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batman666

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Donor
Jun 18, 2017
277
564
Clearly we have different opinions on what models we like. Since I remade all of the renders in my last update, I've received nothing but positive comments on my renders.
I guess you're right and I think that's fine. My opinion is no more worthy than any other person's, and if the majority likes the model, it's cool and you should just keep at it. ;)

I selected several older models for my characters and ran into iray material issues that cause the greyish skin tone that you mention. Was there a particular image of Abby that looked grey or her images throughout the game?
I think she looked pretty grey-ish throughout, but she was the only character where I noticed that. I once had that issue due to using tattoos on a DAZ model. Have you tried re-applying her enclosed textures? Or maybe using one of those skin shader thingies DAZ and Renderosity are selling? They can help with that.

I don't get a chance to play many games so don't know which models are frequently used in games. What other games does this model also show up in? I compared nicci to the babysitter model. The hair is the same and the skin tone is similar. However, I thought the faces were very different. Perhaps I'm missing something. I thought she rendered well so decided to include her in my game without knowing if she had been in 0 or 100 games before mine. Ideally there would be so many models & sets to choose from that each game would feature exclusive images. However this isn't the case. This model is the only one that I've heard mentioned that has been in other games . I didn't go searching games to copy their models. Some model overlap is unfortunately bound to happen.
Absolutely, I agree.

My game is clearly identified as being a stat builder and dating sim. Thus it shouldn't have been a surprise that it has stats. 1,000 stats is clearly an exageration. I don't believe there are a large number of stats but would be willing to adjust the amount if the game does become too stat heavy. The stats are part of the mechanics and allows for the player to try various strategies in how they decide to approach playing the game. It allows players to have a much more active role in the game instead of just having to choose between limited predefined choices all game. If this style of play doesn't appeal to a player, I've read that there are a number of game edit programs that will allow them to adjust their stat values instead.
I agree, I haven't checked whether it was a stat builder. And while I may not be part of the crowd for this, there are seemingly a lot of people who like it, so that's cool!

My game is still new so not all of the content is included yet. I'm also still working on deciding the right balance between number of renders for a scene and using the time savings to devote to other areas of the game. For example, the intro tutorial has the optioned to be skipped by the player. So in many cases, a player isn't go to see any of this content. How many renders are a good choice for the scene? Are additional renders nice, but the time involved perhaps better used on other areas? I'm only one person so I need to be careful in how I allocate my time.
Makes sense.

I've seen various games where scenes include a number of new renders to show things like multiple expression changes. They're nice but they have a time cost associated with them. Having things like multiple expression changes throughout a game adds up and I would think there are other options to pursue that would provide a larger benefit to the game. For instance, I'd enjoy additional story that let's me know more about a character for example.
Understood!

I liked how intelligent and respectful your reply was. Wishing you all the best, srsly! I appreciate the detailed and honest answers.
 
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Canto Forte

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Jul 10, 2017
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Happy dev ...err ...ing!
https://f95zone.to/threads/laggy-loops-in-renpy.28788/
https://f95zone.to/threads/laggy-loops-in-renpy.28788/
Tutorial in programm
Just a tip from me because I did the same as you. Don't try to learn multiple programs at once. Practice and learn how to efficiently code in Renpy before you move to another thing. This will keep you organized and won't overwhelm you. Renpy is pretty simple to understand and won't talk too long to get a basic grasp of it. There is a demo game on Renpy. You can get a brief understanding from that. Although looking at tutorials is overall best. You don't want to rush into making a dedicated game at first. It's better to learn the skills first so you don't overcomplicate, clutter and make the script easily understandable.

But to answer your question most 3d models are made using DAZ3D. I can't really say how to make models similar to FILF as I am horrible at that lol.
https://f95zone.to/threads/how-to-match-characters-to-backgrounds-with-gimp.18458/
https://f95zone.to/threads/how-to-variables-and-save-compatibility.16011/


Here's a playlist with some good stuff, it's a bit boring, but competent and clear. You can skip some of these like those about Flask and Django:


Here's a playlist that will show some bits and pieces in a mildly entertaining fashion:


If you already know some Python, but you want to write better, beautiful code, view all videos by Raymond Hettinger you can find:


If you want to learn by example code, then I'd suggest finding the Python Cookbook by David Beazley. If you search enough you can find a pdf online, but there's also a github repo with all the code samples
 

lydcreations

Member
Game Developer
May 6, 2019
300
403
I guess you're right and I think that's fine. My opinion is no more worthy than any other person's, and if the majority likes the model, it's cool and you should just keep at it. ;)
Britney's model is one of my favorites so we agree there. So is the model for julia but she has the iray material issues I mentioned. Thus she doesn't look as much like the promo images as I would like. When I contacted the vendor who makes the model she stopped selling the model due to the iray issues. Did you get on the office admin path and meet aubrey? Maybe you'll like her model better. May still need a model or two as the game progresses, so feel free to let me know what models you'd like to see in the game.


I think she looked pretty grey-ish throughout, but she was the only character where I noticed that. I once had that issue due to using tattoos on a DAZ model. Have you tried re-applying her enclosed textures? Or maybe using one of those skin shader thingies DAZ and Renderosity are selling? They can help with that.
Thanks for the info. Sometimes I can adjust the skin settings and get the model to look better. Other times I've had to use another model's skin mat to correct the issue.


I agree, I haven't checked whether it was a stat builder. And while I may not be part of the crowd for this, there are seemingly a lot of people who like it, so that's cool!
I want to make sure that I manage to keep the stats from becoming overbearing. They will mostly be in the manner of which course you choose to take at school. Girls that attend that class are interested in the related stat so it's not a secret what they like. When you interact with one of these girls the girl will be more receptive. Once additional days are included I'll have a better handle on how well the mechanic is playing out and make any necessary adjustments. I'll also be checking player feedback to see their responses to how the classes are working out. There are also game editors that can be used if players want to reduce the amount of stat building. Once I've worked with renpy more I may be able to come up with a difficulty level option that will allow players to adjust the amount of stat building.


I liked how intelligent and respectful your reply was. Wishing you all the best, srsly! I appreciate the detailed and honest answers.
Thanks. So now you've reconsidered, think my game is wonderful, and are a big fan, right? Joking. Reading that you disliked most of the game models was rather discouraging after I've spent so much time creating their images. But unfortunately we have different tastes in models so you didn't like most of the choices. Perhaps you will like aubrey or I'll have a need for additional models and could include someone that you might suggest. Maybe you'll keep me in mind and try a future update.
 

EnsenL

Newbie
Jun 10, 2017
28
34
Thanks for all the links Canto Forte. I'm mostly a story girl so I sometime find I'm having to drag myself kicking and screaming to the program aspects of making my game. The various topics sound like they'll be a big help.
Yeah, there definitely is a learning curve to making your own games, particularly porn games. There's not really a skill-roof either. People are always learning new things. I look at the artwork I did for a visual novel just last year and I'm embarrassed at how bad they look compared to my work now. Talent doesn't matter as much in this field as others, just remember to stay committed really. Even if it takes you a year to learn all the skills required (Which it won't, just an example) that doesn't matter at all. I've been developing visual novels on the side for 3-4 years and while I'm still not that great at making them I am significantly better than before. It can be annoying and intimidating to learn stuff at first, but you'll be having a blast making your own original work later on.
 

goobdoob

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Respected User
Dec 17, 2017
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Sorry for the confusion. The version from your quote earlier was a public update. The version was solely a render reboot of my initial release without any new text to show players that I had redone all of my game renders and corrected the various issues. I provided a poll to my patreons and they voted to have the render reboot as a public version. The current version .02 is a patreon only post that got leaked to the public after less than 2 days. I'm still new to patreon and the only benefit I've been able to come up with is to offer my patreons an early release version. I didn't provide the links for my game so I don't have any control over what was posted.
That's actually pretty typical around here - this is a pirate site, so expect your Patreon only builds to be uploaded here. But if you make a good product, and don't act like a jerk here, you'll find your patron numbers will grow from people exposed to your game here. That said, nobody expects you to upload your Patreon only releases. That's jerking around your patrons.

Does 0.2 have a Mac version?
 

lydcreations

Member
Game Developer
May 6, 2019
300
403
Yeah, there definitely is a learning curve to making your own games, particularly porn games. There's not really a skill-roof either. People are always learning new things. I look at the artwork I did for a visual novel just last year and I'm embarrassed at how bad they look compared to my work now. Talent doesn't matter as much in this field as others, just remember to stay committed really. Even if it takes you a year to learn all the skills required (Which it won't, just an example) that doesn't matter at all. I've been developing visual novels on the side for 3-4 years and while I'm still not that great at making them I am significantly better than before. It can be annoying and intimidating to learn stuff at first, but you'll be having a blast making your own original work later on.
Thanks for the encouragement. Worked hard on my renders so that they were much better going from the original demo to my second update. Focused on story and getting a better handle on renpy variables with my third update so there's much more content to play. Hopefully as I continue to improve both renders & story I can find an audience for my game. Haven't received many responses to my updates and only a few patreons so far.
 

EnsenL

Newbie
Jun 10, 2017
28
34
Thanks for the encouragement. Worked hard on my renders so that they were much better going from the original demo to my second update. Focused on story and getting a better handle on renpy variables with my third update so there's much more content to play. Hopefully as I continue to improve both renders & story I can find an audience for my game. Haven't received many responses to my updates and only a few patreons so far.
Yeah, it's just like that for everyone because there is a large turn-over rate for game developers on here. If you stay committed though people will definitely be interested and follow the development. Just make sure you properly communicate with your patrons and don't leave them in the dark.
 

lydcreations

Member
Game Developer
May 6, 2019
300
403
That's actually pretty typical around here - this is a pirate site, so expect your Patreon only builds to be uploaded here. But if you make a good product, and don't act like a jerk here, you'll find your patron numbers will grow from people exposed to your game here. That said, nobody expects you to upload your Patreon only releases. That's jerking around your patrons.

Does 0.2 have a Mac version?
I'm still learning both daz and renpy. I remade all of my renders from my demo to address quality and various issues for my second version. Then focused on story and renpy improvements in my third update. I was surprised how fast my game leaked. Particularly since I don't have many patreons and I'm still trying to find an audience for my game.

I didn't create a .02 mac version for my patreons as when I asked no one was using a mac. I'd planned on including a mac when I posted my public version. I'll add a mac version to my patreon and keep it in mind when I do future updates.
 
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lydcreations

Member
Game Developer
May 6, 2019
300
403
ill try it but only after there is at least 2 sex scenes
Thanks for your post. I added the first sex scene in the current .02 version and I think it turned out pretty well. My game is still fairly new so I needed to invest the bulk of my time on the game framework and meeting/interacting with the various characters. My next update will provide more interactions and increase the sex scene count as well.
 
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lydcreations

Member
Game Developer
May 6, 2019
300
403
Yeah, it's just like that for everyone because there is a large turn-over rate for game developers on here. If you stay committed though people will definitely be interested and follow the development. Just make sure you properly communicate with your patrons and don't leave them in the dark.
Good to hear that it's not just me then. I post a status update each week for my patrons where I discuss game progress and various idea I have in mind for my game. Hopefully as I add more game content, there will be more to discuss with players.
 
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EnsenL

Newbie
Jun 10, 2017
28
34
Good to hear that it's not just me then. I post a status update each week for my patrons where I discuss game progress and various idea I have in mind for my game. Hopefully as I add more game content, there will be more to discuss with players.
Yeah, that sounds great. You have quite an interesting idea so I'm definitely going to be following this. Hope all goes well with it.
 

goobdoob

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Dec 17, 2017
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I'm still learning both daz and renpy. I remade all of my renders from my demo to address quality and various issues for my second version. Then focused on story and renpy improvements in my third update. I was surprised how fast my game leaked. Particularly since I don't have many patreons and I'm still trying to find an audience for my game.

I didn't create a .02 mac version for my patreons as when I asked no one was using a mac. I'd planned on including a mac when I posted my public version. I'll add a mac version to my patreon and keep it in mind when I do future updates.
The best way to increase your patrons is to make a good product and market it well. It seems that you're doing well on the good product part, now it's marketing. I may be wrong, but I believe the best way to market a porn game is to have a good presence here. Yeah, we're dirty pirates who are going to steal your stuff. But the funny thing is, some dirty pirates who like your stuff will become patrons. Engage with people here, and I think you'll be on the same path as devs like Faerin or Philly or RomanHume or Motkeyz/Aesouh. Their patron count keeps going up. The full versions of their games are leaked here (not provided by them), but they realize that the piracy is going to happen, no matter what they do, but if they engage with us dirty pirates, some of us will support them. Not all, because we are dirty pirates, but some will.

A Mac version may not be needed by your patrons now, but it's so easy to do (literally, check a box and let Ren'Py build it), you might as well do it. At some point a potential patron is going to want it. If you have it, bam, new patron. If you don't, no patron. It's kind of like the Linux version. Keep the default in Ren'Py and you get it for free. Some devs click that off and click the Windows only check box. They save a tiny bit of space, but might lose a few patrons. Not worth it, IMO.
 

Akuniz

Member
Oct 27, 2018
219
92
don't act like a jerk here,
Dont be mad that i quoted this part, all the rest before and after from goobdoob is absolutly true, i quoted this cuz, in the last few months/years some devs had acted like jerks and abandon this site in a storm. Even ending their products cuz of it. I think that, after 20y ppl already got that piracy is a very good source of free publicity, i speak by myself that most of the payed games/music/movies i got never could otherwise. The world is big, alot doeasnt reach all corners. But i DONT want to start another discution of this type, my point is..... be a good dev and be proud of your work, contant updates, talk to us about your ideas... rest will come in time. :)
 
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goobdoob

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Dec 17, 2017
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Dont be mad that i quoted this part, all the rest before and after from goobdoob is absolutly true, i quoted this cuz, in the last few months/years some devs had acted like jerks and abandon this site in a storm. Even ending their products cuz of it. I think that, after 20y ppl already got that piracy is a very good source of free publicity, i speak by myself that most of the payed games/music/movies i got never could otherwise. The world is big, alot doeasnt reach all corners. But i DONT want to start another discution of this type, my point is..... be a good dev and be proud of your work, contant updates, talk to us about your ideas... rest will come in time. :)
Exactly! :)
 

lydcreations

Member
Game Developer
May 6, 2019
300
403
Yeah, that sounds great. You have quite an interesting idea so I'm definitely going to be following this. Hope all goes well with it.
Thanks. Had hoped that my latest update provided a good amount of content for an early version as to attract a larger amount of interest.
 
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lydcreations

Member
Game Developer
May 6, 2019
300
403
The best way to increase your patrons is to make a good product and market it well. It seems that you're doing well on the good product part, now it's marketing. I may be wrong, but I believe the best way to market a porn game is to have a good presence here. Yeah, we're dirty pirates who are going to steal your stuff. But the funny thing is, some dirty pirates who like your stuff will become patrons. Engage with people here, and I think you'll be on the same path as devs like Faerin or Philly or RomanHume or Motkeyz/Aesouh. Their patron count keeps going up. The full versions of their games are leaked here (not provided by them), but they realize that the piracy is going to happen, no matter what they do, but if they engage with us dirty pirates, some of us will support them. Not all, because we are dirty pirates, but some will.
Thanks for your insights. All 3 updates of my game have made it to this site. However my number of patreons still remains in the single digits. So having my games here hasn't resulted in a higher number of patreons. Not trying to blame anyone. It is what it is. As you say, people need to know my game exists in order to consider supporting it. Plus I've received many helpful posts from various members. My first demo was rough as I'm new to the various software I used. Remade all of my renders for a second update. The current third update was story and renpy focused. I believe that, for an early release, that it provides a good amount of content so that it would be able to attract more interest. Unfortunately this hasn't happened so the whole process has been frustrating.

A Mac version may not be needed by your patrons now, but it's so easy to do (literally, check a box and let Ren'Py build it), you might as well do it. At some point a potential patron is going to want it. If you have it, bam, new patron. If you don't, no patron. It's kind of like the Linux version. Keep the default in Ren'Py and you get it for free. Some devs click that off and click the Windows only check box. They save a tiny bit of space, but might lose a few patrons. Not worth it, IMO.
I've added a mac version to my patreon after reading your earlier post. Don't know if people go looking for links though after a game has already been leaked. Will keep the various options in mind for future versions though.
 
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lydcreations

Member
Game Developer
May 6, 2019
300
403
Dont be mad that i quoted this part, all the rest before and after from goobdoob is absolutly true, i quoted this cuz, in the last few months/years some devs had acted like jerks and abandon this site in a storm. Even ending their products cuz of it. I think that, after 20y ppl already got that piracy is a very good source of free publicity, i speak by myself that most of the payed games/music/movies i got never could otherwise. The world is big, alot doeasnt reach all corners. But i DONT want to start another discution of this type, my point is..... be a good dev and be proud of your work, contant updates, talk to us about your ideas... rest will come in time. :)
Don't believe that I've acted like a jerk to anyone. Even when various posts in my thread are clearly of the insult variety instead of trying to share constructive comments to help make a game better. Unfortunately these occur on all forums. Have met a number of helpful people who have made my experience here an overall positive one.

As I note in an earlier post, all 3 of my updates have made it to this site and yet my number of patreons remain in the single digits.
 

Canto Forte

Post Pro
Jul 10, 2017
21,117
25,836
Ever heard of LP?

Ever heard of .. I dunno ... trailers?

Ever heard of demos ... the AAA kind, where the top GUI / mechanics / cutscenes are shown?

No? Then welcome to the intro to the industry. Alpha / Beta / early access are all meant for publicity.

Meaning in all the above mentioned alternatives ... they are released before the actual game to probe the public, to generate hype, to tease the critics. Most series / movies are delayed months on end ...

All because of bad reviews / awful previews / low polling numbers on people interested.

Soldier on! Rome was not meant to be an empire ... alas ;)
 
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2.60 star(s) 7 Votes