- Sep 1, 2020
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Dunno....What does the 'S' on the card mean or do?
I'm just going by what you suggested earlier which was Switch...
Personally I think it means Suckit... Maybe DDG will chime in
Cheers
Dunno....What does the 'S' on the card mean or do?
LOL, that is why I asked the Dev. They did not say I was right or wrong in their earlier post, just that is was broken.Dunno....
I'm just going by what you suggested earlier which was Switch...
Personally I think it means Suckit... Maybe DDG will chime in
Cheers
that's pretty much it LMAODunno....
I'm just going by what you suggested earlier which was Switch...
Personally I think it means Suckit... Maybe DDG will chime in
Cheers
Someone had said it meant Super all I know is your screwed if try to beat any side of the card that has S on it tried for like an hour LOLLOL, that is why I asked the Dev. They did not say I was right or wrong in their earlier post, just that is was broken.
The S is for special. The cards can go from 1 to SSS, which S is 10 value, SS 11 and SSS 12.LOL, that is why I asked the Dev. They did not say I was right or wrong in their earlier post, just that is was broken.
I take it they won't be available for us to buy, would we be able to win one duelThe S is for special. The cards can go from 1 to SSS, which S is 10 value, SS 11 and SSS 12.
They are rarer status, usually only on legendary cards
They are! You can acquire them on the army barracks. In the future, the girls will start to give better cards too, with each "interaction"I take it they won't be available for us to buy, would we be able to win one duel
They are! You can acquire them on the army barracks. In the future, the girls will start to give better cards too, with each "interaction"
I need to limit access to it right now, so the game doesnt get out of hand too soon in respect to card balance, but as the game progress and the MC gets stronger, so does his "deck"!
LOL Well now you know to buy the Suckit cardIn another game, players were limited to how many cards they could keep....can't remember how many...
Well I kinda messed up then, since I didn't know what the Suckit card did I didn't purchase it when at the barracks...
Wonder if I have a save from then....
Glad the girls will put out more in the future..
Cards...I mean....
I think the Suckit card costs $100 if you want to buy it.
I've got so many saves going... lol
I have some on page 9 that I'm using for something...
And others on the first two or three pages....lol
Cheers
I know right? lolLOL Well now you know to buy the Suckit card
I wanted to have it definitely. Maybe in the future it would be a possibility. Now in the early stages I don't have the means unfortunatelybeen enjoying the gameplay!! I rarely like anything I see on here nowadays but this one's a nice concept...
Question for you though: any plans too add in a VA or moaning sound effects for the ladies? There is a 'voice volume' yet I don't hear anyone moaning @_@
I agree it's nice to see something different from the norm, I'm willing to cut the developer a little slack now he's new the game is new, I'm sure he'll work out the kinks an stuffInteresting. I'm kind of going through it again and I think
I like the panel effect.
It's kind of different but not like some effects that go on and on.
Cheers
There is a 'voice volume' yet I don't hear anyone moaning @_@
All good points.Enjoying it so far - the AVN, card game and art style all fit together nicely.
A couple of ergonomic (and hopefully constructive) questions/comments for the Dev, however:
Is there any chance of giving us an option to make the colour of the cards clearer for those of us with poor colour vision? Trying to see whether a card is red or blue causes me substantial eyestrain, and I suspect for some other folks too.
There are quite a few passages with a lot of "click - one short sentence - click - one short sentence - click" etc where it is very difficult to read at a normal speed without clicking almost instantly. Hence either we have to read irritatingly slowly, or we click too fast and miss things (especially with no rollback). Any chance of combining some of the sentences to reduce clickage? Maybe by widening the text area?
Good luck with the game, anyway.
Damn I thought this time around they were easier to spot . January version the frames were really hard to distinguish one from the others so I redesigned all the cards. I thought it was better now. I will try to come up with a solution on the future.Enjoying it so far - the AVN, card game and art style all fit together nicely.
A couple of ergonomic (and hopefully constructive) questions/comments for the Dev, however:
Is there any chance of giving us an option to make the colour of the cards clearer for those of us with poor colour vision? Trying to see whether a card is red or blue causes me substantial eyestrain, and I suspect for some other folks too.
There are quite a few passages with a lot of "click - one short sentence - click - one short sentence - click" etc where it is very difficult to read at a normal speed without clicking almost instantly. Hence either we have to read irritatingly slowly, or we click too fast and miss things (especially with no rollback). Any chance of combining some of the sentences to reduce clickage? Maybe by widening the text area?
Good luck with the game, anyway.