That sounds cool but here is what I am thinking: The game is based around bad ends, and the concept of the Pokemon Nuzlocke. When a scout goes down, that's it for her, shes in the stables mated to whatever monster mounted her. You run out of scouts? Then its game over. But here's the thing, I'm not doing save games, instead you earn achievements in the game, and on the start of your next run you get even more starting advantages. More medicine, more evolution stones, whatever, so that you can get further.
I notice when people sit down to play a porn game session, they want the newest content, and they are usually done with the game after a couple, uh, completions. So the idea is to keep expanding the directions a player can wander off into from the offset, different start locations, and keeping the playthroughs relatively short because you get wiped out. The decisions and actions a player make will be consequential, and they can get into content they haven't seen before easily. I definitely will be making it so the scouts can get super pregnant to monsters that share their element type, who will be super likely to breed them if they finish mating them in battle. Specific monsters for specific girls, matching element types, its all going to lead to the player getting to breed some pretty powerful monsters, which is a good thing, because the enemy party can already be as big as 24 sequential enemies.
Here's the next scout to be added, it will be the Blue scout, but patrons will vote on which aesthetic blue will use:
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You probably notice that she (blue) will be a recolor of green. The red (fire) scout will also be a recolor because if I don't group the scouts like this it will be simply too much art and animating work. Future scouts will also come in sets of 3 recolors.
Foalth and Aithon are attack types, even as FIRE types, which I'll usually be speccing to be good at attack. Plus I gave them the (currently) best speed since they are Equines. PLUS their attack is a SPECIAL move instead of physical and most current monsters dont have great special defense. (Also they add the equine keyword to your party which makes you move faster). Because they hit hard and FIRST they are probably too strong right now. Type advantage IS in the code it's just weak, at 50% bonus damage right now instead of pokemons 2x. And disadvantages are not coded at all.
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You will eventually start a playthrough with 11 scouts, unlocked by reaching certain areas. By then the danger of getting 2KOMA by a monster will be higher though, but I will also have contraceptives implemented by then. I hear you in hating the GAME OVER pregnancies, it will not be sticking around forever, game is called EGGOMON for a reason. Right now a hidden feature of monsters is that they add keywords to your party, and these do things (no details menu so its hard to know this). But I like your suggestions.