Game: Ecchi Sensei
Version: Week 1 final
Platform: PC
Date: 2020 January 13
I’ve been working on a quantitative rubric for writing these reviews rather than relying on qualitative assessments, but it is not ready yet. This game shows so much promise that I’ve decided to review it even without my standardized rubric. I have a background in software development and business analysis, but no direct experience in the realm of game development. My knowledge of the tools and processes necessary to create a game are thusly lacking, but I think that my experience with leading a team of developers does inform my reaction to the games that I play.
I will be looking at five axis for my evaluation: technical details, setting, dialog/syntax, the girls/graphics, and gameplay, then I will give my final score. I played through day six of week one before getting frustrated with several aspects of the game and giving up. I intend to return to the game later after a cooling off period.
TL;DR An ambitious game that quickly becomes bogged down trying to pay off narrative debts established in the early game because of the grab-bag style of the game. Some editorial decisions to cut some of the content would have done wonders to streamline the game.
Technical Details 3 out of 5 (Average)
Wow. What a mess from an end-user standpoint. Three different installations with few instructions, plus a plethora of content that can be downloaded. Do I install week one, and week two, and week three plus the content specials? No where are there instructions. Maybe this is simply my lack of experience with this genre, but this is a sloppy way to publish a product. From my skimming of the thread here, I understand that the developers are working to merge these installations, but the progress is slow. I’m not sure why the decided to publish their work in the manner they did, but by merging the content this axis would increase up to a 4 out of 5.
With games with incest and other frowned upon content published through Patreon, there will always be the need for additional patching to reach the desired content, thus making a full five points impossible.
Several screens had action buttons that were either too low or too high, meaning additional mouse work was required to use them. The phone was a particular transgressor of this, and I found myself accidentally clicking the menu at the bottom of the screen when trying to close the phone. The profiles menu also required an excessive number of clicks to see information about the characters (first pick student, then which class, then the student, then additional clicks for the ID or “ecchi” stats. I often found myself having to click through several categories to find a character because I couldn’t remember which class they were in. The descriptive paragraph for each character was unhelpful a lot of the time, as it did not convey much actionable information. I’m uncertain whether the sexual statistics presented will be used in the future for something, but currently they just take up space in the interface.
The phone also had an interface problem that the texts were not only slow to load, but there was little indication that a conversation was complete. I often found myself spamming the button to advance the conversation and trying to scroll down. Not a deal breaker, but something that could be optimized or tweaked.
With no glitches or bugs (which would have lowered the score to 2), this rests firmly in the 3 of 5 range.
Setting: 3 out of 5 (Average)
MC and family move to a small town because the MC is starting a job with a radical new school pilot program after winning the coveted teacher of the year award. Kinda generic as far as this genre goes, but there are a few twists that make it more interesting than average. Seven of the MC’s students have been suspended, there are tests scheduled for his class to gauge the MC’s progress in meeting the education requirements, and the MC’s eldest daughter has been distant since discovering that she is not the MC’s biological daughter. Add in the complicated lives of the school’s students, and the MC has a bunch of obstacles to overcome while assembling his harem.
Supposedly set in Japan, there are few indicators of Japanese culture other than a sprinkling of otaku jargon bordering on full out Weabo. Few of the characters look asian, few characters exhibit Japanese mannerisms, and frankly the game could have been set in rural Indiana and nothing would have been different by simply substituting the word Clan with Family and changing a few names.
The MC borders on mary-sue territory. While he is blatantly explained at the beginning as a borderline psychopath (cunning, manipulative, low regard for morality), that seems to be the only weakness. He’s a god-tier teacher, a master martial artist, and instantly charms the pants off of every female he encounters. AND he has a massive dick. While this set of skills may be fine for fan fiction level writing, it is not great. Protagonists need to have weaknesses to drive the narrative. Yes, not having traits to hold the character back makes for a fun, breezy, play through, but when injected into a game of this scope it comes off amateurish.
Later in my play-through the scope of the MC’s house began to confuse me. A middle class family with a house that not only has a sauna and dedicated jacuzzi room (rare, but plausible), but a spacious basement exercise room with pre-installed training bars in the ceiling? How? I may be splitting hairs here, but that is just a jarring inconsistency.
Dialog and Syntax: 2 of 5 (Needs work)
Aside from the cringe-worthy sprinkling of Japanese-isms, the dialog is full of grammatical errors. A good editor could fix these problems, but the level of mary-sue in nearly everything the MC says cannot be fixed without a comprehensive rewrite. He has a monolog prepared for any conversation and the secondary characters just eat that shit up. I found myself rolling my eyes several times in each in-game day. People don’t talk like that. Period.
The MC’s internal monolog also began to grate on me has my game progressed. His constant remarks of how hot the girls around him are, and how attractive he finds them continued to erode my enjoyment of the game. A classic case of telling, not showing. Not being able to make up your own mind as a player what you found appealing
The GIrls/Graphics 3 of 5 (Average)
Stylistically, there is a bit of a disconnect. Exterior shots of the school seen while the MC is moving from location to location are 2D drawings with an appealing thick line style that really made the backgrounds pop. Almost every other scene was rendered in 3D with the typical bareness I’ve come to associate with community sourced assets. Passable, but certainly not inspiring.
Lighting on the models also needs improvement. Often the characters look bleached out or overly dark (and frankly ugly in shadows). Several scenes were further crippled by the appalling backgrounds, the scene with Tomoe and her mother comes to mind as an example.
The design of the girls is wonderful. The girls have a variety of body types and faces, and any gamer should be able to find a girl that fits their tastes. Tiggo Bitties? Check. Tall Smitties? Check. Goth girls? Check. Wholesome girls next door? CHECK and then some. But the lack of detail in many of the 3D assets have a tendency to really hurt the visual appeal of the base models, and the above mentioned lighting problems do not help. The clothing assets used are hot as fuck, though, and I’ve had trouble remembering seeing most of those assets in other 3D games. So, hats off to the devs in this regard.
Each girl also has the potential for really good storytelling. They have complicated and varying backgrounds that serve to drive the narrative forward. But again, they fell for the MC far too quickly. A single girl who comes in with a pre-disposition towards the MC is fine (looking at you Fuyu), but when nearly every girl becomes enamored within a few days it really begins feel cheap.
Finally, we get to the problem of the scope of the harem in this game. When everyone is a potential fucktoy it really begins to chafe. I’ll be addressing this in gameplay, but it is worth mentioning here.
Lack of detail in models, poor lighting, and generic backgrounds drag the score down, with the design of the female cast bringing the score back up to average. Fix the lighting and backgrounds and Ecchi Sensei would hit a solid 4 out of 5.
Gameplay: 3 of 5 (Average)
I really had to fight giving this a 2 out of 5 for gameplay; ultimately deciding I was being too harsh. As a rather standard harem visual novel, the agency of the MC is curtailed to a degree which would normally not be much of a problem, but due to the sheer size of the cast it begins to bog down the game’s narrative as the game progresses.
I keep coming back to agency for the MC. Agency is the ability for an actor (in this case the MC) to affect change in their environment, and it seems that as a player my choices are limited to whether to watch a sex scene or not. The player has little control over the scope of the harem or the interactions within. For example, Fuyu becomes the MC’s “secret girlfriend” and Tomoe his “secret wife”, but so far in the narrative these are treated as completely separate items that do not affect one another, despite Tomoe’s mother indicating that if the MC fucks around on Tomoe with a girl from the wrong clan there will be hell to pay. Maybe I missed something, but there did not seem to be a way to reconcile these two factions. Having a discussion with either of the girls about where they stand in the harem would have gone a long way into fixing this, but nothing was ever presented. This is just an example.
Very rarely have I seen one path affecting another, and very few paths seem to have on/off switches. The vast amount of narrative debt that is being wracked up is starting to worry me. As with Chekhov's gun, there seems to be a lot of story being left on the table, with no way of throttling it or picking which stories to pursue. The story is consequently a fucking mess, with interesting (to me) plots put on the back burner and time wasting (to me) plots pushed to the fore. Furthermore, once embarked upon there doesn’t seem to be a “get the hell out of here” option for some of the girls. For example, at first I found the third daughter to be cute and funny to interact with, but have found her story growing stale. I’d love to be able to cut my losses and run, but that’s not an option, and I’m suck with her.
The MC’s motivation seems to be a problem. When the narrative is restrained down to any one character, for example Fuyu, the story makes sense. MC has a family and a wife he loves dearly, but is engaging in an affair with a student. The conflict between his desire to be with Fuyu and his desire to stay with his family creates a tension in the narrative which drives the plot forward. Or, take Kaede. MC want to sort out her family issues and fights the temptation of her hot young body. Makes sense. But when all these plot lines are combined the tension completely goes away. MC will fuck anything given enough time, his wife he only gives lip service to, and everything is sexy fun times while doing the bare minimum job as a mary sue teacher.
To cut a long story short, the player lacks agency in directing the actions of the MC, which severely hampers my enjoyment of the game.
Overall Score: 3 out of 5.
Goddamn, I really wanted this to be a 4/5 game. I’m cheating already to bring it up to 3, as mathematically it should be 2.8 (rounded to 2.5) when averaging the individual scores.
When looking at the structure of the game, having a cast that large really cuts into the game. There will be characters that players don’t like, or don’t enjoy the story for, and not having a way out degrades the experience. The player should be given more options as to how to proceed, especially when it comes to managing the family. Showing, rather than telling the player how the MC feels should be stressed and options to limit the scope of the harem should be introduced.
I really, truly feel that some management system should be added to give slots the harem’s number, such that the MC is limited in his scope. This would not only shorten some of the rather lengthy periods of the game, and fix the unrealistic pacing (which I forgot to mention above somewhere), but would allow the developer to manage the interactions with the npc’s amongst themselves.
The narrative debts incurred by not being able to filter the number of plots the MC is involved with does nothing but cheapen every other plot, character, and generally ends up feeling like the game would be better served simply being a series of sexy cut scenes with no interaction other than advancing to the next scene. Games are built on narrative. Porn is built on sex. While porn is fine, trying to cram any and all imaginable porn into a single game just makes for a bad game.