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Others - Eggomon [vDec 3rd] [Invader Incubus]

  1. 2.00 star(s)

    BigBiggieBig

    TL;DR: A very interesting game with a very good premise and pleasant pixel art/animations bogged down by unexplained mechanics, mind-boggling decisions, and a lack of a save system.

    + Art is very very good
    + Monsters are very pleasant to look at and the game does a good job of being rather kinky while still retaining its identity as a game
    + Exploration is good
    + The idea of your 'lives' being represented by remaining scouts is very good
    + Animated sex scenes are varied and fun

    - I genuinely don't understand why breeding is locked behind losing one (or more) of your scouts, you basically need to lose to access the core mechanic of the game
    - No levels/exp means that battles eventually become a waste of time and you actively start to avoid them unless you want to recruit a new monster
    - Exploration, while fun at first, really gets tedious after a while since the run speed is so slow
    - I played this for numerous hours and I have no idea if the save system is functional or not, basically if I close the game and start it again, I have to restart from scratch even if exp is carried over. Restarting when closing the game is an issue because of...
    - The game has a memory leak issue as of December 2024, the longer the game runs, the shittier the performance, so eventually it becomes akin to a slideshow, but if you restart it to fix the issue, your progress is reset, so you're shit outta luck.
    - No gallery

    Overall, if you have a lot of time and want to watch big futa monstergirls fuck the shit out of a bunch of human chicks and getting them pregnant, this is your game. If you want to be able to play a little and come back to it, play another game.
  2. 1.00 star(s)

    sgb3

    I was willing to give this one about a year to see where it went before I dropped a bad review, but this is just a mess. It's a game that's literally designed to work against its premise. Others have already bashed the insane control scheme, so I'll move on to other issues. It's a pokemon style game with an emphasis on breeding, however you can't actually do any breeding until one of your scouts is defeated (gets pregnant or all your mons get KO'd). The best play to make when the game begins is to immediately get into a fight and suicide a scout. Then do it couple more times, and play seriously with your remaining scout. I wish I was joking, but the only way to access breeding is with 'defeated' scouts. It's a breeding game where breeding is bad and leads to a game over. Right, makes sense to me.

    As for the normal gameplay, it encourages you to...not fight anything. There's no levels, so the only reason to get into fights is to get new mons. The areas are also massive with no fast travelling between the zones, and there's nothing else to do right now. No quests, no NPCs, no goals of any sort. And yet development focus seems to be focused entirely on adding more mons, shiny mons, and more giant empty areas.

    This one going to need a long time in the oven before there's something to recommend.
  3. 1.00 star(s)

    VaporWolf93

    0/10 controls are confusing and hurt my brain. Sadly you cant even rebind the keys due to Eggomon not having a save mechanic in the game, hence the keybinds reset when you go to main menu.
    The entire gameplay loop for this H game is: "dont have sex with the monsters". Which for a games entire premise being about taming and training monsters... was a very huge let down and dissapointment. Do not go through the struggle of "learning" this game.
    There is unfortunately no dopamine to be found.
  4. 5.00 star(s)

    Tempering

    This game is awesome! A roguelike monster catcher, with Plenty of pixel art fun. The game is still in development, but there is already a lot of content. Although I find the game sometime kinda unforgiving, But the pixelart is good. The game needs a resolution setting, I'm to blind to read those small characters.
  5. 5.00 star(s)

    User#1ad5d86c

    Pretty good foundation of a game. The Janky game mechanics are like driving with a car that has a bent axle, you get used to driving it funny until you don't notice it anymore. Dev has cool take on fostering replay ability and they're super responsive to ideas/suggestions if you're polite.
  6. 1.00 star(s)

    God of Debauchery

    This review is for vNov 3rd (not even a logical version number)

    TLDR: this thing is a long way away from being playable, let alone good.

    It's not often I rate a game so negatively after playing for literally less than 5 minutes, but this game managed to earn it with the terrible controls alone in that timeframe.

    This game uses the most random and insane control scheme I have ever experienced in a pokemon clone to the point that literally less than one minute into the game the first time around and I got stuck in an info screen that I could not for the life of me figure out how to get out of when using the standard control layouts for the majority of games.
    It's not Z to confirm and X to cancel, it's fucking R to select, F to cancel, I to open an info screen, M to open a map, tab to open a menu, and god help you if you accidentally open something because some of these things don't close when you press F, they close when you press ESC, but not all of them will close when you press F or ESC, some of them will only close when you press the exact same button that opened them in the first place.
    To top that clusterfuck off, you can open multiple menus at the same damn time!
    So you wind up looking at your map while also looking at your inventory while also looking at a detail screen, each of which is overlaying the others, so rather than getting what could and should be a nice and simple layout, you are suddenly playing pop-up virus simulator where you have to try to figure out how to close everything or just take the easiest route, which is to literally just close out of the game entirely.

    For a game that has been in development for exactly a year now, having the basic controls not be an absolute mess should have been resolved before it even released to an alpha demo, let alone focusing on adding shinies to the game.

    I can't speak to anything else in the game really because the controls and terrible UI designs by themselves prevented me from actually even experiencing the gameplay.
    The only other thing I can speak to is the tiny amount of stuff in the menu and in the first few moments of the gameplay, and I don't have anything nice to say about that either.
    The main menu is the only place to look at the ridiculous control scheme, so if you can't remember one of the insane controls, you have to go back to the main menu or have a screenshot of the main menu at the ready.
    You cannot change the controls in the settings, so you are stuck with the garbage controls.
    Starting a new game, you are given no explanation about anything, you are just told to pick a "scouter" which is a random thicc as fuck chick with some creatures at their disposal, and then you are told to pick the singular starting area, and then you are able to start the game.
    That menu is extremely barebones, not really telling you or showing you anything important and not even having anything more than just a few actors on a blank black screen and navigating it is clunky as fuck too with a bunch of empty slots you have to cycle through and the only way to go from one selection to the next is by mashing left or right.
    Once that is done, you just spawn into the middle of an empty field with no direction, instructions, or any clue as to what is going on.

    If I were to give this game an accurate version number based on what I could experience with this absolute mess, I would have to put it at v0.00.01 because it is a long way from actually even being playable as a demo, let alone something that has been in development for a year.

    I would advise just looking through the screenshots on the main post and then moving along unless you like the idea of having to constantly reference a cheat sheet or starting completely over because you put a monster in the stables but can't get them back out because apparently there's no stables nearby. Like, how the fuck am I able to put a monster away into the stables but not be able to take them out if there are no stables.
    Where's the stables Mansley!?
  7. 3.00 star(s)

    MessyMommy

    interesting concept, no idea why they decided to go with controls no other game uses, if you don't write down the controls you see when opening the game most of it will be spent button mashing trying to find a control that does something,
  8. 5.00 star(s)

    slashere

    it´s a game worth checking out for multiple reasons : the gameplay, the pixel art, the storytelling and how well it mix with each others
    the gameplay is a simplified version of pokemon, everything is here exempt the leveling. It keeps your mind occupied while also allowing you to fap to the
    pixel art which is quite enjoyable, and well diversified which imerse you more into the world like the storytelling, at first it might seems absent but the approach is hand off, while you're playing and trying out thing you learn how to do and why it's this way which immerse you even more. It's a all around well designed game but for now it feels underdeveloped.
    It's enjoyable, the basics are here. You feel lost at the beginning, because off the hand off approach but you understand rapidly to enjoy the game.
  9. 4.00 star(s)

    Razzmot

    This game has so much potential. I sincerely hope this game will overcome the breeding sim curse and come to fruition.
    For the review, this game is in a very rough state right now. I give it a 4 for the potential rather than what it is.

    - Controls are clunky and the UI is a mess.
    - The gameplay loop is barebone for now with not even 2 different moves per mons, extremely difficult and unrewarding combats on top of a tedious exploration.
    - The lewd, or rather how it is access is confusing and fall into the tag of something i hate very much in H games, sex = game over (confusing because you have to lose at least once to unlock the game breeding system).


    What i would love to see:
    Make losing as painless as possible because right now i really think this isn't appropriate for a rogue lite experience. Like, remove all rng in fertility this way we know how many turns we have before losing and make it so lost scouts car be recruited again later when they gave birth, simply if enough time passes or with an item idk.
    More move, and variety between mons, right now they all have the same stats and move, and will all improve linearly through breeding.
    Waypoints, or way to move our base or build new ones at campfires.


    Anyway everything written here is about the gameplay and that's because the game is HOT, love the art, the mons, the scouts, everything.

    I think this game deserve 4 stars, eggomon is actually trying to create something interesting and i'm sure something great will come out. So i'll keep an eye on it and wish the dev the best of luck.
  10. 5.00 star(s)

    User5432112345

    Promising game with an active dev, bit skewed towards monster girls would like to see males be better fleshed out and have more varied interactions with pre-evolutions and between the monsters in general.
  11. 5.00 star(s)

    Futalover88888

    Really good with good potential, I do say that it's a bit early to make any harsh judgement, it's also true that the game needs some time, I think people belive that games just pop out of existance sometimes. This is good and I will be waiting to see what's to come.
  12. 2.00 star(s)

    madboi_69

    I guess this game is good for a quick laugh. But it is confusing to control and with what to do. In my first fight the enemies were a bit overwhelming. The first game over came with my first battle. I guess that is to be expected. Honestly I found this game to be a bit dumb. I played it maybe for 2 minutes, then just exited deleted it. This is just my humble opinion. I will give this one a hard pass.
  13. 2.00 star(s)

    Thronico

    (07/06/2024) EDIT: Adjusted my review to be less hostile and more constructive. Currently waiting for a more stable build to try the game again and adjust review as relevant.

    My review summarized: "Could be great, but it isn't at the moment. This game still has a long way to go."


    I'm not sure what this game is trying to be, and it doesn't seem like it does a good job of telling the player what it's trying to be, either.

    The UI is cluttered and unintuitive. You can only use items on your mon if you go to the Monsters section of the menu, select the mon you want, and then select Use Item. If your natural instinct is to go to your Bag to use an item, you can't.

    The mechanics are painfully anti-player. While they are attempting to have roguelike-esque difficulty, the developer has made the common mistake of introducing tedium and confusion in place of engaging challenge. This results in an experience that is irritating and even wasteful of the player's time.

    For example, you are actively discouraged from fighting mons, especially in the beginning.

    You want to capture a new mon?
    You need to be able to fully defeat the entire party in the random encounter. The problem is that most of these encounters feature 4 mons that you need to fight, two of which are the evolved versions of the two other basic mons in that encounter. This means you are very unlikely to achieve victory. Furthermore, you do NOT gain levels from winning battles. In fact, you gain nothing except the chance to recruit a mon. This is frustrating, not engaging.

    What's the solution for this?
    Spend 10+ minutes running around the barren map with a poorly implemented stamina sprint system, while clicking on random objects hoping you find items that can be consumed by your mons to insignificantly improve their stats. This is made worse by the fact that each mon can only consume three of those items in total, so you can't realistically power-farm them up. Again, frustrating, not engaging.

    Don't hide your power-up mechanics. Explain them. Inform the player of the tools they have to overcome the challenges you set.

    This is worsened by the slower pace of the game, which causes the usual process of trial-by-error to feel agonizing. It's okay to have punishing mechanics, but you need those mechanics to convey a lesson. You also need that lesson to be conveyed quickly.

    If your player is constantly fighting a poor UI, game-breaking bugs, vague/obtuse mechanics, low-skill expression gameplay, and the erotic content being something you primarily avoid rather than strategically engage with, you're going to create a brick wall people will just walk away from.

    I love difficult games. I love roguelikes, roguelites, and strategy games that really make me think. I do not believe this game is one of those experiences at present. I don't understand the Dev's plan for this game, and I didn't feel that the game sought to show me.

    All games start somewhere, but my review reflects the opinion I hold of the game at the time of play. I find it dishonest to review based on potential and/or planned changes. Ultimately, the tagline for this monster-fighting, monster-breeding, monster-training game is, "Don't get bred by wild creatures."
  14. 2.00 star(s)

    GodlessSinner

    I've been following this since the beginning of the year, and my hopes were pretty quickly let down. There's a TON of potential in a breeding focused pokemon-esque game, but when there's so little to the breeding part (currently just a struggle system and a looping animation with impregnation if you lose, but no cum animation or anything) and so little has changed since development started (only the struggle system and new enemies were added as far as the visible breeding goes) I lose interest quickly.

    It's a perfectly fine game, but when it doesn't deliver on what is supposed to be one of its integral parts, I just can't rank it well. There is still plenty of potential, but I feel the dev is really leaving out the "H" in a H-Game.
  15. 1.00 star(s)

    Adto

    It has potential, but in its current state it is unsmokable.
    There are so many unnecessary ideas that it seems like they want to make a pokemon + roguelike + hentai; and get none at all.

    The design of the menus is the weakest, since there are many icons without order everywhere, and who knows which means what; Not to mention, it seems that it is more designed to be played with a mouse than a keyboard.

    The scenes, although moderately good, are nipped in the bud with that shitty mechanic that they put in for no reason: All your "heroines" die if... I don't know... You do exactly what you want to see: THE SCENES THEMSELVES. And if they all die you have to restart; Something terrible if you add the exaggeration of the size of the empty levels, and the confusion of the mechanics themselves (which are in a box at the beginning of the game, stuck together and very complicated to read).

    I'm already sounding terrible, but they already have donors, people who have already played the game... And it seems that not even those who created the game played it in the first place... It is awful
  16. 5.00 star(s)

    Crocodile1

    Well, there is much to go wrong with a Pokemon Sex game, and I can assure that this one looks promissing. I hope to see it finished one day. The artwork is good, the gameplay is good and for sure the creativity is good.
  17. 1.00 star(s)

    Bellua

    Where's the H? I went all three lives without seeing any h scenes at all. On top of that, the gameplay is painfully slow. Takes like ten seconds each turn just to pick one of two actions and be treated to a 'bonk' sound effect. Simple combat is fine but at least speed it up
  18. 2.00 star(s)

    Shirobine

    Very interesting concept and gameplay, pokemon theme'd sex has been done before but not as much with an emphasis on breeding alien creatures. Lots of fetishes, pixel animated, combat sex, this title has a very promising future.

    Unfortunately, currently this H game is one of those that lacks understanding of the fundamental reason why people play H games. For example, getting into an animated loop only to get a game over screen because you chose to enjoy the H progression over playing the video game aspect which is essentially a pokemon clone. If the H game is attempting to dissuade you in a such a boner killing fashion to enjoy the H content, it fails to deliver on the main reason of it's existence and is likely doomed to forever keep you at best, edging.

    I would recommend to keep an eye on the changelog to see if this title changes into a more hentai friendly mindset. If not, this isn't really worth the playthrough outside of using a fullsave, as you'll be forced into losing your desire to fap just by initiating the H content in question and thus would only benefit by treating this title as a gallery game. Unless you really like playing yet another pokemon clone.
  19. 4.00 star(s)

    ajthebluenjinja

    Fairly good gameplay and overall had a fun time playing it, just wish there was some more explanation of overall mechanics because it was a bit confusing at first, and while there were minor bugs I'm still rather excited to see how this game will develop and grow as time passes!
  20. 5.00 star(s)

    AbsoluteNutter

    As it currently stands, the game is basically a proof of concept, but that concept is incredibly promising. Currently, there's really only 3 zones, and given how early in development the game is, several systems aren't yet implemented fully (or at all). Despite that, it already has an engaging gameplay loop and I've put around 6 hours into it, and am eager for new updates.