RPGM Elemental Awakenings [v0.4] [W2 Gaming]

3.00 star(s) 3 Votes

usernameistaken

New Member
Aug 11, 2019
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Well, as far as monster girls are concerned, there are two minotaur style girls, but the characters cannot get too far from human before I dislike it. To each there own. We are thinking about adding a mermaid style character, but I'm not sure. But yeah, currently just human, elves and minotaur styles.

Also, there is a character who is meant to have a more east Asian phenotype. But I understand the point. It feels weird to have too much more than that since this is meant to be a high medieval fantasy in a north European style. It seems hard to narratively justify a modern London style ethnicity mix. It would be easier with a modern or sci-fi theme.
Ah, yes. In a game with magic, potions, alchemy, female minotaurs, elves, possibly mermaids, and one random possibly vaguely Asian woman, maintaining perceived historic ethnic accuracy is surely important. There definitely were no Greek or Persian immigrants or merchants, and these pristine white northern Europeans who worked the lands and traveled for days on end in full exposure to the elements never so much as had a speck of a tan disgrace their skin.

Personally I prefer a diverse cast of character appearances whether that's through ethinicity, race, species, scars, hair color, or whatever else. If you want to make your characters all snow white because it's what you like, I really don't give a fuck. It's your game/art; do or don't put whatever you want in it. Just be fucking honest about it and don't prance around politically correct excuses for it.
 

Suminohana

Member
Aug 27, 2023
333
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90
Wether he painted over AI or not, fact is the drawings themselves are not AI generated. What really makes them look like it here is the lighting.
 

misterup

Newbie
Jun 5, 2018
17
73
111
Really promising start here, just thought I'd leave a couple notes after finishing the first chapter.

  • The art style is a fair bit better than a lot of what's on this site, so I hope you keep it.
  • The story is a bit of a slow burn. I think that works because you're going for something more grounded, but ideally the MC should start having sex soon (I didn't find the blowjob scene after finishing the first chapter, so everything in my playthrough was just voyeur scenes). It might make sense to have him have sex with some of the women he meets in other towns, which would give more of a chance to recharacterize their relationship after MC gets his magic. Then the sisters in MC's home town could still be a "prize" for after MC's magic powers develop.
  • The quest log needs some work on updating at each step. For example, it's pretty easy to guess that you're supposed to go back home after finishing everything in Apvel, but the quest log should tell you that. I don't think the quest log reflected anything I did in Trosby (?) at all, maybe because I did it first.
  • I'm torn about combat. The combat feels a bit pointless (you can spam attack to win every fight and you get nothing for fighting), but I think the fights added some texture to the quests where you're out in the wilderness. I think fewer fights that are a bit tougher could be good, but overall I think I'd rather you focus on other mechanics rather than developing a combat system for a game not really intended to be about combat. I'm not really sure how magic will play into combat yet, so there might be something there to justify the combat better.
 

ILIYAK

Newbie
Feb 18, 2021
90
152
157
Really promising start here, just thought I'd leave a couple notes after finishing the first chapter.

  • The art style is a fair bit better than a lot of what's on this site, so I hope you keep it.
  • The story is a bit of a slow burn. I think that works because you're going for something more grounded, but ideally the MC should start having sex soon (I didn't find the blowjob scene after finishing the first chapter, so everything in my playthrough was just voyeur scenes). It might make sense to have him have sex with some of the women he meets in other towns, which would give more of a chance to recharacterize their relationship after MC gets his magic. Then the sisters in MC's home town could still be a "prize" for after MC's magic powers develop.
  • The quest log needs some work on updating at each step. For example, it's pretty easy to guess that you're supposed to go back home after finishing everything in Apvel, but the quest log should tell you that. I don't think the quest log reflected anything I did in Trosby (?) at all, maybe because I did it first.
  • I'm torn about combat. The combat feels a bit pointless (you can spam attack to win every fight and you get nothing for fighting), but I think the fights added some texture to the quests where you're out in the wilderness. I think fewer fights that are a bit tougher could be good, but overall I think I'd rather you focus on other mechanics rather than developing a combat system for a game not really intended to be about combat. I'm not really sure how magic will play into combat yet, so there might be something there to justify the combat better.
Could you copy all of it to the Reviews section, please?
 

Gojii

Well-Known Member
Oct 29, 2019
1,537
2,390
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Someone else commented about this looking like Warlock and Boobs and I think it is the banner. So, I'll probably change it in a month or so. But, it is not inspired by it. This game will focus on bimbofication. I think it Warlock and Boobs I think all the girls start stacked. Also, no genderbending. There will probably be some girl/girl strapon action but no futas. Also, the plan is for this to be a harem style plot.
Will it have a few that get bigger in general? Some snu snu bimbos for a couple characters would really give some great variety. Maybe the cowgirls or other monstergirls having such traits? Either way your game seems right up my alley. Definitely giving it a look as you're checking a lot of boxes for me. All the best, dev. :PogChamp:

PS Dev is this actually a 0.2, since the game isn't complete atm? It might throw some people off expecting a game whose core content is wrapped up with a 1.2 version number.
 
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Spermasahne

Member
Apr 7, 2021
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Well people have seen so many ai generated xxx pictures, so it's burned deep into their mind. And yes even i was thinking "Oh, another ai generated game, but at least it looks good" - ai or not... i still think ai is involved but actually i don't mind if it helps speeding up things.
 
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kopiluwak

Member
Jul 25, 2020
294
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Oh and for good measure, here's a comparison with the game's asset and recent colored art by the named artist ( Notke / Xnixx)
there's a significant differences, this isn't "evolution" this is a completely different style and aesthetic, with a completely different technique for colouring/blending as well as specular effect (light refraction) that he never do.


Screenshot 2025-08-22 at 11-32-05 Artist NOKTE xnixx.png Screenshot 2025-08-22 at 10-48-11 Abigail_Finn_Peep_02.png (AVIF Image 1488 × 816 pixels).png



The artist clearly know how to draw, to some extend, but the colouring and shading is - without the shadow of a doubt - made by AI.

again, it's not a bad thing to use AI to increase production, but it's dishonest to pretend it's all hand made, it's disingenuous and insulting to peoples that do have talents.
 
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Inquirer5

Newbie
Dec 28, 2021
23
70
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Friend, I get that you trust your artist and I'm sure they've done their best to convince you, but there are very obvious AI and/or AI-Assisted CGs being used. Does that mean it all is? No. But it still needs to be declared that it's being used. There are several game devs and artists who are starting to use AI trained off their own work to streamline the process and everyone expected it to happen. Calling people addressing it as trolls comes off super disingenuous and being overly defensive about it just makes you look worse. The best thing to do is just accept the situation and hope that the rest of your work can make it up to those people who see it as a detriment, and in the case of it actually not being AI, maybe work with your artist to shift the style away from being so obviously similar.
 
3.00 star(s) 3 Votes