- Jun 18, 2017
- 277
- 565
I guess you're right and I think that's fine. My opinion is no more worthy than any other person's, and if the majority likes the model, it's cool and you should just keep at it.Clearly we have different opinions on what models we like. Since I remade all of the renders in my last update, I've received nothing but positive comments on my renders.
I think she looked pretty grey-ish throughout, but she was the only character where I noticed that. I once had that issue due to using tattoos on a DAZ model. Have you tried re-applying her enclosed textures? Or maybe using one of those skin shader thingies DAZ and Renderosity are selling? They can help with that.I selected several older models for my characters and ran into iray material issues that cause the greyish skin tone that you mention. Was there a particular image of Abby that looked grey or her images throughout the game?
Absolutely, I agree.I don't get a chance to play many games so don't know which models are frequently used in games. What other games does this model also show up in? I compared nicci to the babysitter model. The hair is the same and the skin tone is similar. However, I thought the faces were very different. Perhaps I'm missing something. I thought she rendered well so decided to include her in my game without knowing if she had been in 0 or 100 games before mine. Ideally there would be so many models & sets to choose from that each game would feature exclusive images. However this isn't the case. This model is the only one that I've heard mentioned that has been in other games . I didn't go searching games to copy their models. Some model overlap is unfortunately bound to happen.
I agree, I haven't checked whether it was a stat builder. And while I may not be part of the crowd for this, there are seemingly a lot of people who like it, so that's cool!My game is clearly identified as being a stat builder and dating sim. Thus it shouldn't have been a surprise that it has stats. 1,000 stats is clearly an exageration. I don't believe there are a large number of stats but would be willing to adjust the amount if the game does become too stat heavy. The stats are part of the mechanics and allows for the player to try various strategies in how they decide to approach playing the game. It allows players to have a much more active role in the game instead of just having to choose between limited predefined choices all game. If this style of play doesn't appeal to a player, I've read that there are a number of game edit programs that will allow them to adjust their stat values instead.
Makes sense.My game is still new so not all of the content is included yet. I'm also still working on deciding the right balance between number of renders for a scene and using the time savings to devote to other areas of the game. For example, the intro tutorial has the optioned to be skipped by the player. So in many cases, a player isn't go to see any of this content. How many renders are a good choice for the scene? Are additional renders nice, but the time involved perhaps better used on other areas? I'm only one person so I need to be careful in how I allocate my time.
Understood!I've seen various games where scenes include a number of new renders to show things like multiple expression changes. They're nice but they have a time cost associated with them. Having things like multiple expression changes throughout a game adds up and I would think there are other options to pursue that would provide a larger benefit to the game. For instance, I'd enjoy additional story that let's me know more about a character for example.
I liked how intelligent and respectful your reply was. Wishing you all the best, srsly! I appreciate the detailed and honest answers.