3.20 star(s) 26 Votes

Prold

New Member
Dec 6, 2019
10
4
Dev explained why there is a delay, but he did it inside monthly pool post so one cant actually read anything. I hope nothing serious here, just more time for cooking a new system.
 

Z_Y_X-A

New Member
Oct 11, 2017
7
3
The strategy I've used is that if you have low fertility/it has low virility, you can essentially take an evolved enemy completely out of commission, more than one if you have good struggle odds, like the poster above stated. It's very useful at the end of a fight as well, as getting grabbed by/offering to the last mon in a group wins the battle immediately.
oh-really-nicolas-cage.gif
 

woofie

Member
Dec 12, 2018
130
160
Is it possible to catch it or fight it ?
nope. Just a lil easter egg.

I love this project but put my interest on hold until he adds other trainers.
The vast empty land of the last few regions & more mons didn't really do much new content wise. but once the enemy trainers are added, this game is going to be amazing.
 
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PraxidikePalms

New Member
Jun 3, 2019
10
40
Just gotta say that I am IN LOVE with the concept of this game and mostly with it's execution so far. But I have some points I'd like to make.

1.
NEVER give in to anyone asking you to add something into the game you aren't personally into. EVER. I think futas and feral males are well and good, and you should not add humanoid males at the request of others. Same goes for anything else you might get suggested. Feature creep is one thing when making games. But you especially have to worry about fetish creep. Keep it simple.
2. Even if it drops engagement with the patreon people a bit, you might want to ease up on the monster updates and really focus in on putting some depth into the game. Get camping and nutrition working. Add a third move for everybody. Maybe come up with a slightly more flexible progression system so the early game isn't more about exploits than about monster battles, and so there is more of anything but an early game to begin with. I would LOVE to have an enemy scout or two to put in the stables. That'd be a thrill altogether different from sacrificing a scout for it.
3. Housekeeping things. Bugs are obviously going to be a thing in development. I managed to get the "an egg has hatched" popup stuck in an endless loop. But the game could really use some polish in a few areas. I BEG you to speed up the time it takes for you to regain control after every move in battle. It takes
a e o n s. I would love to know what gifts I am getting from the monsters I release. I would love to know what any of the symbols for the monsters you breed mean. All sorts of little improvements that I can't think should be too hard to implement that would go so far for the enjoyment of this game.

With all that said, thank you for all the work you've done so far. I have the highest hopes for this game than for almost any in development project on this entire website. If circumstances allowed, I would absolutely financially support this project. But since I am not a patreon member, this is all suggestions and voicing of support, for whatever that's worth.
 

Invader Incubus

Member
Game Developer
Nov 20, 2023
139
702
I'm aware of the doggi anim being broken in battle. Fixing it now, tomorrow the new monsters will get added and a new monster poll will go up along with a hotfix. I don't want to call this an update yet, its mostly a release to bug fix the CAMPING which has some problems still.

probably within a month of two, or more, who knows
Ya sure, dead game for sure.
So ya, monster stuff in the update tomorrow or thursday. The Reason Thundama slowed me down was because I needed to create another new animation type.
VedPromo.png


Alot of the current bugs are related to the playerParty.script being stupid.
 
Last edited:

Invader Incubus

Member
Game Developer
Nov 20, 2023
139
702
JULY UPDATE:

CluffyPromo.png
Zephyr and her unevolved form Cluffy have won the monthly monster poll.

But who cares because the buggy CAMPING UPDATE IS OUT.

CAMPING UPDATE:

Monsters got their calories bar in yellow, and obedience bar in red. Every day monsters lose calories.
The less calories a monster has the hungrier it is. Hungrier monsters lose obedience at the end of a day.
FIREPITS are little points near most major roads and some POI’s. Walk up to a firepit and interact with it [R] to start camping. Camping heals your monsters for 50hp. On the camp screen, you may first open your inventory > I < and then use numbers and arrow keys to target monsters which you can feed food. Then start camping with [C]. Your monsters then take turns seeing how much obedience they have left. The lower the obedience, the higher chance there is of the scout being mounted and possible bred. Breeding works like it does in battle, the scout might use up her BP (contraceptive Barrier Points) to avoid an impregnation, and her bonus fertility increases the likelihood of getting knocked up. The monster that mounts the scout regain some Obedience, since it likes her more now.
CampPromo.png
ADDED WARP SPEED: Previously a dev only ability I will be leaving it in the game for now. Hold [z] and you will send the clock ticking at warp speed into the next day.

ALTER: The LOSS LOOP of monsters getting hungry, and then forcibly breeding the scout in the camp isn’t well balanced yet. For one you start with a load of food which trivializes the problem for some time. Expect a lot of these numbers to be tweaked over time, feedback appreciated.
ALTER: Time now passes at half the speed it did. Originally every second caused one TICK of a days clock which lasts for 240 ticks (so seconds). I doubled this a while ago in order to speed up the passage of time., Now that the player can enter a warp speed with [z] and that time warps to the next day when resting at camp, the passage of time has been reverted to its original state of 1 day = 240 seconds.

ALTER: Changed the Rosedew Meadow ambient track to one that doesn’t include insect buzzing at request.
FIXED: The tires on the ends of the road for the plains map didn’t have a collider, allowing the player to walk out into the void.
FIXED: You can no longer flee a battle after losing a battle and cause the game to become confused.

NEW VERSION (JULY 4th) OUT:
VedPromo.png
ADDED: THUNDAMA (and unevolved Thundii)
ADDED: COWGIRL X_ANIM (Thundama uses it so far, this is why it took so long...)
ridePromo.gif
ADDED: VEDAFLY (and unevolved Vifly)
Fixed: The front facing doggy animation is fixed. X animations were mildly bugged as every x anim player and process had to be rejiggered to accommodate more complex X-anims going forward where the monsters have parts of their sprite both overlapping the scout sprite, and behind it.
Alter: You can no longer stable the last monster you have in your party.
Alter: You can only access the STABLES from within a scout base, there is one scout base currently, you start beside it.
Alter: The game when testing for whether a monster will mount on the camp screen now simply rolls a d100, and if the result is compared to the monsters current obedience. If the roll is higher than obedience then the monster mounts the scout.
-=Increased size of move sprites, they look big now but whatever.

JULY MONSTER VOTE:
KITSUNE OR CUPID IMP?
JulyPromo.png
OKAY....
So... Like I said I got two weeks or more basically off, so get your complaints on this DEAD FUCKING GAME in soon please. I will be bug fixing like mad, and working on the new level-up system which will persist between runs and allow you to get mad bonuses. The next content which I want to start is on redoing the dark forest, expanding it (slightly I promise) and making it more mushroomy and webbed in preparation for the quests that will go there soon(tm).

I also have started spending money from the game on the game, purchasing a huge royalty free library of sounds from OVANI (it was a humble bundle), and will likely buy more of that shit, and other asset shit, as needed. I will be moving away from the harsh pixelated sound effects used.

Oh and lastly... You wouldn't fuck a turtle would you?
1720141069762.png

Linux release, as recently requested (in discord? I cannot remember) for you Linux degenerates.
 

Yalon

Newbie
Mar 26, 2018
18
14
JULY MONSTER VOTE:
KITSUNE OR CUPID IMP?
View attachment 3799611
Either would be fine. I'd like to point out that your spritework is looking drastically better than when you started already, it's always a pleasure seeing an artist get better over time.

In regards to the stables being accessible only from the scout base... It's a pain, just because the bright forest and the plains are so dang big.
 
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Invader Incubus

Member
Game Developer
Nov 20, 2023
139
702
computerField.gif
Either would be fine. I'd like to point out that your spritework is looking drastically better than when you started already, it's always a pleasure seeing an artist get better over time.

In regards to the stables being accessible only from the scout base... It's a pain, just because the bright forest and the plains are so dang big.
Thanks that means a lot. I also think the art is improving, although I feel that Thundama's anim needs a boob jiggle, I can't remember if I just forgot that? Hopefully I will get good enough that when the eventual transition from 128px x 128px to 256px x 256px sprites happens, it will be a smooth transition to make.

I agree that the stables being accessible from just the base is a pain, but having constant access to it allows a lot of difficulty breaking stable-unstable shenanigans that nullifies camping. I think if there was another base after the plains, or a field-computer access point ON the plains it would feel less punishing. Could be a good use of the first quest prop which will have you exploring and activating field computers.
I need to keep balancing camping and the obedience / calorie loop. You start with too much food, and I need to figure out how much food I will reward from exploration.

Since you did a Linux release, would you be willing to do a mac or android release? I would appreciate it.
Sure. I added it to the public LINUX folder. Let me know if this works, I just clicked some buttons to get a Mac export hopefully its seamless.


Is the game all futa or can we play as a male trainer as well?
You play as a female and the monsters are futa or male beasts. There will likely be little minigames or quests someday where you play as a monster, and OF COURSE, there will be enemy trainers you set your monsters upon. But no you don't get to be a dude who builds a harem of monster girls, although that would be sweet as hell. I saw other porny monster-catchers with that premise and loads of
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,305
1,383
You play as a female and the monsters are futa or male beasts. There will likely be little minigames or quests someday where you play as a monster, and OF COURSE, there will be enemy trainers you set your monsters upon. But no you don't get to be a dude who builds a harem of monster girls, although that would be sweet as hell. I saw other porny monster-catchers with that premise and loads of
Thanks for the quick response. I saw this game for the first time on the update pages today and thought it looked interesting at first glance. Nonetheless I gonna skip the game because futa, in all its aspects, is not something I look for in my games especially when it takes a great part in it.

However let me tell you I adore the spritework and I wish you godspeed in your future development Invader Incubus
 
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3.20 star(s) 26 Votes