go. When I started doing this, I cranked out a 114,000 word book in three weeks. Just keep the 'outline' vague so things don't get chaotic and stressful when you try to steer things back on course or need to change something.
 
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archipote

Member
Game Developer
Feb 13, 2021
474
1,100
Ah, so I'm not alone! Come, sit with us. We have cake.





It's still a good idea to have the core elements of the ending(s) figured out, at least. That way you can keep yourself on track, knowing where the characters need to end up. Part of why so many AVNs/AVGs flop or get abandoned, or end up with so many issues is down to poor planning (yes, other things too, but that's a big part of it). What helped me as a writer was making a very rough outline of who does what, and when, but also why. You can figure figure out the finer details as you go. When I started doing this, I cranked out a 114,000 word book in three weeks. Just keep the 'outline' vague so things don't get chaotic and stressful when you try to steer things back on course or need to change something.
Appreciate the advices my friend, I'll keep that in mind!
 
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kikomascado

Active Member
May 20, 2017
616
942
One thing that I learned over the years with this type of game is that it's best to have just a few well made endings than many poorly done.
I've seen many games trying to squeeze in multiple different ending for the sake of variety, but with almost none of them fitting the narrative, and even the ones that would be the more "canon" ones felt a little rushed because of the shared development time.
Doing various endings is nice, but in moderation. Sometimes is best to just tell the one story you want to tell than to come up with other scenarios on the fly.
 

Silwith

Member
Jan 27, 2021
482
841
but in your game I get so invested that I got nauseous from the phone call scene
Ah, so I'm not alone! Come, sit with us. We have cake.
Personally, I wouldn't get so far to say it made me nauseous, but I have to admit that archipote did that one VERY well... the placement, the sound, the impact, it was very well crafted and hit the spot perfectly, it is rare that a AVN does something that impacts so well!
 

kiribito

Active Member
Aug 14, 2016
501
809
Personally, I wouldn't get so far to say it made me nauseous, but I have to admit that archipote did that one VERY well... the placement, the sound, the impact, it was very well crafted and hit the spot perfectly, it is rare that a AVN does something that impacts so well!
Agreed, the only lackluster part in my opinion was the justification, it happening because "she sat on her phone". Feels like the dev really wanted to put out this kind of scene, but it was perhaps a bit soon or out of character to have a proper motivation yet.
 
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archipote

Member
Game Developer
Feb 13, 2021
474
1,100
Agreed, the only lackluster part in my opinion was the justification, it happening because "she sat on her phone". Feels like the dev really wanted to put out this kind of scene, but it was perhaps a bit soon or out of character to have a proper motivation yet.
It was mainly to show that it wasn't deliberate. So far Morgane has shown no motivation to "cuck" Avar, so this call could only have been accidental. It was to avoid confusion, to avoid people thinking that she had suddenly switched to the role of a "bully girlfriend". + it would have been a bit strange if she hadn't made any comment on this call when there was a notification of a call she couldn't remember hehe
 
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4.20 star(s) 38 Votes